dv8n

New Member
May 6, 2022
8
2
Thanks for reporting this. Unfortunately this is something that I cannot really debug. the only time I've seen this happening is on low end machines. Win7 probably doesn't help... I'd suggest trying the HTML version.
Thank you. I'll check it out... all I got is all I got lol so if its my machine I'm screwed lol anyway keep up the good work :)
 

parceload

Member
Nov 14, 2017
129
200
godot encryption key: 14F4281E53B80FEEF01AD1BB623A16FFAF279F407708BA9F0EBA53747778E548

Patreon Codes:
Tier1 (Supporter): @g*w5M26RBdE
Tier2 (Admin): 8w6@OUj*6Fce
Tier3 (Total Control): XXU^!mQSY6eQ

SubscribeStar Codes
Tier1 (Supporter): %WyUfW4i$b6W
Tier2 (Admin): rtQp#6k40Owi
Tier3 (Total Control): ^62Jvu#mTV%Q

you can only use 1 code at a time, so i suggest using either one of the tier3s. ipatch is usually enabled with SubscribeStar codes, but the current version in this thread (v0.2.5) is missing SS files, so it won't activate.
 

senjeny

Member
Aug 4, 2017
135
254
godot encryption key: 14F4281E53B80FEEF01AD1BB623A16FFAF279F407708BA9F0EBA53747778E548
Thanks! I imagine the godot encryption key is for unpacking the game's assets, like unren does with renpy games, right? If that's the case, what software do you use?
 

parceload

Member
Nov 14, 2017
129
200
Thanks! I imagine the godot encryption key is for unpacking the game's assets, like unren does with renpy games, right? If that's the case, what software do you use?
i was able to unpack all the assets without the key, it seems only the scripts were encrypted. key was hidden in the .exe file, used ghidra to extract it. i used both GodotPCKExplorer and gdre_tools to unpack the .pck archive.

i made a small mod to force enable the ipatch, would be a pain to share, so you're on your own for that part
 
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maximus9281

New Member
Nov 18, 2023
3
0
Every time I try to do Visit Kasia's work the game crashes. Have tried reloading previous save with no luck.
 

maximus9281

New Member
Nov 18, 2023
3
0
do you have anything interesting in the logs? I cannot replicate it at all.
There's a couple of errors in logs:

ERROR: Cannot open file 'res://mods/SSLoad.tscn'.
at: ResourceFormatLoaderText::load_interactive (scene\resources\resource_format_text.cpp:1183) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: res://mods/SSLoad.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: ResourceLoader::_load (core\io\resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
DeerHunt
PatrolQuest
PendantQuest
Supplies
GrabElfie
loading Autosave_End_Day11
0.2.5.0
0.2.5.9
False
loading Feb 25
Harper
Fasa
Kassia
Lura
Starting Guild
ERROR: Tween was not added to the SceneTree!
at: Tween::start (scene\animation\tween.cpp:906) - Condition "!is_inside_tree()" is true. Returned: false
ERROR: Tween was not added to the SceneTree!
at: Tween::start (scene\animation\tween.cpp:906) - Condition "!is_inside_tree()" is true. Returned: false
ERROR: Tween was not added to the SceneTree!
at: Tween::start (scene\animation\tween.cpp:906) - Condition "!is_inside_tree()" is true. Returned: false
 

maximus9281

New Member
Nov 18, 2023
3
0
none of those are actual issues.
*sigh*
One of the other logs (one with a timestamp in the name) also has this if it helps:
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (C:\godot\godot\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
 

wyldspace

Member
Game Developer
Jan 17, 2022
220
401
the first error is interesting, though it's not actually prescriptive.
the remainder is just godot panicking in cleaning up when it kills itself
 

wyldspace

Member
Game Developer
Jan 17, 2022
220
401
For good news, I have someone else looking at the code, so hopefully the next release will be cleaner. Cause 4 eyes are better than 2.
 
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