I could easily get behind that myself. I definitely want to see the 'path agnostic' ones like Alyssa and Leslie continue. With a bit of tight focus on the branching each path (music/sports and agnostic ones) could highly curated scenes to match whether you are on the music or sports path.
Like the LIs going to games/concerts/practices to watch you. Not just Paige on the sidelines with you, or Brooke joining you on the small gig you go on. But Alyssa, Leslie, or June taking a more interactive process. They could show up to a practice or game/concert, as they start to get interested in you, just because they don't care about the path you choose they should become intertwined with it.
Could even focus the optional mini-games a bit more. Practices (sports or music) could increase your "skill" which would indirectly feed into your 'reputation', decisions in-game or at a music concert/practice, or ability that is recognized with flavor text.
Focusing would also allow for more customized choices to impact the game in more depth. For example:
- Music: Why do I pick an instrument if I end up on the drums every time? Why not just be told they need a drummer so you sit down at it. If a music path was focused, why not allow the band to adapt to that? If I choose guitar, perhaps move the guitarist to drums and MC goes to guitar? If I pick drums, I play there as per canon path. It'd be some flavor text and rendering differences, but if focusing on just music, all those freed up sports renders would be gone.
- Sports: Why do I pick to be a playmaker or shooter? I haven't seen it impact anything in the games yet (perhaps it's coming?). If I choose playmaker, the in-game stats should show more assists than points, and vice versa. During a game, as a playmaker I should have more choices than just Pass or Shoot... and vice versa for a shooter.
I'll stop rambling, as it's just my 2 cents and not my game. Lots of potentially fun ideas to play with here, but my GPU would die if I tried to render much of anything to make my own game.