The main menu is a 10/10. I was pleasantly surprised by how the options are accompanied by musical notes that play when you hover the mouse over them, and best of all, these notes integrate perfectly with the background music. I loved that detail; it really impressed me.
That said, the start is a bit slow since each day repeats what was seen the day before, along with a new animation or scene. This can make the first hour of gameplay feel somewhat monotonous. A suggestion would be to shorten the days and only show the new content for each one. Additionally, to add more variety, more clients could be added to the massage center during these early days. Or even intersperse scenes from other characters, which appear later, from the beginning, or include more information about the world's lore, as it seems to be more complex than what you see at first.
Now, the game's graphics are, without a doubt, its strongest point. The visual style is simply spectacular. It not only has a very well-crafted comic aesthetic (including the use of typical comic halftones), but it also presents the story through panels, giving it a dynamic and fresh narrative. The animations, though hand-drawn, have a special charm. The first animations may seem simple, but you can tell the effort and care put into them. For those used to 3D animations, they might seem basic, but the style and dedication that can be felt make them highly attractive.
The game has great potential, especially artistically, and the version I played ends with an introduction to a sandbox mode, which I personally really enjoy.
That said, the start is a bit slow since each day repeats what was seen the day before, along with a new animation or scene. This can make the first hour of gameplay feel somewhat monotonous. A suggestion would be to shorten the days and only show the new content for each one. Additionally, to add more variety, more clients could be added to the massage center during these early days. Or even intersperse scenes from other characters, which appear later, from the beginning, or include more information about the world's lore, as it seems to be more complex than what you see at first.
Now, the game's graphics are, without a doubt, its strongest point. The visual style is simply spectacular. It not only has a very well-crafted comic aesthetic (including the use of typical comic halftones), but it also presents the story through panels, giving it a dynamic and fresh narrative. The animations, though hand-drawn, have a special charm. The first animations may seem simple, but you can tell the effort and care put into them. For those used to 3D animations, they might seem basic, but the style and dedication that can be felt make them highly attractive.
The game has great potential, especially artistically, and the version I played ends with an introduction to a sandbox mode, which I personally really enjoy.