Too bad that not all sounds are governed by the audio sliders in preferences.
Instead of giving fake choices that immediately kick you to the Main screen, just label them Exit game.
The save/load menu being hidden behind an additional menu click in a game "centered" on saving and loading seems obtuse.
Deliberatly disabling auto save menu is also weird.
Hi Wolfram99
Thank you for making some key points, I think I'll explain them one by one:
1. the sound problem you mention does exist, and this problem has two parts. First, I registered some audio channels, but these were not placed in the preferences screen to adjust the volume level, and second, I was adding sound effects to the script at odd times, and my listening devices were not fixed during this time, resulting in potentially varying sound sizes from part to part, and I didn't have a consistent volume threshold limit for these sounds. The above causes these issues, and I think I may try to fix this in subsequent releases.
2. Regarding choices, I think a visual novel without choices would look strange, but I'm strongly opposed to the "player can't find out he's gone wrong until long after he's made a wrong choice" scenario, which is not only hard for me to organize the script, but also criticized by some players. So far, all negative feedback for wrong choices has been immediate. I could simply remove the fake choices and make visual novels with fewer options, but I'd like to hear your thoughts on this further.
3. Regarding the “save/load menu is hidden behind extra menu clicks” issue, I may have misunderstood, but so far you can call out the save/load menus from anywhere with the right mouse button, and you can also call them out from the quick menu at the top of the screen.
3. Regarding the removal of the auto save, I think this might be a leftover issue, because in the story, both the protagonist and the player are aware of the ability to "save/load", and this feature will be better integrated into the storyline later on, so you can think of it as the protagonist's golden touch. However, programmatically, I had to disable the auto-save menu before the protagonist gained this ability, otherwise my design would not work. This problem could be disastrous for players who rely on the auto save menu, and I think I may look into the code to see if I can offer a compromise later.
Thanks again for your support, and please feel free to reply to me if you have any questions.