You think you could throw us slobs who cannot save a lifeline over here?As lon
removebra isn't called by the game as it still uses the old frame per frame system
If you could send me some .webm I'll add the support for it ^^
As said in the main thread, some pygame/python libraries fuck up the renpy saving sytem in certain state of the game (mostly while backward/forwarding in menus). While putting the game in those "unstable" state, there is nothing more to do that loading a previous save, that's why I've implemented auto-saves.I keep getting an error when I try to save. It was fine for a while and then just started and now I can't save at all. I wonder what I bought or activated to make this happen
1- Having replayed over and over the start of the game to check for bugs, I powerplay the game and almost do every start or the game like funforall said but with like 1-2 sponsors.. No real balance tests have been done so far ^^1- Academy money and sponsors.
2- UI for requests and unclear compatibility.
3- Difficulty.
Thanks for getting to it. The 20d version fixed the save bug for me. I haven't had that problem since. Glad to hear you're working hard. I appreciate the time you spend on thisAs said in the main thread, some pygame/python libraries fuck up the renpy saving sytem in certain state of the game (mostly while backward/forwarding in menus). While putting the game in those "unstable" state, there is nothing more to do that loading a previous save, that's why I've implemented auto-saves.
I might completly disable manual saves like in other renpy's games to unsure you can always rely on the previous one if you get a lil bit to harsh on the renpy save thinggy ^^
1- Having replayed over and over the start of the game to check for bugs, I powerplay the game and almost do every start or the game like funforall said but with like 1-2 sponsors.. No real balance tests have been done so far ^^
I think that maybe starting the game with more money or having the state funding you a bit more like 2-3 months would help, but I'll certainly need to make the headmaster call the MC to alert/inform him that he need to activly search some sponsorship bc I'm sure that's pretty unclear for players.
But in the game setup, schools are becoming to be at the mercy of sponsors. Even if it's really badly explained in game ..
2- Compatibility is an average of the actual obj compatibility (photo, panty) and the girl compatibility,all sponsors prefer this ot this kind of girl in this or this can of setup, that's why you can have big variations between sponsors.
I can show compatibility in the "selection" menu pretty easily tho-
If you used a picture with one sponsor last day and tries to re-give them the same one, they won't like it at all because they just already have it, that's why ^^
3- Lower difficulty for girls also bother me but to be honest I'm kinda struggling balancing it.. But I'm doing some testing on it so that will be improved alongside updates. But tbh, even on day one, If you just "pass" the time, sometimes there is a girl making it threw the exam so idk I also relies on a big RNG factor ><
But for a longer term vision, passing the exam won't be the "end" for a girl so as long as it's not yet in the game I don't want to mess to much and over complicated to already fucked up calculations that goes during exam ><
1- Didn't implemented anything about that, the game just picks traits per rarity. Need to come up with a way for the game to sort out what is an 'uncompatible' trait an avoid it.I found a few bugs as well:
1. Conflicting traits: a lot of the girls have conflicting traits such as rich and broke or obedient and rebellious. For some reason this is the one that triggers me the most.
2. The wedgie action not working properly (this one has been reported before).
3. Each time I complete a special request from the sponsor (give them panties) there's an error message in the thank you screens. (If you ignore it everything is fine,it's just annoying).
4. Affection drop: some girls' affection drops even if you don't take any action that negatively affects the value. Maybe I'm not getting how the stat works, but I don't see why after a girl is "crazy for you and will do anything" would get to "secretly in love" to "fond of you" in the same week (only had 6 girls) if you don't spank, abuse or ignore her.
2. It shoes an interaction with a different clothing part (in my case it was a skirt that was lifted over her head), there are no media files played on the action and for some reason "pulling the girl's skirt over her head" left her boobs more exposed or so the text stated.1- Didn't implemented anything about that, the game just picks traits per rarity. Need to come up with a way for the game to sort out what is an 'uncompatible' trait an avoid it.
2- Will take a look into that, what exactly don't work ?
3- There is a fix on the discord, will be fixed with the next version.
4- I was relying on events to bump up the affection but it takes to much time with to low assets to use.. Gonna need to see how I can bump up that stat alternativly.
Oh.. Wedgie action was calling another event, fixed next update !2. It shoes an interaction with a different clothing part (in my case it was a skirt that was lifted over her head), there are no media files played on the action and for some reason "pulling the girl's skirt over her head" left her boobs more exposed or so the text stated.
I wasn't specifically concerned about 'remove_bra' or 'remove_top' or 'fuck_pussy' or any given vid.As lon
removebra isn't called by the game as it still uses the old frame per frame system
If you could send me some .webm I'll add the support for it ^^
As long as the name contains "remove_bra", it can be picked.I wasn't specifically concerned about 'remove_bra' or 'remove_top' or 'fuck_pussy' or any given vid.
I wanted to know if the Any/All videos needed to be in linear ascending order? or if you can skip numbers?
Like can you have 'remove_top' and 'remove_top3', and the random picker will stick pick either of those names?
Feature request: better video auto-resize.As long as the name contains "remove_bra", it can be picked.
yes. it didn't do anything.Did you tested that bit of code, does it works without big perf issues ?
sure, but each vid takes 2-3 mins to resize. If you have 10+ vids, that adds up quick.This is a modded girl, for vanilla .webms, I simply resize/upscale the vanilla before putting them ^^
2-3 min for a modder is always faster than 2-3 min for each one of the 30k+ players ^^yes. it didn't do anything.
its gunna be a bitch to debug since there is no debugging.
sure, but each vid takes 2-3 mins to resize. If you have 10+ vids, that adds up quick.
not sure why I'm still finding it very complicated to get to events... damn itOk, on both your questions:
1. I was mistaken on girl limits back then. I don't think there is a "limit"; I was saying more along the lines of, the classroom exams only roll 3 girls at a time so going crazy with the total girls might be discouraged because you may never have a girl rolled, lol.
The current build (I believe) starts at 5/6 girls and goes up to 18 (in the PTA meetings at least) . So I would just suggest, totally up to you though, 18 at the moment.
I would suggest making a folder and (copy/pasting) putting all of Ninoss' girls (the ones in the base game) into that folder so you can swap in and out girls from any folder (base or modded girl) at your fancy.
2. The events trigger after the classroom exam. Certain stat thresholds (corruption/discipline/etc.) have to be met for them to trigger when you pick event (leaving the house in the afternoon, basically).
If you're curious which girls have events, check their specific folders. And for girls that do, you can look in their "eventConfig.ini" for what stat thresholds have to be met for their event to be triggerable.
Hope this helps!