Please, can anyone tell me, we can fuck the mom yet??
So the game is too big in scale? And your answer is give me more money so I can make something even bigger?The future of the project Vis and Mad King games.
Hi mates! I hope all is good with you!
There is a time in our lives when for the sake of sanity, we take a few moments and think of what we achieved and what we will achieve, while keep walking on a certain path.
So I did the same with Vis. Since I first had the idea for the game, back in 2019, I wanted to deliver an experience that would at least rival the one that Dragon Age managed to inflict on me. I wanted to create a world where experiencing a micro world would lead to a macro. Based on an entire plot that would question existence itself.
So I took this quest, I bought a small boat and set sail for the unknown waters. As I was navigating, I encountered good weather and bad. Even, sometimes I've encountered monsters that I would have never thought existed, and yet we fought back. But with every storm and every fight, I would lose sailors, and I am here at this point, where I know there is still so much, until the end, that I think to myself if I should sacrifice more. I realize, that the boat and the gear are insufficient for the journey. Therefore I have to go back.
Coming back to more, modern words, I have gone through perspectives about the future of Vis. Since it started I sacrificed so much free time and to some extent, mental health that it steadily transformed from passion to a job. And I ended up in this place where I finish my daily job, sign out and then sign in to my second job, Vis. In time, this type of approach erodes your will. Also, since I started increasing the quality of the renders, I managed to add more time to the vis development. A time that only I would sacrifice. And then, the question came: "Is it worth it?".
To have an idea, in the current pace and funding to deliver the whole story, just with this character, I would need three more years, at least, to finish it.
Initially, I would say yes, for the remaining fans, but as the months passed, the numbers were in a continuous dive. And so the question doesn't get an answer.
On the other hand, as I mentioned above, the project has become more and more demanding. I started spending less time with the family, I started sleeping less, around 6 hours at best, and it also affected my performance at my current job. So I decided I needed to bring back my passion for developing games.
So, I came to this conclusion.
1) I will put Vis and Vis origins on hold and I will create a Kickstarter campaign. I think that what I have released until now could be a good demo for players to understand the world I would like to invest in. Every cent from Kickstarter will represent the budget for the game. My dream is to create e 3D RPG world, hopefully with character creation, where the player can free-roam, take side quests and have the main campaign. I know it's a big dream, but at least I won't try and deceive myself into thinking that I can create it using Renpy.
2) I will continue the game development. I was planning to start developing a game, a modern-themed one, after Vis, but given the decision I made, I will start the game dev now.
It's hard to bring this news to my current patrons and game fans, but I think that for the sake of Vis, my sanity and yours, I must reconsider my plans.
I will start creating the Kickstarter campaign, for Vis and after that, I will start revealing the characters for the new game.
Hi,So the game is too big in scale? And your answer is give me more money so I can make something even bigger?
I don't know what to say to that. For what its worth I enjoyed Vis and wish you good luck on your future endeavors
I mean, she is a demon childI am just wondering, Is the Demon Child that you invite or not invite in Bad or Good for the MC?. Lilith seems different
I get that it wasn't as popular as you (and I btw) would've liked. You also said that the scale of the project was too much. Now you wan't to scale up. Forgive but I'm worried that that might be the last thing you try as a dev. Downscaling and finishing one or two smaller projects might be a better way to attract customers but I admit I'm no expert.Hi,
I don't know if you saw the other post where I showed the statistic on Patreon with the game. One of the factors that influenced my decision was that before making the announcement, the Patreon pledges were reaching the same amount as the pledges from when I started the project. The forecast was clear that no matter what I did with the game, even if I increased the quality, including pumping more into animations, the game was destined to reach ~300$ or less per month. And the idea with Kickstarter was to hire a team so they could deliver the rest of the update or shoot to the starts and have enough budget to make a 3d game.
The drop in earnings was a wakeup call for me that the game wasn't as popular as before.
wait so you're telling me the GD abadoned this game completely?! shame the sister was pretty hot thoughSo, from what I have read on this page it's over for the game? It's a shame I really liked this. Best of luck to you Mad King staying healthy and sane is more important and even though ppl will be disappointed that it has stopped I am sure most would rather you be happy and not grinding through your day.
Pretty much the game has been abandoned with the chance the Developer might remake the game some time in future but not any time soonwait so you're telling me the GD abadoned this game completely?! shame the sister was pretty hot though![]()
Is it not an oral sex and masturbating only?You don't have permission to view the spoiler content. Log in or register now.
Is it not an oral sex and masturbating only?
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A very honest and true analysis, IMO. Which is why I feel switching gears, yet again, to hire a team and do something totally different is a mistake.I played through chapter 1, and in case the dev is still reading this, I will say this. While the game is good, there doesn't seem to be that much content yet. That would be the main reason why you failed to make money, you expected to make good money too fast. And while doing that, instead of making more content for the main game, you got distracted with the sandbox and the origin story, which in the end let people lose interest.
All the big Patreon money makers didn't get like that overnight, it took the devs months/years of work and slow growth to get there. So my advice to you would be, whatever you do next, stay focused on it, don't get distracted, and if it's good the money will come when there is enough content and regular updates to make people feel like it is wroth it. You will need to provide decently sized content updates monthly, if you are unable to make that kind of commitment, you will never be able to do this for a living.
I hope this analyses is helpful and good luck with your next project.
thats for sure , because the moment they make a new game people now see that he never finishes a game , so why should people spend anymore money into something they know will never be finishedA very honest and true analysis, IMO. Which is why I feel switching gears, yet again, to hire a team and do something totally different is a mistake.