- Aug 6, 2020
- 60
- 183
You're speaking feature-wise, but that's oversimplification on what software can do if not properly sandboxed.Any dev using Unity for their games can tell that Unity is literally a blank canvas when a new project is made, it does not even contain a renderer, or post processing. Literally nothing, until you start to import all the things you need as it is based on packages, that includes analytics and monetization related stuff (Prior to their acquisition), and the latter is basically used only for Mobile Games. People would rage to see ads in their PC games, and those are not allowed for adult games anyways.
By any chance.. could you disassemble/reverse engineer unity as an editor, and/or a game on its own and state the code has no telemetry or other malewares?
Speaking for myself, I know that no unity game will have network permissions on my machine, for as far as I can tune the system to block it (assumed I still want to risk to play some of them).No, the games made in Unity will not suddenly turn into malwares.
Many AAA companies use Unity, and even if they went mad and want to destroy their Game Engine, updates for the Engine are never automatic or mandatory, in fact... For my current project, I am still using 2019.4.30f1.
Even in the impossible worst case scenarios, you could still use an older version of Unity just fine.
The company was suspicious from a lot of time, they probably have a lot of dormant telemetry code released in years.
This move is just a reveal of their own true color, and its teaching a lot of gamedev what's the deal with open source and community driven projects.
I respect your opinion, and at the same time I won't accept to downplay the associated risk.