I really want to like this - I like the setting, the concept and the character models - but it's got some issues right now that don't fill me with enormous confidence in its future. And I'm not even talking about bugs!
- The "house management" stuff absolutely overwhelms your interactions with the other characters. There's no point trying to cheer them up in conversation when being cold for a couple hours and/or going hungry for one meal will have triple the impact of whatever the MC says to them. This isn't just a balance issue but a design issue; it's not visible right now but further down the line, having one stat (Happiness) that's strongly influenced by the state of the house and lightly influenced by character interactions is going to lead to situations where a MC who's an absolute asshole tyrant all the time - but has lots of money to keep the house well stocked and comfortable - gets treated exactly the same by the other characters as a character who's unfailingly attentive and sweet as an angel but is struggling to keep the lights on. One fix would be to break Happiness into two stats - their general Mood/Happiness, and their Affection/Love for [MC].
- The economics also seem to need some serious balancing, especially given how little money you're able to bring in (legitimately) at the beginning. Fixable, not even too surprising for an early release, but indicates the dev has a tendency towards grind-for-grind's sake. Anybody who's tried to play Superpowered can tell you how that can end up.
- There's also some RNG here, random rolls for various stat checks, which, again - see Superpowered (or worse yet, Superpowered 2) to know how poorly that can turn out. Always keep in mind that when you add RNG there's a bell curve of probability distribution - most folks will average out over time, but some unlucky fucker is going to get a ton of bad rolls and what is his experience of the game going to be like? Did you just make an already-grindy game 10x grindier for that poor bastard? What about somebody incredibly lucky, are they going to find the game pointlessly easy and cruise through stuff that was supposed to be challenging? And given it's Ren'Py: Are people just going to save-scum to get the right rolls, or are good rolls not that important? If the rolls aren't that important, are they really even necessary?
- There's continuity issues already. Your first convo with Stanley you literally *don't have the option* to tell him his favorite actress is your mom - you get the button, but choosing the option just makes the MC think "not a good idea, something something paparazzi" and takes you back to the same (fake) choice. But if you then trigger the Midnight_Data_Snack convo with Stanley *before* MeetingStanley_2 (which seems very easy to do!), then somehow Stanley already knows your Mom is an actress without you ever having told him. If we're already getting these kinds of issues cropping up when the game only has like, five events total, that doesn't bode well for a coherent narrative future.
- Likewise, if you UnRen it to see what's in there, you can find duplicates of the same Weather Forecast images in images/Misc/Miscest/Weather_forecast and in images/Scenes/Home/TV. Not a big deal to have a couple of duplicate images in there, but similar to the continuity issues - when the game is still this small, for the dev to already be losing track of little stuff like this, bodes poorly for the future.