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Here's some material that I was showing off for the new game.
It's called Rainy Butterfly Window. Right now I'm just using my placeholder art,
But in the future the portraits will probably be redrawn by someone more skilled than me.
I was testing out a mechanic where the player can use the settings to change whether or not the character can be seen holding the pipe, if it's replaced by a lollipop, or if the character hand is just always empty. There's also a dynamic setting that allows the character to choose what she is holding based on her mood, stress, and even the location where you speak to her.
This is something that I wanted to do in Absolute Power Corruption but there were too many characters and so I felt it was better to give each character their own unique item and have them always holding that item. But with Rainy, since she is the main focus of this game, I can focus a lot of energy into making her behavior a lot more dynamic, adding more depth to her personality, development, and the choices and interactions that you can make with her.
I'm not 100% done with APC yet. I was talking in Discord about how I felt like the effort I was putting into the game wasn't worth it anymore, because the engine is so outdated and no matter what I do I can't improve the overall quality of the game. I mentioned that I was considering releasing all of the unused art assets and unfinished materials and calling the project completed, but I committed myself to releasing "at least one more" update. So when I released that update, some people might have been thinking it was the last one.
Right now I still feel like I will release at least one more APC update.
If I ever post all of the unused art assets and release the unfinished materials for the game, that's when you guys will know I'm done for sure.