- Mar 23, 2019
- 767
- 1,174
Problem is mainly all the added things delay the releases for ages.
It always goes like this.
*Game starts with fun setup. Story gets underway. Updates every month.
*Dev starts adding overworld, ingame economy and animations. Sometimes because them want it themselves, other times because some fans think its a great idea.
*Entire game gets delayed. Developer needs more people to rework the whole thing and do all the useless animations. Unreliable programmers or artists abandon developer for various reasons. Some fans start demanding entire rewrites.
*Updates get delayed to once every nine months or something.
Would be nice if developers could just stick to the basics and everyone was chill about that.
I don't really agree. I mean a lot of devs don't really have the same schedual and don't update every month to begin with. Monthly updates are usually a lot more common with smaller games with shorter content with each update. So a lot of devs will go for a lot of content in the updates with the trade off being that each update takes longer to develop. New gamer tend to update more often most of the time because theres not as much content there in the first place. The other trade off is again taking a while to update but have the first release be really large. Not saying all devs on this but a lot of games will start to take longer to update because they start to add more stuff in each update.