Unity True Facials [v0.54] [HenryTaiwan]

3.80 star(s) 55 Votes

TFfan1

Member
Jul 8, 2024
219
249
May i ask, how come i dont have any characters? Do i need to subscribe to creators discord and download the mods or what did i miss? I have the same 4.
I still don´t know why this hasnt been posted to this thread´s main page but you need to download two things:
-first, the base game with very little characters (about 4)
-second, download the characters´folder. It should be a couple of GB heavy, so there isnt a way to confuse both links. This folder´s name is "MODS"
 
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TFfan1

Member
Jul 8, 2024
219
249
Any chance that we will see some real-based characters, i.e. from WWE games? Or maybe someone understands how to add custom models?
real based characters is a hard NO; why? lawsuits. People have asked for scarlett johansson´s black widow for a long time and always gets a "no" from the defs. And if you still think you can nominate her because she´s an ez win, read this:
 

Rampersandy

Newbie
Jan 28, 2023
59
57
Has there been any talk from the developer(s) about variety in body shape, including different type of breasts, nipples and ass and dare I mention genitalia?

Downloaded the mods character pack, also vanilla models, basically all of them are very samey to me. Variation in size but the "dna" is the same across the board. Same shape tits, size variation with the slider is almost pointless, especially on the nipples. Hips or waist slider makes the stomach narrower. Butt shape - same. Boring ngl.
 
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Smookio

Member
Jul 30, 2023
481
1,437
real based characters is a hard NO; why? lawsuits. People have asked for scarlett johansson´s black widow for a long time and always gets a "no" from the defs. And if you still think you can nominate her because she´s an ez win, read this:
As long as you don't use her real name, I think you can get away with it. Like change her name to "Scary Joe" or something. VAM creators SELL celebrity look-alikes on patreon for years now. Not just celebs but everyone you can think of. Would be nice too see some real people in TF too especially ones ported from WWE games.

sjo-min.jpg

wid-min.jpg
 

bennnn

Newbie
Dec 30, 2018
28
18
real based characters is a hard NO; why? lawsuits. People have asked for scarlett johansson´s black widow for a long time and always gets a "no" from the defs. And if you still think you can nominate her because she´s an ez win, read this:
It's a bit strange to hear cause there is literally sims4 mods that's allows to have uncensored sex with your female sims, and these female sims could be celebrity look-alike.
But anyway, too bad. Maybe in future devs will re-think on their position.
 

Smookio

Member
Jul 30, 2023
481
1,437
It's a bit strange to hear cause there is literally sims4 mods that's allows to have uncensored sex with your female sims, and these female sims could be celebrity look-alike.
But anyway, too bad. Maybe in future devs will re-think on their position.
yeah, forgot about Sims 4. There's a crap ton of look-alikes there too. And there already was a Marvel porn novel featuring Johansson, Olsen, Larson, Alba etc. all of the Marvel girls you can imagine with 1:1 accurate faces being sold on Patreon lol I think TF would be fine unless they want a Steam release or something :rolleyes:
 
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Shining001

New Member
Aug 22, 2020
7
29
Hi everyone,

I've been trying to create some story lines with this awesome game.
Here the folder where you can find my stuff:

This is what i managed to create so far:

1) Inn assault: 248 sequences, 5 chapters
Story background: a group of horny goblins (or... dwarves? It's up to your imagination!) attacks a local tavern
and all its female costumers.

2) Zombie outbreak: 481 sequences, 9 chapters
Story background: an unknown virus from one of the city labs turned all the male residents into mindless zombies whose only aim is to fuck every young woman they see. Five girls are trying to escape from the city.

3) Open house day: 270 sequences, 6 chapters
Story background: a beautiful city flat is open for visits and numerous pontential customers show up. While the girls seem to really care about the forniture, the boys are interested in something else...

You need a good pc to run the sequences since there are various characters involved.

When you start with sequence n.1, always enable the "substitute entire scene" option of course :)

If there's something off with the sequence, try to reload it again, it usually corrects temporary errors and characters misplacements.

Enjoy!
 

Valdemar_001

New Member
Feb 1, 2022
1
0
Hi everyone,

I've been trying to create some story lines with this awesome game.
Here the folder where you can find my stuff:

This is what i managed to create so far:

1) Inn assault: 248 sequences, 5 chapters
Story background: a group of horny goblins (or... dwarves? It's up to your imagination!) attacks a local tavern
and all its female costumers.

2) Zombie outbreak: 481 sequences, 9 chapters
Story background: an unknown virus from one of the city labs turned all the male residents into mindless zombies whose only aim is to fuck every young woman they see. Five girls are trying to escape from the city.

3) Open house day: 270 sequences, 6 chapters
Story background: a beautiful city flat is open for visits and numerous pontential customers show up. While the girls seem to really care about the forniture, the boys are interested in something else...

You need a good pc to run the sequences since there are various characters involved.

When you start with sequence n.1, always enable the "substitute entire scene" option of course :)

If there's something off with the sequence, try to reload it again, it usually corrects temporary errors and characters misplacements.

Enjoy!
Is there any script to run this like a story ?)
 
Mar 14, 2018
201
666
he had other files if you look at the screenshots
since you mentioned the screenshots I cheked them out and I've made similar poses for some scripts I was writing. Not all of them, but I could recreate and improve most of it over time. But I think I'll share the pose screenshot in the spoilers but posting the code itself in
Code:
 code
format so I don't have to upload them somewhere else. The posts could be quite extensive or too many in a roll so I don't know if it would be ok.
In order to make it work create a txt file and rename it the same as the image but change the extension to lua,then place both in the captures folder.

Code:
function Anim_Name(actorA, actorB, actorC, fadeTime, overridePos, overrideRot)
actorA = Human(actorA, "aerith")
actorB = Human(actorB, "leon s kennedy")
actorC = Human(actorC, "ada wong")

local point = MapPoint("Map_Gym", Pos(-3.469, 0.278, -2.385), Rot(0, 0, 0), overridePos, overrideRot)
actorA.PlaceAt(Pos(0.361, -0.236, 0.446), Rot(0, 237.925, 0), point)
actorB.PlaceAt(Pos(-0.362, 0.258, -0.452), Rot(0, 26.351, 0), point)
actorC.PlaceAt(Pos(0.146, -0.257, 0.453), Rot(0, 209.469, 0), point)

actorA.Body("Penis size", 2.384186E-07, "Fluid speed", 0.09)
actorB.Body("Penis size", 2.384186E-07, "Fluid speed", 0.09)
actorC.Body("Fluid speed", 0.09)

actorA.Customize("Dress", 1, "Panties", 1)
actorB.Customize("Pants", 1, "Jacket", 2)
actorC.Customize("Dress", 2)

PoseCam(Pos(1.174, 1.521, -0.503), Pos(0.352, 0.79, 0.471), point, 1, Rot(54.202, 41.636, 0))

NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorA, actorC).WrapMode(MotionWrap.Loop).Data(
    Hips(WPos(-0.016, 0.77, -0.055)),
    HipsRot(20.3, 0, 3.775),
    Head(-0.28, 0.811, 0.514),
    HeadRot(337.21, 6.279, 352.849),
    EyeL(CameraPos()),
    EyeR(CameraPos()),
    FootL(WSurface(TPos(-0.11, -0.006, 0.027), 0, -1)),
    FootR(WSurface(TPos(0.196, -0.006, 0.032), 0, -1)),
    HandL(BoneMesh(TargetActor.A, "Bone_Breast_L", 0.594, 0.388, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
    ThumbL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
    IndexL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
    MidL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
    RingL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
    PinkyL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
    HandR(BoneMesh(TargetActor.A, "Bone_Head", 1.891, 0.614, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
    ThumbR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
    IndexR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
    MidR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
    RingR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
    PinkyR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
    ElbowL(),
    ElbowR(),
    KneeL(),
    KneeR(),
    SpineRot(),
    Mouth(-0.179, 1, 0, 0.602, 0.602, -0.273, -0.273, 1, 1, 0.351, 0.351),
    Brows(0.434, 0.434),
    EyelidL(-0.291),
    EyelidR(-0.291),
    Cheeks(0.007, 0.007)
)
NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorB, actorC).WrapMode(MotionWrap.Loop).Data(
    Penis(TargetActor.A, "Mouth", TargetActor.Null, "", 0, 0, 0, 0, true, 0.668, 0.326, 0.805, 0.316, false, 0.25, 0.65, 1.25, 1.983, 1.2),
    Hips(WPos(0.005, 0.612, 0.534)),
    HipsRot(-33.625, 0, 6.175),
    Head(-0.007, 0.96, -0.28),
    HeadRot(25.109, 358.894, 25.598),
    EyeL(CameraPos()),
    EyeR(CameraPos()),
    FootL(WSurface(TPos(-0.403, -0.603, 0.533), 0, -1)),
    FootR(WSurface(TPos(0.389, -0.603, 0.556), 0, -1)),
    HandL(BoneMesh(TargetActor.Main, "Bone_Hips", 0.383, 0.504, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
    ThumbL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
    IndexL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
    MidL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
    RingL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
    PinkyL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
    HandR(BoneMesh(TargetActor.Main, "Bone_Thigh_R", 0.219, -0.183, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
    ThumbR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
    IndexR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
    MidR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
    RingR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
    PinkyR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
    ElbowL(-0.531),
    ElbowR(-1),
    KneeL(-0.078),
    KneeR(-0.263),
    SpineRot(),
    Mouth(0, -0.097, 0, 0.602, 0.602, -0.273, -0.273, 1, 1, 0.351, 0.351),
    Brows(0.434, 0.434),
    EyelidL(),
    EyelidR(),
    Cheeks(0.217, 0.217)
)
NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorC, actorB).WrapMode(MotionWrap.Loop).Data(
    Hips(WPos(-0.001, 0.595, 0.147)),
    HipsRot(22.175, 0, 3.85),
    Head(-0.003, 0.999, -0.051),
    HeadRot(304.481, 3.737, 0.565),
    EyeL(CameraPos()),
    EyeR(CameraPos()),
    FootL(WSurface(TPos(-0.099, -0.015, -0.069), 0.024, -1, 0.001)),
    FootR(WSurface(TPos(0.124, -0.064, -0.102), 0, -1)),
    HandL(HPos(0.18, -0.945, 0.138), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
    IndexL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
    MidL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
    RingL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
    PinkyL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
    HandR(BoneMesh(TargetActor.A, "Bone_Hips", 0.666, 0.373, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
    ThumbR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
    IndexR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
    MidR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
    RingR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
    PinkyR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
    ElbowL(),
    ElbowR(),
    ThumbL(34.423, 95, 95, 0, 0, TargetActor.Null, "Null"),
    KneeL(0.061),
    KneeR(0.115),
    SpineRot(),
    Mouth(0, -0.097, 0, 0.602, 0.602, -0.273, -0.273, 0.742, 0.742, 0.543, 0.543),
    Brows(0.434, 0.434),
    EyelidL(),
    EyelidR(),
    Cheeks(0.217, 0.217)
)
end
{/CODE]
 
Last edited:
3.80 star(s) 55 Votes