- Apr 29, 2023
- 75
- 83
I downloaded and tried the remake.
There are no questions about the illustrations - excellent, as in the original version.
The idea seems to be the same as in the original, so I'm just waiting. The idea is very good.
Two questions.
One subjective, not to the point - why did they give the main character an overly large butt? This is subjective, but the prototype had a chiseled figure, and the new version has a wider rear. The main character needs to eat less sweets or play sports
Now let's get down to business.
Why did you make a sandbox? A sandbox is always a complication of the game process, interaction between the user and the program. It is appropriate when it makes sense and the developers have enough patience to fully implement their plans.
Judging by the sandbox map, a gigantic number of potential locations - the developers have big plans, but their implementation will require a lot of work and time.
Yes, there are successful examples, the games “Man of the House” or “Mistwood Manor”, but such examples are rare, there are catastrophically few of them.
In this sandbox there are no hints yet - try to find a school or library on the map, you will see for yourself... you have to click at everything in order to continue the development of the plot.
If the developers decided to make a remake and abandon the first version, then they had good reasons for this, I accept this, respect and am grateful that the product was not abandoned. But please don't complicate the game unnecessarily.
There are no questions about the illustrations - excellent, as in the original version.
The idea seems to be the same as in the original, so I'm just waiting. The idea is very good.
Two questions.
One subjective, not to the point - why did they give the main character an overly large butt? This is subjective, but the prototype had a chiseled figure, and the new version has a wider rear. The main character needs to eat less sweets or play sports
Now let's get down to business.
Why did you make a sandbox? A sandbox is always a complication of the game process, interaction between the user and the program. It is appropriate when it makes sense and the developers have enough patience to fully implement their plans.
Judging by the sandbox map, a gigantic number of potential locations - the developers have big plans, but their implementation will require a lot of work and time.
Yes, there are successful examples, the games “Man of the House” or “Mistwood Manor”, but such examples are rare, there are catastrophically few of them.
In this sandbox there are no hints yet - try to find a school or library on the map, you will see for yourself... you have to click at everything in order to continue the development of the plot.
If the developers decided to make a remake and abandon the first version, then they had good reasons for this, I accept this, respect and am grateful that the product was not abandoned. But please don't complicate the game unnecessarily.