The cash is a useless stat in my opinion from the original game. I removed the indicator as it was just cluttering up the interface. You should have enough cash for any of the scenes available currently, and I will increase the amount with the next update so that it is nothing to be concerned about. You should have plenty of cash for all of the scenes listed in the phone interface. I put the quick transport icon to the MC's home as I thought it would make navigation a little easier, but it may have been a bit premature to release it. There's still very little overlap between the different paths. Thank you for the feedback, it will definitely go into the design of the next release.DarkLoki
Where dose one find the amount of 'cash' the character has ?
There is a scene at a local 'Bar', where the PC can buy some wine . . . but, have no idea how much 'cash' he has access to .`
PS - Hadn't played, (or knew about ), the original game, so not familiar with it's 'story', or, where/how, to proceed it's progress , after 'helping' the Mom at the Library, only place highlighted was a 'Bar/Pub' . . . where one needs cash , to proceed . . . ?
Also, going 'Home' , (right-side icon, under the phone icon ), instead, leads to, nothing/no way, to proceed . . .
That's why went back and tried the 'Bar' .
Guess, he has 'unlimited' cash . . . Bought a bottle of wine, (-$33), and proceeded home , leading to a scene with Nicky , (that wasn't available before hand).![]()
Your a bit Early . . . It's still Six (6) days away . . . Feb 14th, 2025 .
FYI, just searched the project for these as I finish my to-do list. There were still 1663 incidents of them still left in the original code. Next release shouldn't have any left.I very, very much wish every 3rd line didn't have {w=.5} tossed in there 3 times. It's so painful for those of us who can read quickly. The choices for the player are frustration or skip text.
for anyone else, i was frustrated enough to go digging in renpy's code...
in View.of.Family-Resurrected-0.1.7-pc\renpy\character.py go down to line 147 and you'll find this bit
if tag == "p" or tag == "w":
if not less_pauses:
self.pause_start.append(len(self.text))
self.pause_end.append(len(self.text))
self.pause_delay.append(value)
Change it to
if tag == "p" or tag == "w":
pass
no more waiting![]()
See, I can actually sympathize with the idea of this. Nothing takes me out of a game more than seeing the same statue of the same old dude with the lantern or whatever pop in 40 different games that are supposed to have distinct worldbuilding.Thank you for the honest feedback. The further I get with the project, the more I have wondered about just what you're suggesting. DAZ is out of the question. I am sick of the same models, the same PARK with the bench on the left and the path going to who-knows-where, the same clothing store with the white mannequin wearing the same grey and red outfit, the same coffee shop, shall I continue? Not that I have any issues w/devs who use it, just don't have the desire or resources. My issue is, despite how it appears to the player, I still base the game on someone else's code and concept. When I feel the code is less what I started with and more what I've written, I'll probably divert some of my attention to what the game will eventually be. I just need to be able to reconcile it all in to myself, what (if anything) I owe to the creators and what I can take credit for. Hope this makes sense.
You know you had me until the "quality be damned" comment. You have no idea the amount of effort and time I put into each update. Sorry it's not to your liking but it's certainly not due to a lack of trying. Not to mention the time I spend on my own researching different coding techniques to make the gameplay more interesting, the time I spend reading forums here and on other sites to get a better idea of what players like and dislike and the time I spend in Photoshop honing my skills. Not because it's easy, but because I'm trying to produce the best possible project that I can and develop my skills as far as I can take them. Plus, I also mentioned I don't have the resources to run or render on Daz.See, I can actually sympathize with the idea of this. Nothing takes me out of a game more than seeing the same statue of the same old dude with the lantern or whatever pop in 40 different games that are supposed to have distinct worldbuilding.
However it's painfully obvious that this legitimate gripe is just being used as an excuse because you lack the patience/skill to make something unique with Daz, Light of My Life doesn't look like any other VN on here, BaD doesn't re-use any overexposed backgrounds and even then you could just use VAM instead of Daz.
You're using AI because it's the easiest possible way to go about doing this, quality be damned.
I'll keep it on the back burner, maybe something will come to me"While I appreciate pregnancy and lactation as much as the next guy, I have not seen it handled effectively in any other game."
So you are going to handle it effectively in this game, right? Right?![]()
There is no model in Mia's case. She is the product of prompts fed into an AI engine. Any inconsistency in her appearance is due to limitations of AI, but I'm learning many new techniques to compensate for that. Thank you for the kind words.Who is the model for the two blondes?
The one with the ponytail on the banner, and the one with the long pixie in pictures 3 and 10?
Wrong way to go about it. Pay attention to the haters to prevent an echo chamber. Most are bad input but there is some gems in reading the negative posts to help spur innovation or a new train of thought not considered. It may not be worth going back to fix but instead move forward with or attempt on the side.Looking good, ignore the haters
Using you for a generalized mini-rant. It's honestly nothing personal.See, I can actually sympathize with the idea of this. Nothing takes me out of a game more than seeing the same statue of the same old dude with the lantern or whatever pop in 40 different games that are supposed to have distinct worldbuilding.
However it's painfully obvious that this legitimate gripe is just being used as an excuse because you lack the patience/skill to make something unique with Daz, Light of My Life doesn't look like any other VN on here, BaD doesn't re-use any overexposed backgrounds and even then you could just use VAM instead of Daz.
You're using AI because it's the easiest possible way to go about doing this, quality be damned.
No. Ignore the haters is correct. Haters live in their own echo chamber and won't come around even if proven incorrect about something. The people to pay attention to are those with actual constructive criticism. People who legitimately provide this aren't haters.Wrong way to go about it. Pay attention to the haters to prevent an echo chamber. Most are bad input but there is some gems in reading the negative posts to help spur innovation or a new train of thought not considered. It may not be worth going back to fix but instead move forward with or attempt on the side.
Dev has mentioned an Android version in development, I think you need to join Discord and requested thereMr Dev sir. This game looks very interesting, and I would love to give it a try. That being said, I only have a mobile phone in which to do this. Is there any chance there will be an android version of this game coming at any point? I realize that it might be labour intensive...but it would open a whole new demographic to your work. If not I understand, and wish you all the best with your amazing looking game.
Thanks for your attention.
"I'm going to overlook how awesome the writing is, the character development, the expansion of the story over the original one, the attention spent to all designelements, the lack of typos and grammar errors, the responsiveness of the dev to bug reports and user feedback, the constant updates between releases and the fact that the dev has said he could have released three times the amount of content by now but he's more focused on quality than quantity.See, I can actually sympathize with the idea of this. Nothing takes me out of a game more than seeing the same statue of the same old dude with the lantern or whatever pop in 40 different games that are supposed to have distinct worldbuilding.
However it's painfully obvious that this legitimate gripe is just being used as an excuse because you lack the patience/skill to make something unique with Daz, Light of My Life doesn't look like any other VN on here, BaD doesn't re-use any overexposed backgrounds and even then you could just use VAM instead of Daz.
You're using AI because it's the easiest possible way to go about doing this, quality be damned.