So no. You have no clue.I actually do, it would take a hell lot less than a year......
So no. You have no clue.I actually do, it would take a hell lot less than a year......
Why should we care about the dysfunctional setup of his game and the interlinks to his other creation. You reap what you sow and cut out the straw man argument you just posed trying to insinuate the other game is the barrier when that’s not the argument I am making.I think you should answer the question instead of asking a question in response.
This looks like paranoia...Why should we care about the dysfunctional setup of his game and the interlinks to his other creation. You reap what you sow and cut out the straw man argument you just posed trying to insinuate the other game is the barrier when that’s not the argument I am making.
No. You are making a trivial argument. The save import system can be bypassed by saying "In the previous non-fucked game (Unconditional Love) which options did you choose"This looks like paranoia...
I literally only asked a simple question, no strawman or insinuations, and you immediately got defensive.
I know you and I don't see eye-to-eye on certain issues with Lost Love's current state, but that doesn't mean you automatically assume that a question is some sort of trap.
So again, in the case of Lost Love being remade in or ported to Ren'Py, do you think that Unconditional Love should also be remade in/ported to Ren'Py due to the save-import between the two?
Alternatively, do you think Unconditional Love should ber remade in/ported to Ren'Py at all?
The only freeze I am aware of has been fixed here: https://thef95zone.info/threads/timestamps-lost-love-r11-pe-p1-motkeyz.45268/post-16575385Has this game yet been fixed to make it playable instead of freezing up? loved the first part really want to be able to play the second.
Ah, I see the problem. In scenarios where the game transitions between two different layers (aka. animated images), the display stalls if the animation finishes before the dialogue. It technically responds to clicks, so if you click a sufficient amount of times, you can get past the point, but you will have missed the dialogue.That doesn't seem to help. When I first meet Scarlett she says something like "I'm only here because of what happened under the bleachers." Then the reply is something like; "What happened under the bleachers?" At that point the game freezes up and you can't progress through the dialog chain.
Actually there was an earlier problem too, when first meeting young Heather in the arcade, there is another dialog hang up there, but spamming the button made it jump several lines ahead and trying to back up to see them would freeze the game.
Cool. I hope it can be fixed, love the game and was excited to play the second part.Ah, I see the problem. In scenarios where the game transitions between two different layers (aka. animated images), the display stalls if the animation finishes before the dialogue. It technically responds to clicks, so if you click a sufficient amount of times, you can get past the point, but you will have missed the dialogue.
Removing the layer transitions from the translation file will solve it, but the animations will probably be weird.
Alternatively, I have fixed it in the DLL for Linux (also fixed loading/saving which didn't work), but the Windows version is built differently, so I am still trying to figure out how to solve it there.
I think I have fixed it for Windows too now. I've attached a patched version of GameAssembly.dll for 64-bit Windows and Assembly-CSharp.dll for Linux.Cool. I hope it can be fixed, love the game and was excited to play the second part.
Thank you! It seems to be working now.I think I have fixed it for Windows too now. I've attached a patched version of GameAssembly.dll for 64-bit Windows and Assembly-CSharp.dll for Linux.
The modification simply bypasses a check which waits for the video to finish (which apparently never happens) and the Linux version has an additional checksum added to the end of it which was necessary for load/save to work.
So he started a new game before finishing this one?Don't mind me, just dropping by to see if there were any April Fools here saying the update finally arrived.
If this is true his new games need to all fail as way too many devs do dumb shit and so many are only mony hungryIncorrect. He made a terrible decision to choose a unique engine and it failed. He has been asked to port to Renpy but refuses to do so. That's a failure on his part as he has had months to port the game when coder became unreliable yet refuses to do so.
Don't consume the narrative being spoon fed to you
All of Motkeyz workon this was finished. All the waiting is and has been down to Aesouh to finish so that r12 can be released.So he started a new game before finishing this one?
Take how and what Simpleton173 says with a pinch of salt.If this is true his new games need to all fail as way too many devs do dumb shit and so many are only mony hungry