What is this ?
It's a combat focused game where ammo is scarce so you have to make your shots count.
Enemies will either try to hit you (lowering your HP) or grab you to initiate an H scene. Which out of the two happens is based on random chance and enemy type (You can enable always grab).
While in an H scene the enemy will begin to lose HP and will become "stunned" after he orgasms, making for an easy melee kill. You can speed up this process by tapping A+D+Space, it will however cost you stamina.
There are two game modes, Story and Arena:
Arena:
This is your classic "kill waves of enemies" where every wave has more and stronger enemies to deal with.
There are 3 difficulties to choose from and it serves as a great way to learn the combat and leveling up mechanics.
Ammo is scattered all across the map and respawns frequently, so you don't have to worry about it as much as you do in story mode.
Killing enemies in his mode gives you currency with which you can buy better weapons and armor.
You can quit at any wave you wish, the game will remember the last wave you reached.
Story:
Story has quests and (big shock) follows a narrative. What's different here however is now you have to keep an eye on your ammo, as you will quickly find yourself without any, especially in the beginning.
Unlike Arena, you will have to scavenge scraps for parts to be able to craft more ammo.
The story is being still a work in progress, and there aren't a lot of quests, but currently there's a good 3 or 4 hours of things to do.
The Good:
- Character Customization
- Gameplay mechanics are deep, multiple skill trees, abilities, crafting
- H animations have quality and variety (holes actually stretch instead of being clipped through)
- The graphics are good
- Game has FSR for lower end systems
The Meh:
- Breaking free from enemies is not a consistent A+D button tapping, it's randomized. So instead of looking at H scene you look at buttons
- There are still some things that need to be fixed like quest waypoints showing strange/wrong path
- I wish there was a small tutorial explaining how some things work
- Only one Arena map so far
- Story mode in the beginning has more enemies than there is ammo, there needs to be more balance or difficulty settings IMO.
The developer constantly drops updates and fixes, I think it has potential!