Yep: a bit of threatening, a bit of intimidating, a bit of self-confidence in your PC skills, a bit of arrogance, a bit of sense of humor. (interesting mix isn't it?)- "Posting style?" (???)
No, it's forbidden. You said about the pirated version (nothing about the crack). The version posted here (without the crack; not really a crack, more like a quick and dirty hack) is still a pirated version. My request was a kind of joke. I never used the "crack", never logged-in to the server, but cracked the game to play it completly Offline (never shared it, it's not polished, but if you want I can post it here).- Should we share the whole list of all the IPs using the crack coming up from here?![]()
Very logic. I USED the game, disliking came after. Now I only look at CG hopeing to an improvement. None.- You don't like our game but you still use a pirated version? It sounds "logic" ahah
You got a valid point here.- Yeah we know it's coming from here because of the "1850" thing, that value brought us here since the 'crack' came out from this forum.
Pot kettle black?So what? Play another game. Free hate speech won't take you anywhere.
dont worry, i already reported him to the police, and at the paetron side also.and i alredy gave them logs and proofs of his froud, and his illegal aktivieties.they countet 1+1 in less than 10 mins alreadyYep: a bit of threatening, a bit of intimidating, a bit of self-confidence in your PC skills, a bit of arrogance, a bit of sense of humor. (interesting mix isn't it?)
No, it's forbidden. You said about the pirated version (nothing about the crack). The version posted here (without the crack; not really a crack, more like a quick and dirty hack) is still a pirated version. My request was a kind of joke. I never used the "crack", never logged-in to the server, but cracked the game to play it completly Offline (never shared it, it's not polished, but if you want I can post it here).
Very logic. I USED the game, disliking came after. Now I only look at CG hopeing to an improvement. None.
You got a valid point here.
Thank you for the clarification.Alright... RALX seems to be unable to reply now, so as soon as I got the message on Discord I came here to shot a point and give an explanation about the whole situation since mods have banned him\her.
About Enginetsys:
RALX Games, as many other game developers, are using Enginetsys:
It is a private DRM system came out from my crew (The Circle Crew).
The DRM system works for every HTML5-exportable-support game engines, it will mean a 100% compatibility with:
• Unity
• UnrealEngine
• RPG Maker MV
• Visual Novel Maker
• and many others!
(If you're interested in using it, feel free to send me a message!)
However, here is how the DRM system works:
1) The server will generate a code, and will send the code to the player.
2) The user will input the gave code
3) The server receive the request, so it will check the code if exist
4) After that will check the associated user\pledge and grant the access to the content.
How we found out that many users tried to pirate the products:
We started to see abnormal requests coming to our servers like
• The requests were pointing to never generated codes
• The requests were pointing to not-existing users
• The requests were sending random values
• The code-user-pledge check failed because one of these 3 values were not-existing
Of course, to all server requests it is associated an IP.
This mean, that even the "cracked product" was alerting us that something wrong was going on, so I personally reported it to the games developers.
What happened after that, I suppose was just a consequence and it's between Users and Ralx guys - so I'm out of it.
Let me allow to give you a little tip:
• If you want to play a 'cracked version' and let no one knows about it, be smart and block the game through your firewall.![]()
Well, they've seen 17k unauthorized connections, everybody could get a little angry\disappointed... lolI'm pretty sure most people were just upset about the "poor" reaction of the dev and hopefully no one tries to drag your group into this "private info leaked" situation. If nothing else may I ask how do you handle these DRM servers? Are they per developer hosted or is it a central system?
Since to avoid problems like this in the future it might be wise to somehow obfuscate the actual IP in the future. Keep a hash of the address to still identify bans and only show partial values to human users or use some kind of a region ID system to only show the country of origin or the likes.
I'm a webdeveloper and I know how much of a pain this can be so I'm really just curious to see what you think or if you have already tried solutions like that?
Ahem... actually... a server violation \ unauthorized access is flaggable as crime in the whole world so that sounded to me more a warning than a threat.they maybe banned him because of his attidue, comming here publishing private IP´s, trying to intimidate players, and threatening them, and treathening them with authorities and so on.
That is totally understandable, not even questioning that.Well, they've seen 17k unauthorized connections, everybody could get a little angry\disappointed... lol
Server architecture is sadly not my forte, but I can see how it works.However alright, this is the DRM structure - central system:
I hope the Scheme is clear in how they work.
Good to hear and glad if I could be of some help.About the obfuscation, yes, it will be up in the next system upgrade (next month).
Thanks for the tip.
Not to mention they have card games/not talking about gwent/ and a board game published by FFG.Tones of figures,puzzles and whatever merchandise you can think.The more intrusive DRM schemes is, the more put off players/users get. Heck the likes of EA, Activision and more, had players gone up in riots over it. And that even paying customers.
People will always copy, and pirate. I done it ever since copying tapes on a c64 back in the day. I even ran a pirate bbs system for 5 years (then internet came and killed that scene). Anyways, a pirated game doesn't equal a lost sale/pledge. But a good game that get pirated have a high chance of the player actually buy it or back the creator. Creators that get involved in the community and cultivate it have a better chance at attract supporters too. Going ape on people over their game get pirated have less a desired effect.
One of the more successful game studios out there "CD Projekt", doesn't use any drm on their games. yet they sell in droves and a huge favorite among gamers. Their games get pirated as well, but they acknowledge the fact it would happen regardless drm or not. They proven the approach of honey works better than vinegar.
and they run the gog game store. Which also.. no intrusive drm. Bought quite a lot of games there, old classics and such that i did pirate before... funny that.Not to mention they have card games/not talking about gwent/ and a board game published by FFG.Tones of figures,puzzles and whatever merchandise you can think.
So if those acc. are the same person as RALX who posted IP addresses, shouldn't they be banned as well?Hello everyone,
It has come to our attention that there might be a bit of an issue in this thread. Especially with the posting of users IPs
So we would like to open up some transparency on what we found to be a mentionable situation in the thread.
The user RALX had posted IPs of users who had pirated the game. This triggered a ban on that account.
Upon further review of the thread we found that the user Vegeta Sama shares the same IP as the account RALX that was banned. This was confirmed by our systems admin along with the account Kravenar Games
We don’t condone the manipulation of our users. Especially in situations where personal information was shared. We want to make these alts known so our users can make a more informed decision when discussing in any given game thread.
Thanks and sorry for any interruption,
-Thrown-
This will be discussed among staff.So if those acc. are the same person as RALX who posted IP addresses, shouldn't they be banned as well?
Thank you for confirming my previous suspicion:Hello everyone,
..........
Upon further review of the thread we found that the user Vegeta Sama shares the same IP as the account RALX that was banned. This was confirmed by our systems admin along with the account Kravenar Games
..........
Thanks and sorry for any interruption,
-Thrown-
Welcome to F95zone RALX ! If your user name is not misleading, you should be the dev of this game. So, congrats for your first post here! Although your posting style doesn't seem new to me, it looks similar to K......r Games. Maybe is a coincidence, maybe is a trait of the country ... or friendship ...
..........
Same IP address doesn't necessary mean the same person though? If they part of the same "internal network", or maybe even VPN? One of Vegeta's earliest posts was sharing a public version of this game (in this thread), back in 2018. Didn't really come across as the same person as RALIX though. But could very well be in the same boat...This will be discussed among staff.
I have first comp in 1982... remembering c64 and earlier times... In 2004 i have had developer authorisation, login, those were dedicated to my mmorpg game server, during 2 years of activity my server's security system was 100% safe. Finally i have closed, because not enough time to care enough. I have made a contest, man who will broke my security system will be prized alltime premium account. So, i wrote this, to show, there are ways to be really protected. My hosting provider coopied security system, and sold to army...The more intrusive DRM schemes is, the more put off players/users get. Heck the likes of EA, Activision and more, had players gone up in riots over it. And that even paying customers.
People will always copy, and pirate. I done it ever since copying tapes on a c64 back in the day. I even ran a pirate bbs system for 5 years (then internet came and killed that scene). Anyways, a pirated game doesn't equal a lost sale/pledge. But a good game that get pirated have a high chance of the player actually buy it or back the creator. Creators that get involved in the community and cultivate it have a better chance at attract supporters too. Going ape on people over their game get pirated have less a desired effect.
One of the more successful game studios out there "CD Projekt", doesn't use any drm on their games. yet they sell in droves and a huge favorite among gamers. Their games get pirated as well, but they acknowledge the fact it would happen regardless drm or not. They proven the approach of honey works better than vinegar.
That's quite simple: private VPN too, always coming from The Circle Crew.This will be discussed among staff.
Were they entitled to do that?So, i wrote this, to show, there are ways to be really protected. My hosting provider coopied security system, and sold to army...