This game deserves to be in its own engine, with custom UI and stuff, because the core idea is very solid: MC, his wife and "Bob" (seriously now) are stuck in a dungeon, and it is up to MC to gather resources to research new things that will help them escape their predicament. All the while, a succubus queen is corrupting his wife!
An actual gameplay loop, which is way ahead from most other games here. Basically, MC has to manage his resources (HP, MP and time) to gather enough materials for alchemy. The better he does his job, the more able he becomes to save his wife and prevent her from falling too much.
The art is cute and with a decent variety of situations. The only thing that brings this down is the relatively repetitive gameplay loop, and the awkard systems supporting it because the game is stuck in the rpgmaker engine. But I rate it 5 stars for the innovative idea and decent execution.
An actual gameplay loop, which is way ahead from most other games here. Basically, MC has to manage his resources (HP, MP and time) to gather enough materials for alchemy. The better he does his job, the more able he becomes to save his wife and prevent her from falling too much.
The art is cute and with a decent variety of situations. The only thing that brings this down is the relatively repetitive gameplay loop, and the awkard systems supporting it because the game is stuck in the rpgmaker engine. But I rate it 5 stars for the innovative idea and decent execution.