Hell no! One of the great things about this game is the lack of large and fake breasts. 100s of games are full of those. The body styles in this game are awesome just the way they are.isee no big tits, keep waiting
You need mesmerise spell, otherwise even if he falls down he'll resist handjob.so many words in this game and it looks like i have to read some of them to find out how to win lvl 1 peasant.
Its reduced to anyone liking, and big tits not necesarily mean fake. Beside that you have part of the game going around using your big tits (and at the start od the game the MC try with diferent sizes of boobs). So as i said, i keep waiting for the big boobsHell no! One of the great things about this game is the lack of large and fake breasts. 100s of games are full of those. The body styles in this game are awesome just the way they are.
While big tits is not really my thing, there'll still be some of them once I add titjobs to the game. And yes, I'm working on it. Have a bit under 200 titjob/titfuck clips ready atm. The main reason I haven't added the skill to the game yet is that in the vast majority of videos I've found so far, the man is lying down. Titjob should obviously be useable without having to inflict the "knocked down" status during combat.Its reduced to anyone liking, and big tits not necesarily mean fake. Beside that you have part of the game going around using your big tits (and at the start od the game the MC try with diferent sizes of boobs). So as i said, i keep waiting for the big boobs
Not missing anything. The counter is just wrong; if you actually count the Completed Quests lists, there are 15 thereWhat quest am I missing? I am soo lost
Glad you're (still) having fun!Not missing anything. The counter is just wrong; if you actually count the Completed Quests lists, there are 15 there
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I've now put in a good amount of time now with all of the perks unlocked and pretty massively over-leveling the enemies, and I still find it quite fun (though obviously very easy past a certain point). Through experimentation and a bit of digging around the code, I've found that there are quite a few "hidden" mechanics that work really well to provide clever ways to solve problems, like being using Tail Pull to trick an enemy into spending their turn taking Sasha's panties off. Here are some thoughts on changes and possible additions for the future:
Small mechanical changes/additions
Larger systems
- It seems like the different Infused Words commands should have different levels of difficulty to execute successfully, probably based on some math between Charm, Control, and Arousal.
- Speaking of Infused Words, I would love to see options for Sasha to urge an opponent to strip her top/bottom.
- HJs almost completely fall by the wayside once you can perform BJs, and especially Captivating Kiss feels superfluous once you have Perfect Lips. I think it would be cool to see a perk that allows Sasha to push an opponent onto their back from a standing HJ—probably using a Dex vs. Strength and maybe Mastery/Charm vs. Control roll—providing a natural way to combo into Pussygrind rather than only getting to use it when Trip or Tail Whip happen to trigger.
- I really want to see "panties aside" mechanic where it is possible to use Pussygrind or initiate vaginal sex without stripping completely. I noticed that there is a variable in the code for it, so clearly the idea is already there; I expect there would be some balancing challenges, but besides being mechanically interesting, it's pretty hot too
In general, the biggest thing I think the "endgame" combat will need is more reason to use the impressive variety of existing mechanics in any particular situation. As it stands, Sasha *could* probably kill every enemy using only BJs, but of course I want to see other positions, so I end up just avoiding having her use BJs except in extreme situations where I need to recover HP with Vitality Drain. These are a couple of ideas that I had for systems to encourage the player to explore the combat.
Looking forward to seeing what all is in the works, especially the expansion of the Tavern and the continuation of some of the storylines!
- The Binding System: Certain enemies have the ability to Bind some of Sasha's abilities. This could be themed with physical sex toys/deviant devices or, if it's to much to deal with the visual representation and expanding the matrix of video clips required to make it line up perfectly, done with magical abilities. You could also have both in the game! I also think that it's not entirely necessary for even the physical theming to be represented in the video clips as long as the UI for the effects is clear.
The player can spend a turn to randomly roll to remove the Binding (Dexterity, Agility, and/or Endurance if physically-themed, Intelligence if magically-themed), or they can just try to use other tools in their arsenal to succeed.
- Handcuffs/Bind Hands - Disables HJs, Stripping, and Spell casting
- Ball Gag/Bind Lips - Disables Dirty Talk, Infused Words, Kissing, and BJs
- Chastity Belt/Vaginal Seal - Disables Pussygrind and vaginal sex
- The Preferences System: Certain enemies have Preferences which dramatically reduce Pleasure Damage from other effects. I'm not sure the best way to communicate this, but it probably has to do with giving Sasha a magical skill to be able to determine what to use on a particular enemy (possibly a Spell option or an Infused Words commands to "tell me what you like"). There could potentially also be a Spell to add/change preferences to an enemy. The goal here is pretty straightforward: make the optimal path to draining each enemy a little different and encourage different approaches.
- Anal: An obvious potential addition, this is less of something that solves an existing problem and more of just the next expected step in the classic Porn Position Progression. Where should it fit in the loop? I'm not sure, though I imagine it could be very high Pleasure Damage at the cost of HP (even when Sasha is in control), leading back to BJs to recover (and the possibility to play up the ass-to-mouth fetish). It might also be an opportunity to play with a lubrication system, though I could also see that getting overly complicated with the already significant number of things to track in combat.
I think there are 4 repeatable events at this pointIs there one beach event or two ?
Loving the game! Just my type of models.While big tits is not really my thing, there'll still be some of them once I add titjobs to the game. And yes, I'm working on it. Have a bit under 200 titjob/titfuck clips ready atm. The main reason I haven't added the skill to the game yet is that in the vast majority of videos I've found so far, the man is lying down. Titjob should obviously be useable without having to inflict the "knocked down" status during combat.
So either I do something weird with the skill (like... activating it has a chance of knocking down the opponent, which would just be... weird) or I wait until I have enough "standing" titjob vids![]()
That's because it's a porn game not hentai for now.The premise sounds interesting but the Live-action porn in a H-game (especially with a massive watermark) is kinda trashy.
I think the biggest thing is that the opponent will never initiate sex unless you manipulate them into doing so. Tail pull, infused words, orgasm abuse, etc.Thank you everyone for the feedback regarding the combat system!
I have read it all. There are many good points and ideas (not all of them new, but still) and much has been copy-pasted to my notes.
So. I've given all this a lot of thought during the last week.
First of all, the planned rework of combat is not in regards to UI, perks/skills/spells, items, balance or enemy classes/types. It was my mistake for not specifying this. I have plenty ideas for all of this (except UI, which has so far mainly been handled by another dev/coder. He's awesome).
I want to change/adjust the "flow"/"feel" of combat. I'm was not entirely sure what it was a week ago, but something felt a bit off to me. When I started creating this game (at that point, I had no intention of releasing it to the public), it was simply an excuse to create a somewhat random "Porn viewer", while also practicing coding skills. Thus, certain aspects of combat was very simple from the get-go. I need to "unsimplify" those aspects.
I think this person from Discord is on to something.
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Obviously this "lacking" I sense is also due to some features simply not being implemented yet, such as all the sexlocks (except blowjob) and enemy weaknesses. Among other stuff. Sexlocks will add a certain feature of combat that's definitely missing, namely longer sequences of sex while trying to gain control of the current position and the benefits said control would offer. And yes, all this requires some rebalancing, since sex is currently a bit too deadly to the player. But as mentioned, this is not about balance.
The issue, I think, lies with opponents and their reactions. Specifically, their reactions to being seduced. The seduction part of combat should feel more... involved, more alive, I think. The beginning of combat should be a lot like any regular (SFW) RPG out there, opponents should not act sexual in any way at that point (not that they do that right now, so this is fine as is). Besides with the use of magic (and perhaps future perks/skills), at this point in combat, engaging sexually with the opponent should be very hard, if not impossible. They know that the MC is a succubus and are aware of the lethal risk of engaging sexually with her. Thus, players will have to seduce the opponent first (again, not taking magic into account or certain future perks/builds).
Once the opponent is seduced (AP very high or max), combat would move to an almost purely sexual stage.
Here, you would have to fight for control of sex positions, trying to get the opponent to cum, while trying to avoid climaxing. Meanwhile, the opponent would not be in a very rational state of mind. They should still try to resist cumming, since they know, they might die if they do. But their actions would be driven by desire; they would initiate sex and other lewd actions, try to gain or remain in control of whatever is going on, try to make the MC cum, while trying to resist cumming themselves.
There will also be a middle point between 0 AP and max AP of course. That stage will probably resemble what combat feels like now (when enemy is at high or full AP).
Of course, this a very simplified. Skills, perks and magic will make combat more intricate/complicated. In other words, the playstyle/build the player has (once the game is developed enough to create actual builds) should give combat a distinct feeling that sets it apart from that of other builds. Furthermore, different enemy types/classes/races would further differentiate how each battle feels.
So what I'll likely end up changing/tweaking is how AP works and how opponents act/react according to their current level of AP. I'm sure I'll come up with something that satisfies myself and hopefully you guys as well. And then, things will hopefully (continue to) fall into place once more and more perks/skills/magic and features are implemented.
Those are my thoughts on the matter. Hope my ramblings made sense! xD
Usually, insert videos are used first, and then perhaps regular vids play afterwards. But this is only in some cases. Eg. if u just use cowgirl, only insert is used.I'm customizing the videos folder. Just wanna ask, when are the "insert" videos used in comparison with the normal ones? Also, can i add extra videos to a folder, or is the number of videos in each folder set in the code?
A meaningless distinction.That's because it's a porn game not hentai for now.
I quite agree!I think the biggest thing is that the opponent will never initiate sex unless you manipulate them into doing so. Tail pull, infused words, orgasm abuse, etc.
There's actually an old hentai called La Blue Girl that has sex combat where each person tries to make the other person cum, and once they do they lose. That's part of how I imagined combat would be in the later stages.
And it doesn't have to be all one or the other. An aroused rogue might throw daggers to try to cut off your clothes, before using a whip or trap to knock you down, where a warrior might just charge tackle you to push you down and cut them off with their sword or just rip it off you before mounting you. Lots of potential paths or styles if you want to make combat more dynamic.
There could also be rolls even outside of sex locks where instead of trying to escape they just try to gain dominance in the position, or change position entirely. Opponents could have abilities they use to reduce their own SP to delay their climax. Magic maybe? Or a potion depending on the class? Enemies using items like that would also open up a lot of combat options.