ollane,
I like the many ideas for improvement you said here, however, I bolded the two ones I don't necessarily agree on.
First one, limiting a play-time to one month (in game time) with the pressure of doing a certain play-through forces many play-throughs. While this is fine on paper, there are players (myself included) that like to try many different content in a single playthrough, so the idea of a time-limit system is not the one that is very appealing to me, personally.
Second one, I think, will take away from the randomness of the game and therefore those event simply won't have the same impact. Great for a fast playthrough, but not for longer playing.
I understand you struggle with the tempo and want to make it faster, and that's fine, but I just think putting the pressure of a time limit in game on the player, and then minimizing any sense of randomness of a game might make a very static, choice-based game that seems more like picking up choices and then watching a movie, than actually playing a game.
Just my opinion, of course.
Thanks a bunch for the awesome game.
Thank you very much for the good comments.
In your opinion, this game will be completed faster and more interesting.
That's my idea that came out rough in the first place, and I'm working on improving it now.
Below is the adjusted plan to date.
1. At the end of the 30th, I'll add an ending quarter event where Tomie chooses to return to her school or return to her hometown.
Of course, instead of that, there will be an option to extend it another month.
I will replace the existing day100pill with day60pill.
Of course, it will be available anytime after day 60. Whether it is 500 days or more, it will be at the user's choice.
And I will add many endings that follow the user's choice in various events.
2. Adjust the starting point of the game. Skip the initial $1000 collection and start with the matchmaker's interview.
3. Reduce the number of events that need to be repeated meaninglessly in all existing events by half compared to the previous one. (Double the event value increase.. etc.)
4. It is planned to be able to select an increase factor of BP.
1 to 4 times with option
5. At the start of the day, Tomie will enter the Town, and the rest will be filled with roaming events.
6. Roaming events will be classified as Good, Normal, Bad and Random.
I will make sure that good and bad are clearly distinguished, the results will change based on the user's choice and probability, and I will add a lot of branch events leading to various results.
(It adds a lot of endings accordingly.)
7. Improve common sex modules (Explanation omitted)
If you have any comments about the game, please feel free to tell me.
It will help me a lot in improving me and this game.
I am ready to start again in January's Crunch Mode.
Thank you again, bastardo!