- Oct 21, 2019
- 560
- 551
I don't have a problem with one-time activation systems, but we each have our own opinions on such things and that's fine. The one that really does annoy me the most is the MS garbage "Games for Windows Marketplace"! It was awful right from the start and was obviously Microsoft's attempt at grabbing a share of the market that was, and still is, dominated by Valve's Steam. No surprise then that nobody liked it which resulted in it's complete and utter failure! Now the GfW servers are dead and nobody can access any of the content they may have purchased over the years. But let's not derail this thread with such discussions.I think this kind approach is resembling at first any previous and current PC game that needed and still does that "FUCKEDUP ACTIVATE ME ONLINE IN ORDER TO PLAY EVEN OFFLINE CONTENT" that parasites like steam, ea, acti-blizz, valve and so on added to their games.
In this case its some of the premium stuff that of course supposed to be only for thous support the dev (I can respect that
), but it also worries me that once the game is at its final stage it might entirely become full on premium only thing.
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As for the pay wall that the devs have added to Ways of Life, not a good thing imho. People have the option to support the game via Patreon and people would do that if the game was good. Reading all the comments here it seems this had some potential but has problems that aren't being addressed (the misspelling of Strength being an obvious one). Adding a pay wall that hides all the "good" stuff just results in annoyed people that ignore the game and move on to one of the numerous games that don't have such stupid restrictions. As I said, I was looking at checking the game out, see what it's like etc but now I simply won't even bother wasting my time to download it. That's the direct result of the added pay wall. *shrug*