Can confirm.For me. it was just the saves at the end, when I went back to the scene where Zoe came into my room, just before Bianca wanted me to talk to Ian too, I was able to continue from there with no problems.
So that's the point of that function? never realised what it supposed to mean. Renpy can tell seen/unseen text from new start too or how do you mean?I don't mind replaying the game a couple of times from the beginning if story goes too far, but then another problem arises: to do this, you need to select the function to skip unread text. I would like the game to understand which text i have already seen before and which i haven't, so that i can see which lines you changed!
in.deed! I wonder if we gonna punch 'n munch'em!Can't wait to play with the thickumsView attachment 4633444
Under normal circumstances, the game tracks which text you have already read. So if you for example restart a game you've played before to try another route, you can take advantage of the default setting of only skipping text you've already read by holding CTRL or pressing the skip button. This way you fly through all the read text, and whenever you make a different choice than before and receive unread text, holding CTRL or pressing the skip button won't work, and you have to click normally through the dialogue.Renpy can tell seen/unseen text from new start too or how do you mean?
Very illuminating. Thank you.Under normal circumstances, the game tracks which text you have already read. So if you for example restart a game you've played before to try another route, you can take advantage of the default setting of only skipping text you've already read by holding CTRL or pressing the skip button. This way you fly through all the read text, and whenever you make a different choice than before and receive unread text, holding CTRL or pressing the skip button won't work, and you have to click normally through the dialogue.
If you select to skip even unread text, then holding CTRL or pressing the skip button will work regardless and you will fly through the entire game, stopping only for choices.
Now, sometimes, because of certain developers style of programming or their to rewriting earlier releases, a lot of old text is slightly altered and counted as completely new. If the new release is also incompatible with your saves, you might have to reload a lot further back, or even restart. This is the perfect time to skip all already read text, but if everything is counted as new, you have to either click through everything manually, or choose to skip even so-called unread text, but risk skipping through actually new and unread text.
I hope this answers your question, but if I misunderstood you completely then I hope someone finds this interesting or helpful.
Yes, that is how I understand it. There could be some tiny cosmetic change that make the program read everything as new, even though you have read the messages before in a previous playthrough. Or it could be something structurally huge, like the changing of several (invisible) variables that causes lots of dialogue to technically be different, even if you can't tell.Very illuminating. Thank you.
The last point, though, I want to check my understanding: sometimes it doesn't really work you mean, as the update/patch somehow made the program think a bunch of already read text is new and it doesn't skip it, right?
Ren'Py determines whether text has been read using dialogue line hashes. When a player sees a line of text, Ren'Py saves its hash in the save file.Very illuminating. Thank you.
The last point, though, I want to check my understanding: sometimes it doesn't really work you mean, as the update/patch somehow made the program think a bunch of already read text is new and it doesn't skip it, right?
Thank you for the elaboration!Yes, that is how I understand it. There could be some tiny cosmetic change that make the program read everything as new, even though you have read the messages before in a previous playthrough. Or it could be something structurally huge, like the changing of several (invisible) variables that causes lots of dialogue to technically be different, even if you can't tell.
But this would be a good and legitimate example: Imagine a game that initially doesn't let you change the name of MC, but in a later release the developer implements name changes. Now all the dialogue including MC's name are technically different, even if you can remember reading all the dialogue previously.
Thanks for response and new jargon!Ren'Py determines whether text has been read using dialogue line hashes. When a player sees a line of text, Ren'Py saves its hash in the save file.
If dev add new dialogue to an old text, Renpy will consider it new and won’t skip it when the "Skip only seen text" option is enabled. Even if just one letter changes, the line will get a new hash, and Ren'Py will treat it as unread.
However, Renpy may still consider a line as read if dev only partially modify it.
Well, I just checked – yes, even when starting a new game, you will still skip text you've seen in another save.Thank you for the elaboration!
Thanks for response and new jargon!
You're saying inside the given save though. I sort of previously implicitly understood/was asking whether in fact, (let's see if I use it right: ) RenPy saves the hashes somewhere superseding any particular manual save; so that even if you start a new game it would still know to skip what you've read before in a completely different save-chain/playthrough...?
Good to know. Thanks! And again also thank you DressedToThrill .Well, I just checked – yes, even when starting a new game, you will still skip text you've seen in another save.
NTR can be avoided. A lot depends on the MC’s actions. For now, I think the path choices are fairly straightforward. Plus, I’ll leave an option to course-correct if you take a wrong turn, getting away with just a scare.
That's to be expected, given the title. The only thing I'd like to see is the MC getting some much-needed character development and stop acting like such an idiotic loser with no self-esteem. And the dumb motherfucker still wonders why those bitches treated him like shit in high school, and still do it in the present, instead of chocking on his dick and taking his loads in their holes like they'd do for Chads and Tyrones. Can't figure out myself why either.he heavy NTR route will lead to a "soft" bad ending, which might eventually get a continuation with a happy ending.
Same here. She looks like she desperately needs some backshots and a few creampies my MC's selflessly gonna provide.Can't wait to play with the thickums![]()
i don t walkthrough ruin the game quite the opposite.I dunno if u played game,player keep asking how to get some scene and in which pathsDoesn't a walkthrough ruin the experience of the game? Some of the feelings will be lost if you avoid the tough spots.
I doubt the game u talk about was abondoned because there many path.U forget the dev have too! They can abondon game for family reason,health reason...let the dev do his thing,he know what he doing.I’m a bit confused about what type of netorare you’re planning to use in your game.
Judging by the beginning, I was pretty sure it was going to be my favorite kind - sharing/pimping out. The vibe between Ian and the MC, plus their relationship, gave me the impression it was heading in that direction.
But based on your previous title, Three Chicks and a Loser, it seems like it’s going to be the classic netorare route. Wimpy MC, humiliation, getting your love interests stolen etc.
Btw. you do you, obviously, but my recommendation would be to stick with 1 or 2 paths max. I’ve seen so many games where devs try to make a thousand paths and a million choices, but most of them either get abandoned or, if you only enjoy one path, you end up with a 30-minute update once a year if you’re lucky.
Well, NTS through paranormal means (like the Pusher ability from v0.15), sure. But if you try to do it just through trickery, without any special stuff… it won’t really work. Bianca is smarter than the MC, and Tori is at least just as smart. Zoe can be manipulated, but there's still Tori and Bianca to consider.I’m a bit confused about what type of netorare you’re planning to use in your game.
Judging by the beginning, I was pretty sure it was going to be my favorite kind - sharing/pimping out. The vibe between Ian and the MC, plus their relationship, gave me the impression it was heading in that direction.
But based on your previous title, Three Chicks and a Loser, it seems like it’s going to be the classic netorare route. Wimpy MC, humiliation, getting your love interests stolen etc.
Btw. you do you, obviously, but my recommendation would be to stick with 1 or 2 paths max. I’ve seen so many games where devs try to make a thousand paths and a million choices, but most of them either get abandoned or, if you only enjoy one path, you end up with a 30-minute update once a year if you’re lucky.
Maybe I'll make a guide someday. But honestly, I don't think it's needed before v0.2 - there's just not that much content yet.i don t walkthrough ruin the game quite the opposite.I dunno if u played game,player keep asking how to get some scene and in which paths
NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it. U mean at some point NTR will be forced?it suck if it is the caseWell, NTS through paranormal means (like the Pusher ability from v0.15), sure. But if you try to do it just through trickery, without any special stuff… it won’t really work. Bianca is smarter than the MC, and Tori is at least just as smart. Zoe can be manipulated, but there's still Tori and Bianca to consider.
There will be multiple relationship options with the girls. Yes, it makes my work more complicated, but only for now. Once the MC goes to the Mansion, things should become easier (maybe).
NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it.
I already wrote about this a few days ago:NTR comes at a price, and that price will keep increasing. Eventually, the MC won’t be able to pay it. U mean at some point NTR will be forced?it suck if it is the case
Well, if a girl goes for sex and we, as the MC, facilitate it, then that's sharing.Hope you didn’t get me wrong. I’m not trying to influence your vision. If your plan is to go classic netorare, go classic netorare. If you prefer swinging, go with swinging. Even if I prefer the latter, that doesn’t mean anything. You should do what you want and what you think best fits the overall image of the game you have in your head.
I don’t know who’s smarter than who, but my first impression when I first played this game (back in version 0.12 or 0.13) was that we’d either team up with Ian and be buddies (sharing), or he’d be an enemy who uses his knowledge of the zone and his connections to NTR the MC.