- Jul 14, 2018
- 515
- 1,597
Then you're doing it wrong, or your card/settings aren't very good. It shouldn't do ANY of those things.Hi, thanks for the recommendations.
Yes, I know the “denoiser”, but I don't like what it does; it softens too much, and the characters lose sharpness and detail.
And with [Noise Degrain Filtering], also the same, although it's better than [Post Denoiser] I use it in many renders, although I noticed that it also loses sharpness and detail in the renders.
Although the noise is noticeable, I prefer that to plastic characters.
But for the next updates I will try to make the noise less noticeable.
It literally just removes those spotty artifacts. Noise is excess fragments, from "gaps" in the math, essentially.
The plastic look of any character, has everything to do with the Skin and materials used, and how you light it.
All of the TOP devs, use at least one, if not all those settings. And yes, your NOISE is excessive, I see negligible amounts in most new developers, I don't bother commenting there, but yours were worth mentioning. I'll leave it there, not here to convince you, just gave my suggestion, take it or leave it.