3.70 star(s) 45 Votes

McLOVINu

Active Member
Mar 18, 2018
795
372
I would like to request a very small change to the game...
prevent the AUTO uppercase/lowercase of MC's name if you give him custom name.

Just going for a simple 3 uppercase letter name, it keeps auto-lowercasing it. Super sad.

Yea, I changed the code in my own game, just be nice if it was universal at this point.

[simply remove the .capitalize() from code I did, I hope that don't bring issues later in the game]
 

airborne1cd

New Member
Nov 22, 2024
4
0
Does Jhaena have a romance scene yet? I saw the start of a scene with her near your bed but nothing else happened just wanted to ensure I didn't miss anything.
 

airborne1cd

New Member
Nov 22, 2024
4
0
Does it matter if you stay with Jhaena when you find her or go after the necromancer right away other than dark points or light points?
 

McLOVINu

Active Member
Mar 18, 2018
795
372
Do we miss any scenes, at the 'empress'/'wang' choice in update26?

From what I can tell, nothing really changes, ... at least yet.
As visting empress can set the vriable "u26_Invite_Given".
^which isn't called for up to the end of update34.
 

McLOVINu

Active Member
Mar 18, 2018
795
372
I'm on v34, and in middle of update33, the secret did NOT unlock anything when I clicked on it.
^though I'm using the multi-mod, which maybe used an older 'un-fixed' update33.
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,535
6,893
I'm on v34, and in middle of update33, the secret did NOT unlock anything when I clicked on it.
^though I'm using the multi-mod, which maybe used an older 'un-fixed' update33.
Ensure you don't have secrets.rpy and rpyc in the /game folder.
 

McLOVINu

Active Member
Mar 18, 2018
795
372
Ensure you don't have secrets.rpy and rpyc in the /game folder.
Im my secrets.rpy, the line for secrets33 is mislabeled as secrets34, which is NOW doubled
Code:
            if persistent.u32_secret1 == True:
                $ SecretsCounter += 1
                add g.make_button("Captured", "captured_small", xalign=0.0, yalign=-1.0)
            else:
                add g.make_button("locked", "locked_content", xalign=0.0, yalign=-1.0)
            if persistent.u34_secret1 == True:
                $ SecretsCounter += 1
                add g.make_button("Chosen", "chosen_small", xalign=0.0, yalign=-1.0)
            else:
                add g.make_button("locked", "locked_content", xalign=0.0, yalign=-1.0)
            if persistent.u34_secret1 == True:
                $ SecretsCounter += 1
                add g.make_button("Guidance", "guidance_small", xalign=0.0, yalign=-1.0)
            else:
                add g.make_button("locked", "locked_content", xalign=0.0, yalign=-1.0)
^that is taken form the 34.1 patchs secrets.rpy
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,535
6,893
Im my secrets.rpy, the line for secrets33 is mislabeled as secrets34, which is NOW doubled
Code:
            if persistent.u32_secret1 == True:
                $ SecretsCounter += 1
                add g.make_button("Captured", "captured_small", xalign=0.0, yalign=-1.0)
            else:
                add g.make_button("locked", "locked_content", xalign=0.0, yalign=-1.0)
            if persistent.u34_secret1 == True:
                $ SecretsCounter += 1
                add g.make_button("Chosen", "chosen_small", xalign=0.0, yalign=-1.0)
            else:
                add g.make_button("locked", "locked_content", xalign=0.0, yalign=-1.0)
            if persistent.u34_secret1 == True:
                $ SecretsCounter += 1
                add g.make_button("Guidance", "guidance_small", xalign=0.0, yalign=-1.0)
            else:
                add g.make_button("locked", "locked_content", xalign=0.0, yalign=-1.0)
^that is taken form the 34.1 patchs secrets.rpy
Okay, that's a new one since the file I have is right. However, that being said, if it isn't extracted from the scripts.rpa but separate file it shouldn't be there. But not that it matters much as is, it will unlock when 0.34.0 secret is unlocked. And will be fine in 0.35.0 anyway.
 
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DrSoong

Active Member
Donor
Jan 8, 2022
548
1,298


Hello all!

It's amusing how I'm always in panic mode on Fridays because I'm not where I want. Then suddenly come the weekend and I'm pretty much where I want and need to be in relation to the script. And I don't even do anything extra as is. Anyway. So the rendering?

I have three scenes left to render. This isn't entirely accurate since there are variants, and they aren't that large scenes. Hopefully, I should be able to do most of them today so I can spend the couple of days that are needed for the last scene. And speaking of that... I can fairly certainly say that 0.39.0 and 0.40.0 will take a longer to render. Annoying, but there simply will be a lot of renders needed for those days. But the silver lining will be that then I probably have a better idea how long will the epilogue takes to make. Maybe.

Writing. Writing of 0.40.0 is in a good spot, so I'm happy with it. There have been changes to what I originally planned, slightly irritating... but it might be for the best. There is an aspect that... is still happening, just not like how I envisioned. Partially because, while death is always an option, I don't exactly want to punish people for some of the choices they have made twice. There are darker choices that can hinder things or make you miss things. During development, they are more glaring than with full VN. So what changed exactly? How I think of the endings. Originally, there were supposed to be two (technically three, since failure is an option, and still is, but not counting that). Two sides of the same coin... this got changed. Now one of them is still what I originally planned. The second? That changed rather drastically with a simple choice ages ago. And yes, I am referring to the one choice that made things difficult for a lot of people. It isn't a bad thing, just... different. But that spawned also something else that I'm still trying to figure out how it will play. Throughout the VN, there have been these choices that track "soul balance", that was originally what determines the outcome during certain times. It still does, but not to the degree I thought it would. Partially because some of the choices are so intertwined that it would lead to choices where you can't influence things when you should be able. That... isn't the desired thing. So how will it change? I was going to say that I'm not sure yet... but as I wrote this long paragraph, the idea formed and it has been noted down. It might not be an ending people will like... but choices need to have consequences. But don't worry, there will be room to play. And there is a good heroic ending if you will. One what I suspect 99% of the people will see, granted that is the only "surviving" original ending. Anyway, preview time!

3600150.png

A lot of dwarfs. Update 0.36.0 can be painful. And it can be short if you messed things up. There is about a third that can be missed. And as I said above, these things are more glaring during development time than during full VN. This? This is seen when things go well. Which I suspect most of you will see, anyway. So there is some... politics involved with things. And some of you might recognize a couple of the dwarfs in the semi-circle-line-thing... Also something important to note about this update: there is only one choice in it, to my surprise. But it is a kind of "end of Malgrins story arch" in a sense, so only thing that are left is consequences of the choices made. But not to worry, more choices in the next ones.

3600203.png

And this might seem familiar. And you are right to think so, it is an further customized version of the "Daily Motivational Render" from last week. Didn't expect to use the environment this soon, but it made sense to use it for the exit scenes. And yes, not all the possible characters are in this, this is one of the variants where things didn't go as planned... Anyway, a few more renders then a short break.
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,535
6,893
the game closes almost immediately after launching on android
Give storage permissions manually, or if those have been given ensure there is enough RAM free, I think it needs 1 GBish. At least that sorted the crash issue on the cheap tablet I have.
 
3.70 star(s) 45 Votes