Tutorial RPGM Ways To Run RPGM Games On Mac

iamcharlie

Member
Apr 9, 2020
338
332
I tested it with nwjs v.0.29 and it works under Montery. Crashed a few times at start up first, but I'm not surprised by that when it comes to RPGM games. Save often once you got it running.
It's shows me this error after edit the package . "

Downloads/nwjs-v0.70.0-osx-x64 2/nwjs.app/Contents/Resources/app.nw. Manifest is not valid JSON. Line: 3, column: 19, Syntax error.

"

Also before the package.json file the file looked like below..
Screenshot 2023-12-04 at 5.25.17 AM.png
 

PBS666

Engaged Member
Feb 19, 2019
3,230
3,044
It's shows me this error after edit the package . "

Downloads/nwjs-v0.70.0-osx-x64 2/nwjs.app/Contents/Resources/app.nw. Manifest is not valid JSON. Line: 3, column: 19, Syntax error.

"

Also before the package.json file the file looked like below..
View attachment 3142961
If you see the grey screen, that means the nwjs.app is running, so there's that.
You're using nwjs 0.70 apparantly. Any reason you're using that version ?
Also, you might want to clean up your mailbox :p
 

josnigonza

New Member
Mar 1, 2021
1
1
Greetings everyone. I've been using an app called CrossOver, which is a wine-based emulator for pc, and works for both Mac and Linux. The great majority of games, even from steam, have been working great using it. It's a paid app, but it can be downloaded on other webs
 
  • Like
Reactions: PBS666

snof

Member
Sep 22, 2017
268
75
nwjs can't open, it says app is damaged and can't open. although I changed perms of everything I think
 

snof

Member
Sep 22, 2017
268
75
oh i installed different version, now opened but now it can't open rpgmv files inside www folder
 

snof

Member
Sep 22, 2017
268
75
Permissions is one thing, but did you check for quarantine as well? Far more common with the latest MacOS.
See this post: https://thef95zone.info/threads/ways-to-run-rpgm-games-on-mac.6056/post-11757266

Also, I recommend using the same version of RPGM as the one the game was made with.
It fixed when I used 0.29 instead of 83, but now I had to use x64 instead of arm version.

And now I have different problem, assets are in rpgmv format in game, and nw looks for png file.

1707041675614.png
 

PBS666

Engaged Member
Feb 19, 2019
3,230
3,044
It fixed when I used 0.29 instead of 83, but now I had to use x64 instead of arm version.

And now I have different problem, assets are in rpgmv format in game, and nw looks for png file.

View attachment 3324971
FWIW, the game runs smooth under Mojave on my Intel iMac, using nwjs 0.29. On my M1 MBP running Monterey, not so much. Either black screen with or without error message, or a crash. You might have more luck trying this with Wine/Crossover.
 

snof

Member
Sep 22, 2017
268
75
FWIW, the game runs smooth under Mojave on my Intel iMac, using nwjs 0.29. On my M1 MBP running Monterey, not so much. Either black screen with or without error message, or a crash. You might have more luck trying this with Wine/Crossover.
Oh, It doesn't work with CrossOver, it works with VMware though
 
  • Like
Reactions: PBS666

snof

Member
Sep 22, 2017
268
75
FWIW, the game runs smooth under Mojave on my Intel iMac, using nwjs 0.29. On my M1 MBP running Monterey, not so much. Either black screen with or without error message, or a crash. You might have more luck trying this with Wine/Crossover.
Lol if game won't crash I think I figured out, if I use 0.84 nwjs arm version instead, it works quite well
 
  • Like
Reactions: PBS666

goldosan

New Member
Mar 31, 2019
12
1
Hey
FWIW, the game runs smooth under Mojave on my Intel iMac, using nwjs 0.29. On my M1 MBP running Monterey, not so much. Either black screen with or without error message, or a crash. You might have more luck trying this with Wine/Crossover.

Hey! I'm having a 'nwjs quit unexpectedly' problem when running the game Goblin Layer on my M1 Ventura 13.5
Do you think it's a permissions issue?
 

PBS666

Engaged Member
Feb 19, 2019
3,230
3,044
Hey



Hey! I'm having a 'nwjs quit unexpectedly' problem when running the game Goblin Layer on my M1 Ventura 13.5
Do you think it's a permissions issue?
Probably not. If the execute permission was missing the game would not even start.
If you get errors when trying to save settings or your progress, the app is quarantined.
If it just crashes, well, it's probably because the nwjs engine the game is build with is incompatible with Apple Silicon and or the latest MacOS.
You might want to check the posts up higher on this page.

Did some testing. On my Intel iMac (Mojave) the game runs fine. On my M1 MBP (Monterey) it just crashes.
 
Last edited:

Fenyr_

New Member
Mar 10, 2023
5
1
I've been doing this for all RPGM MV games I've downloaded and mention in this , but here it is step by step:

1. Look for your RPGM MV game base for your game in here and download it:
https://thef95zone.info/threads/rpg-maker-mv-engine-all-versions.32358/

2. From the Window's RPGM MV version of the game you downloaded, there is a folder called 'www' rename it to 'app.nw'.

3. Right click the game base, Show Package Contents, and browse to Contents > Resources.

4. Move and replace the old app.nw with your game's app.nw (renamed from www).
Game.app/Contents/Resources/app.nw

5. (Optional) your www may have already included a package.json, if not you can move the package.json from the directory before.
Open package.json in a text editor and edit these lines:
"main": "www/index.html", to "main": "index.html",
"icon": "www/icon/icon.png" to "icon": "icon/icon.png"

6. And you're done! Rename the app to whatever you want, for example 'Coceter Chronicies v.12b.app'.

Sometimes the game may not open so you may have to do this: (it's mostly fixed in new engines)
Code:
start up Terminal, go to the folder the Game file is in (named CoceterChronicles by default), and enter these commands:

Code:
chmod +x Game.app/Contents/MacOS/nwjs
chmod +x Game.app/Contents/Frameworks/nwjs\ Helper.app/Contents/MacOS/nwjs\ Helper
chmod +x Game.app/Contents/Frameworks/nwjs\ Helper\ EH.app/Contents/MacOS/nwjs\ Helper\ EH
chmod +x Game.app/Contents/Frameworks/nwjs\ Helper\ NP.app/Contents/MacOS/nwjs\ Helper\ NP
ref Fenoxo forums:
(RIP CoC)

View attachment 54633
I have no clue what I'm doing, I've been trying to play "Winter Memories [v1.07] [DojinOtome]" but I have no clue where to start. I tried to follow along as best as I could but nothing seems to work. I've been using nwjs v.086.0 because it was the most recent that would actually open and I changed the 'www' folder to 'app.nw' but when I go to replace it there is no 'app.nw' in the game base so I just put it in there and tried to start it up. After waiting a bit I just get a notification that tells me that the application is not responding. I also tried to go along with the code part (had to change it a bit for it to route to the file) but it didn't seem to do anything.
 
Last edited:

PBS666

Engaged Member
Feb 19, 2019
3,230
3,044
I have no clue what I'm doing, I've been trying to play "Winter Memories [v1.07] [DojinOtome]" but I have no clue where to start. I tried to follow along as best as I could but nothing seems to work. I've been using nwjs v.086.0 because it was the most recent that would actually open and I changed the 'www' folder to 'app.nw' but when I go to replace it there is no 'app.nw' in the game base so I just put it in there and tried to start it up. After waiting a bit I just get a notification that tells me that the application is not responding. I also tried to go along with the code part (had to change it a bit for it to route to the file) but it didn't seem to do anything.
Which Os version ? Intel or Apple silicon ?
 

PBS666

Engaged Member
Feb 19, 2019
3,230
3,044
Silicon M2 Chip, currently on Sonoma 14.5
I tried it on Mojave/Intel, Monterey/M1 and Sonoma/M3, using NWJS 0.29, which is the version this game is build with.
On the first system it ran smoothly (as expected), on the Silicon chips it required more than a dozen restarts before I got past the first splash screen.
0.29 is ancient now, so you might want to try newer versions of NWJS.
Whatever version you try, there are some general steps you should take just to get started. See this post https://thef95zone.info/threads/ways-to-run-rpgm-games-on-mac.6056/post-11757266