ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
So you have a Lower End Mobile Scaling target to the Upper End with Unity ?

those mostly those WEBM scenes to keep Mobile Interoperability for a larger target base ?

So reach is the most important Performance Scaling factor here ?
Sorry, but because of the translator's problem, I can't understand exactly what you're saying.

I used webm because I needed a video format compatible with various devices such as mobile, windows, and linux.
And the capacity it occupies is lower than other video formats, and the quality is relatively good.
 
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ollane

Active Member
Game Developer
Aug 23, 2019
864
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Hello how to unlock outdoor AV shooting?
AV recording content is unlocked just by repeating it a few times.
(But the begger scene requires certain skills.)

If you're talking about outdoor exposure, it requires 3 levels of the exhibitionist skill.
 
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Jargyi

New Member
Oct 23, 2020
9
2
No...i mean outdoor AV shooting beside otaku shooting...whenever i press that button it always says '' i don't think it's time to shoot a special yet''... sorry for my english
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
No...i mean outdoor AV shooting beside otaku shooting...whenever i press that button it always says '' i don't think it's time to shoot a special yet''... sorry for my english
Oh, if you're talking about special shooting, it's content that hasn't been created yet.
It seems I haven't explained in detail.
Thank you for reporting.
 
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Katsumi-chan

Denshitoakuma
Donor
May 16, 2019
65
269
-I will change the story as a whole.

Tomie, who dropped out, her parents tell her to return to her rural hometown, and it changes to a storyline with a one-month grace period.


In order to eliminate the meaninglessness of reaching most of the roaming blocks, most of the roaming events will be choiceable as various events based on selection, and according to the selection, the desired ending will be guided in a direction that can be reached.

It will minimize pointless roaming events.
ollane,

I like the many ideas for improvement you said here, however, I bolded the two ones I don't necessarily agree on.
First one, limiting a play-time to one month (in game time) with the pressure of doing a certain play-through forces many play-throughs. While this is fine on paper, there are players (myself included) that like to try many different content in a single playthrough, so the idea of a time-limit system is not the one that is very appealing to me, personally.

Second one, I think, will take away from the randomness of the game and therefore those event simply won't have the same impact. Great for a fast playthrough, but not for longer playing.

I understand you struggle with the tempo and want to make it faster, and that's fine, but I just think putting the pressure of a time limit in game on the player, and then minimizing any sense of randomness of a game might make a very static, choice-based game that seems more like picking up choices and then watching a movie, than actually playing a game.

Just my opinion, of course.
Thanks a bunch for the awesome game.
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
ollane,

I like the many ideas for improvement you said here, however, I bolded the two ones I don't necessarily agree on.
First one, limiting a play-time to one month (in game time) with the pressure of doing a certain play-through forces many play-throughs. While this is fine on paper, there are players (myself included) that like to try many different content in a single playthrough, so the idea of a time-limit system is not the one that is very appealing to me, personally.

Second one, I think, will take away from the randomness of the game and therefore those event simply won't have the same impact. Great for a fast playthrough, but not for longer playing.

I understand you struggle with the tempo and want to make it faster, and that's fine, but I just think putting the pressure of a time limit in game on the player, and then minimizing any sense of randomness of a game might make a very static, choice-based game that seems more like picking up choices and then watching a movie, than actually playing a game.

Just my opinion, of course.
Thanks a bunch for the awesome game.

Thank you very much for the good comments.
In your opinion, this game will be completed faster and more interesting.

That's my idea that came out rough in the first place, and I'm working on improving it now.

Below is the adjusted plan to date.

1. At the end of the 30th, I'll add an ending quarter event where Tomie chooses to return to her school or return to her hometown.
Of course, instead of that, there will be an option to extend it another month.

I will replace the existing day100pill with day60pill.
Of course, it will be available anytime after day 60. Whether it is 500 days or more, it will be at the user's choice.

And I will add many endings that follow the user's choice in various events.

2. Adjust the starting point of the game. Skip the initial $1000 collection and start with the matchmaker's interview.

3. Reduce the number of events that need to be repeated meaninglessly in all existing events by half compared to the previous one. (Double the event value increase.. etc.)

4. It is planned to be able to select an increase factor of BP.
1 to 4 times with option

5. At the start of the day, Tomie will enter the Town, and the rest will be filled with roaming events.

6. Roaming events will be classified as Good, Normal, Bad and Random.
I will make sure that good and bad are clearly distinguished, the results will change based on the user's choice and probability, and I will add a lot of branch events leading to various results.
(It adds a lot of endings accordingly.)

7. Improve common sex modules (Explanation omitted)



If you have any comments about the game, please feel free to tell me.
It will help me a lot in improving me and this game.

I am ready to start again in January's Crunch Mode.

Thank you again, bastardo!
 
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old spider

Newbie
Apr 14, 2018
54
36
1. Reduce the number of days for one meeting to 30 days
2. Overall improvement of roaming blocks and roaming events.
While the hundred days time limit was an issue in trying to spam grind rng (that's why you'd always hear me complain about not getting content despite trying to, so close to deadline of 100 days or an ending), maybe choosing outcomes can make a steeper limit alright, but a month sounds too short lol (real life menstrual cycle is one month), corruption feels better at slow paces, and that there might not be enough time to grind stats and resources as well (i.e. not much room for changing tomie)

I . . don't know how I feel with the implications of the pregnancy change though, on one hand I was frustrated trying to get her knocked up, on the other I was happy not having to worry about her getting knocked up. another dichotomy is that I like realism in pregnancy having long times, but too long and its menial, too short and its unrealistic (i.e. may break immersion, be funny instead of exciting, etc.).

I think what it lacked was chances spread several days like its real life counterpart, a single day of trying for chances kinda puts pressure on getting specific outcomes in a run, but the level of rng variability along with the long cooldown to try again makes it frustrating.

I haven't really played this as much this update, but what happened in game was that there was too many branches that require a whole runs attention to progress, but since you could do all of them, you might end up just partially doing all and ending the run at a different usually unrelated but easier to pursue ending, like hundred day pill or blackmail picture.
6. Roaming events will be classified as Good, Normal, Bad and Random.
I will make sure that good and bad are clearly distinguished, the results will change based on the user's choice and probability, and I will add a lot of branch events leading to various results.
This I really like,

Looks like you've got a lot tinkering to do lol, good luck! (rng lol).
 
Last edited:
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_DarkDesires_

Member
Jan 3, 2018
354
498
2. Adjust the starting point of the game. Skip the initial $1000 collection and start with the matchmaker's interview.
3. Reduce the number of events that need to be repeated meaninglessly in all existing events by half compared to the previous one. (Double the event value increase.. etc.)
7. Improve common sex modules
use dialogs that matches Tomie's corruption.
In the content options, add an option to automatically select the scene that best suits Tomie's situation.
I really like these ideas.
#2 is especially necessary. Perhaps you might even want to make the dates more frequent? So far I haven't gotten through any of the matchmaker event chains to the end, and thus never experienced the AV scenes or had a maid costume for example

5. At the start of the day, Tomie will enter the Town, and the rest will be filled with roaming events.
This might not be the best idea. So far the roaming events feel pretty empty, whereas the town has many interesting things to choose from. Of course that will probably change as you keep improving the scenes, just my 0.02$ about how it feels right now

Thanks for putting so much effort into making a great game
 
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ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
While the hundred days time limit was an issue in trying to spam grind rng (that's why you'd always hear me complain about not getting content despite trying to, so close to deadline of 100 days or an ending), maybe choosing outcomes can make a steeper limit alright, but a month sounds too short lol (real life gestation is one month), corruption feels better at slow paces, and that there might not be enough time to grind stats and resources as well (i.e. not much room for changing tomie)

I . . don't know how I feel with the implications of the pregnancy change though, on one hand I was frustrated trying to get her knocked up, on the other I was happy not having to worry about her getting knocked up. another dichotomy is that I like realism in pregnancy having long times, but too long and its menial, too short and its unrealistic (i.e. may break immersion, be funny instead of exciting, etc.).

I think what it lacked was chances spread several days like its real life counterpart, a single day of trying for chances kinda puts pressure on getting specific outcomes in a run, but the level of rng variability along with the long cooldown to try again makes it frustrating.

I haven't really played this as much this update, but what happened in game was that there was too many branches that require a whole runs attention to progress, but since you could do all of them, you might end up just partially doing all and ending the run at a different usually unrelated but easier to pursue ending, like hundred day pill or blackmail picture.

This I really like,

Looks like you've got a lot tinkering to do lol, good luck! (rng lol).
Thanks for the great comment.

In addition, we are currently planning changes to the skills that are acquired as BP in the game.

Depending on the events that Tomie takes place in the game, it will change in the way that certain skills are awarded as rewards.

You've played a lot of time in this updated version, but I'll try to make the game more interesting to you in the next release.

Thank. old spider!
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
I really like these ideas.
#2 is especially necessary. Perhaps you might even want to make the dates more frequent? So far I haven't gotten through any of the matchmaker event chains to the end, and thus never experienced the AV scenes or had a maid costume for example



This might not be the best idea. So far the roaming events feel pretty empty, whereas the town has many interesting things to choose from. Of course that will probably change as you keep improving the scenes, just my 0.02$ about how it feels right now

Thanks for putting so much effort into making a great game
Thanks for the great comment. _Skyfire_!

I understand your concerns about roaming events.
Because it's exactly the same part I'm having trouble with.

So, I currently take the most time investing in roaming events and developing it as a top priority.

I will try until it is filled with non-empty roaming events.
 
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KuroKumo

Member
Mar 13, 2020
115
69
So far this is a great game, but grinding for the money and to find the girl lost in the slums is kind of obnoxious. Also, keeping your stats at a desired level is also quite hard. I was wondering if there was a way to edit your save to get some of the prequisites to get the areas explored properly.
 
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ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
So far this is a great game, but grinding for the money and to find the girl lost in the slums is kind of obnoxious. Also, keeping your stats at a desired level is also quite hard. I was wondering if there was a way to edit your save to get some of the prequisites to get the areas explored properly.
Thank you for the review.
A lot of things will change in the next release.

P.s
You can access the cheat menu with a cell phone item in your inventory.
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
This game does not work .. When you try to start a new game, it stops .. What is the problem?

When playing the game in some environments, there are cases where the screen freezes without switching to the opening scene after the game starts.
I will try to solve the problem as soon as possible

Currently, there are reports that if you run the program with the locale emulator, it proceeds normally.
https://thef95zone.info/threads/tomie-wanna-get-married-v0-6401-ollane.62939/post-4870457

Please try that method until it is fixed. Sorry for the inconvenience.

Below is the download link of locale emulator.
 

KuroKumo

Member
Mar 13, 2020
115
69
I know about the cheat menu, but I would like to get some BP that remain on my save file. Any other way except for the cheat menu to edit things? P.S. It is not a full review yet. I will do a proper one when I finish the game. By the way, overlooking the translation errors, which are not that many and not too bothersome, the game is a solid 7 or 7.5 out of 10 so far. Great work.
 

ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
I know about the cheat menu, but I would like to get some BP that remain on my save file. Any other way except for the cheat menu to edit things? P.S. It is not a full review yet. I will do a proper one when I finish the game. By the way, overlooking the translation errors, which are not that many and not too bothersome, the game is a solid 7 or 7.5 out of 10 so far. Great work.
Unfortunately there is no other way for this version.
It's a bit cumbersome, but there are ways to grow bp in a nightclub.

In the next release version, bp, skills, etc. will all be changed.

It will be changed in the way that the skill itself is acquired by an event occurring in the game, not by acquiring bp.
 
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Jargyi

New Member
Oct 23, 2020
9
2
Hello how to get recommendation letter from sungold? I played this game for like 1 week now and i've done many endings like ( slum criminal. Gangstars . Single moms. Beggars etc..) but that samdai full time ending really giving me headache. I already got letter form Mr Choi. And the captain of the team sent me to work with sungold. After that i flirt with him and then can't flirt anymore ( flirt button disappear) . There is only two button left and non of them r useful ( i've tried many times). Sometimes he invites me to have lunch with him but nothing happens after that. All of my stats r max level ( attractive 400 phero 400 corruption -100 reputation -400 etc..) did i do something wrong? Please light me. And what is the meaning of repeat outdoor exposure event with home activities? And i saw in changelogs that there is 3 sex sences with klra( tommie's middle school crush) but it's been 206 in game days already and he just contact me once...sorry i asked too much but i really want to know those things. Btw sorry for english too....
 
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ollane

Active Member
Game Developer
Aug 23, 2019
864
2,505
Hello how to get recommendation letter from sungold? I played this game for like 1 week now and i've done many endings like ( slum criminal. Gangstars . Single moms. Beggars etc..) but that samdai full time ending really giving me headache. I already got letter form Mr Choi. And the captain of the team sent me to work with sungold. After that i flirt with him and then can't flirt anymore ( flirt button disappear) . There is only two button left and non of them r useful ( i've tried many times). Sometimes he invites me to have lunch with him but nothing happens after that. All of my stats r max level ( attractive 400 phero 400 corruption -100 reputation -400 etc..) did i do something wrong? Please light me. And what is the meaning of repeat outdoor exposure event with home activities? And i saw in changelogs that there is 3 sex sences with klra( tommie's middle school crush) but it's been 206 in game days already and he just contact me once...sorry i asked too much but i really want to know those things. Btw sorry for english too....
Oh my god... There was a bug where Sungold flirt related things were not initialized. :eek: :eek: :eek: :eek: :eek:

I am really sorry.

As of the current version, it seems the only way to wait for him to make a sexual request to Tomie based on rng.

The required value is 100, but if you accept his sex request, the value goes up by 10.

It's my mistake..


Karl's phone calls come intermittently on Sundays, but at the moment there is no story progression other than the sex scene, so the odds were lowered.

Outdoor exposure can be done through the Sexual activity menu of Home activity. (There are skills you need, so check them out.)
 
4.10 star(s) 86 Votes