Fitharia

Member
Feb 6, 2025
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What up lately with games getting updated but old saves no longer work, now I need to start from beginning again, I hope it worth the change.
 

swiver

Active Member
Sep 13, 2020
600
544
For me. it was just the saves at the end, when I went back to the scene where Zoe came into my room, just before Bianca wanted me to talk to Ian too, I was able to continue from there with no problems.
Can confirm.
I don't mind replaying the game a couple of times from the beginning if story goes too far, but then another problem arises: to do this, you need to select the function to skip unread text. I would like the game to understand which text i have already seen before and which i haven't, so that i can see which lines you changed!
So that's the point of that function? never realised what it supposed to mean. Renpy can tell seen/unseen text from new start too or how do you mean?
Can't wait to play with the thickums :love: View attachment 4633444
in.deed! I wonder if we gonna punch 'n munch'em!
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Renpy can tell seen/unseen text from new start too or how do you mean?
Under normal circumstances, the game tracks which text you have already read. So if you for example restart a game you've played before to try another route, you can take advantage of the default setting of only skipping text you've already read by holding CTRL or pressing the skip button. This way you fly through all the read text, and whenever you make a different choice than before and receive unread text, holding CTRL or pressing the skip button won't work, and you have to click normally through the dialogue.

If you select to skip even unread text, then holding CTRL or pressing the skip button will work regardless and you will fly through the entire game, stopping only for choices.

Now, sometimes, because of certain developers style of programming or their to rewriting earlier releases, a lot of old text is slightly altered and counted as completely new. If the new release is also incompatible with your saves, you might have to reload a lot further back, or even restart. This is the perfect time to skip all already read text, but if everything is counted as new, you have to either click through everything manually, or choose to skip even so-called unread text, but risk skipping through actually new and unread text.

I hope this answers your question, but if I misunderstood you completely then I hope someone finds this interesting or helpful.
 
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swiver

Active Member
Sep 13, 2020
600
544
Under normal circumstances, the game tracks which text you have already read. So if you for example restart a game you've played before to try another route, you can take advantage of the default setting of only skipping text you've already read by holding CTRL or pressing the skip button. This way you fly through all the read text, and whenever you make a different choice than before and receive unread text, holding CTRL or pressing the skip button won't work, and you have to click normally through the dialogue.

If you select to skip even unread text, then holding CTRL or pressing the skip button will work regardless and you will fly through the entire game, stopping only for choices.

Now, sometimes, because of certain developers style of programming or their to rewriting earlier releases, a lot of old text is slightly altered and counted as completely new. If the new release is also incompatible with your saves, you might have to reload a lot further back, or even restart. This is the perfect time to skip all already read text, but if everything is counted as new, you have to either click through everything manually, or choose to skip even so-called unread text, but risk skipping through actually new and unread text.

I hope this answers your question, but if I misunderstood you completely then I hope someone finds this interesting or helpful.
Very illuminating. Thank you.

The last point, though, I want to check my understanding: sometimes it doesn't really work you mean, as the update/patch somehow made the program think a bunch of already read text is new and it doesn't skip it, right?
 
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Jun 30, 2024
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Very illuminating. Thank you.

The last point, though, I want to check my understanding: sometimes it doesn't really work you mean, as the update/patch somehow made the program think a bunch of already read text is new and it doesn't skip it, right?
Yes, that is how I understand it. There could be some tiny cosmetic change that make the program read everything as new, even though you have read the messages before in a previous playthrough. Or it could be something structurally huge, like the changing of several (invisible) variables that causes lots of dialogue to technically be different, even if you can't tell.

But this would be a good and legitimate example: Imagine a game that initially doesn't let you change the name of MC, but in a later release the developer implements name changes. Now all the dialogue including MC's name are technically different, even if you can remember reading all the dialogue previously.
 
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man from icecream van

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Game Developer
Dec 11, 2024
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Very illuminating. Thank you.

The last point, though, I want to check my understanding: sometimes it doesn't really work you mean, as the update/patch somehow made the program think a bunch of already read text is new and it doesn't skip it, right?
Ren'Py determines whether text has been read using dialogue line hashes. When a player sees a line of text, Ren'Py saves its hash in the save file.


If dev add new dialogue to an old text, Renpy will consider it new and won’t skip it when the "Skip only seen text" option is enabled. Even if just one letter changes, the line will get a new hash, and Ren'Py will treat it as unread.


However, Renpy may still consider a line as read if dev only partially modify it.
 
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swiver

Active Member
Sep 13, 2020
600
544
Yes, that is how I understand it. There could be some tiny cosmetic change that make the program read everything as new, even though you have read the messages before in a previous playthrough. Or it could be something structurally huge, like the changing of several (invisible) variables that causes lots of dialogue to technically be different, even if you can't tell.

But this would be a good and legitimate example: Imagine a game that initially doesn't let you change the name of MC, but in a later release the developer implements name changes. Now all the dialogue including MC's name are technically different, even if you can remember reading all the dialogue previously.
Thank you for the elaboration!

Ren'Py determines whether text has been read using dialogue line hashes. When a player sees a line of text, Ren'Py saves its hash in the save file.


If dev add new dialogue to an old text, Renpy will consider it new and won’t skip it when the "Skip only seen text" option is enabled. Even if just one letter changes, the line will get a new hash, and Ren'Py will treat it as unread.


However, Renpy may still consider a line as read if dev only partially modify it.
Thanks for response and new jargon!

You're saying inside the given save though. I sort of previously implicitly understood/was asking whether in fact, (let's see if I use it right: ) RenPy saves the hashes somewhere superseding any particular manual save; so that even if you start a new game it would still know to skip what you've read before in a completely different save-chain/playthrough...?
 

man from icecream van

Newbie
Game Developer
Dec 11, 2024
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Thank you for the elaboration!


Thanks for response and new jargon!

You're saying inside the given save though. I sort of previously implicitly understood/was asking whether in fact, (let's see if I use it right: ) RenPy saves the hashes somewhere superseding any particular manual save; so that even if you start a new game it would still know to skip what you've read before in a completely different save-chain/playthrough...?
Well, I just checked – yes, even when starting a new game, you will still skip text you've seen in another save.
 

xXwankerXx

Engaged Member
Jul 21, 2017
2,361
13,335
NTR can be avoided. A lot depends on the MC’s actions. For now, I think the path choices are fairly straightforward. Plus, I’ll leave an option to course-correct if you take a wrong turn, getting away with just a scare.
he heavy NTR route will lead to a "soft" bad ending, which might eventually get a continuation with a happy ending.
That's to be expected, given the title. The only thing I'd like to see is the MC getting some much-needed character development and stop acting like such an idiotic loser with no self-esteem. And the dumb motherfucker still wonders why those bitches treated him like shit in high school, and still do it in the present, instead of chocking on his dick and taking his loads in their holes like they'd do for Chads and Tyrones. Can't figure out myself why either.:ROFLMAO::FacePalm::BootyTime:

Anyway, the premise sounds interesting, Helena's best girl IMHO for at least two big soft obvious reasons:sneaky:, but the MC's beta bitch attitude ruins the experience for me personally. Taking all his whining and bitching about being bullied and humiliated by a bunch of hot girls (lol) into account, it only makes it logical for the player to have the final say on how he acts and talks to them, which would require some sort of an optional alpha path or something for him, where he actually fucks the girls real good, not embarrasses himself trying and failing to do it, but only if you're ok with it and it won't complicate things in the long run.

Can't wait to play with the thickums :love:
Same here. She looks like she desperately needs some backshots and a few creampies my MC's selflessly gonna provide.:love:
 
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Mike145

Newbie
Jul 14, 2018
99
300
I’m a bit confused about what type of netorare you’re planning to use in your game.

Judging by the beginning, I was pretty sure it was going to be my favorite kind - sharing/pimping out. The vibe between Ian and the MC, plus their relationship, gave me the impression it was heading in that direction.

But based on your previous title, Three Chicks and a Loser, it seems like it’s going to be the classic netorare route. Wimpy MC, humiliation, getting your love interests stolen etc.

Btw. you do you, obviously, but my recommendation would be to stick with 1 or 2 paths max. I’ve seen so many games where devs try to make a thousand paths and a million choices, but most of them either get abandoned or, if you only enjoy one path, you end up with a 30-minute update once a year if you’re lucky.
 
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Eleanorduval

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Feb 12, 2025
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I’m a bit confused about what type of netorare you’re planning to use in your game.

Judging by the beginning, I was pretty sure it was going to be my favorite kind - sharing/pimping out. The vibe between Ian and the MC, plus their relationship, gave me the impression it was heading in that direction.

But based on your previous title, Three Chicks and a Loser, it seems like it’s going to be the classic netorare route. Wimpy MC, humiliation, getting your love interests stolen etc.

Btw. you do you, obviously, but my recommendation would be to stick with 1 or 2 paths max. I’ve seen so many games where devs try to make a thousand paths and a million choices, but most of them either get abandoned or, if you only enjoy one path, you end up with a 30-minute update once a year if you’re lucky.
I doubt the game u talk about was abondoned because there many path.U forget the dev have too! They can abondon game for family reason,health reason...let the dev do his thing,he know what he doing.
 

man from icecream van

Newbie
Game Developer
Dec 11, 2024
66
352
I’m a bit confused about what type of netorare you’re planning to use in your game.

Judging by the beginning, I was pretty sure it was going to be my favorite kind - sharing/pimping out. The vibe between Ian and the MC, plus their relationship, gave me the impression it was heading in that direction.

But based on your previous title, Three Chicks and a Loser, it seems like it’s going to be the classic netorare route. Wimpy MC, humiliation, getting your love interests stolen etc.

Btw. you do you, obviously, but my recommendation would be to stick with 1 or 2 paths max. I’ve seen so many games where devs try to make a thousand paths and a million choices, but most of them either get abandoned or, if you only enjoy one path, you end up with a 30-minute update once a year if you’re lucky.
Well, NTS through paranormal means (like the Pusher ability from v0.15), sure. But if you try to do it just through trickery, without any special stuff… it won’t really work. Bianca is smarter than the MC, and Tori is at least just as smart. Zoe can be manipulated, but there's still Tori and Bianca to consider.

There will be multiple relationship options with the girls. Yes, it makes my work more complicated, but only for now. Once the MC goes to the Mansion, things should become easier (maybe).

NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it.
 
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Eleanorduval

Well-Known Member
Feb 12, 2025
1,080
496
Well, NTS through paranormal means (like the Pusher ability from v0.15), sure. But if you try to do it just through trickery, without any special stuff… it won’t really work. Bianca is smarter than the MC, and Tori is at least just as smart. Zoe can be manipulated, but there's still Tori and Bianca to consider.

There will be multiple relationship options with the girls. Yes, it makes my work more complicated, but only for now. Once the MC goes to the Mansion, things should become easier (maybe).

NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it.
NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it. U mean at some point NTR will be forced?it suck if it is the case
 

man from icecream van

Newbie
Game Developer
Dec 11, 2024
66
352
NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it. U mean at some point NTR will be forced?it suck if it is the case
I already wrote about this a few days ago:


What will happen when the girls get 300 gold coins? After that point, they will have no reason to go on various adventures. They might leave the city. And we will be left living with Ian.
 

Mike145

Newbie
Jul 14, 2018
99
300
Hope you didn’t get me wrong. I’m not trying to influence your vision. If your plan is to go classic netorare, go classic netorare. If you prefer swinging, go with swinging. Even if I prefer the latter, that doesn’t mean anything. You should do what you want and what you think best fits the overall image of the game you have in your head.


I don’t know who’s smarter than who, but my first impression when I first played this game (back in version 0.12 or 0.13) was that we’d either team up with Ian and be buddies (sharing), or he’d be an enemy who uses his knowledge of the zone and his connections to NTR the MC.
 
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man from icecream van

Newbie
Game Developer
Dec 11, 2024
66
352
Hope you didn’t get me wrong. I’m not trying to influence your vision. If your plan is to go classic netorare, go classic netorare. If you prefer swinging, go with swinging. Even if I prefer the latter, that doesn’t mean anything. You should do what you want and what you think best fits the overall image of the game you have in your head.


I don’t know who’s smarter than who, but my first impression when I first played this game (back in version 0.12 or 0.13) was that we’d either team up with Ian and be buddies (sharing), or he’d be an enemy who uses his knowledge of the zone and his connections to NTR the MC.
Well, if a girl goes for sex and we, as the MC, facilitate it, then that's sharing.
But if this sex happens despite our actions and even against our will, then that's netorare? Correct?


If so, in some way, there will be both.


And by the way, Ian isn't interested in women. But shhh…
 
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