3.80 star(s) 5 Votes

Wolfram99

Member
Aug 20, 2023
360
586
I was adding sound effects to the script at odd times, and my listening devices were not fixed during this time, resulting in potentially varying sound sizes from part to part
i pushed all the available sliders to the left and some sounds still came through, like background.
I could simply remove the fake choices and make visual novels with fewer options, but I'd like to hear your thoughts on this further.
Adding fake choice for comedy worked very well in games like Projekt passion, where they added humor or some kind of interesting alternative that either way ended in a game over and you were immediately presented with return to previous choice or go to main menu.
But here it is just a frame or two of "nothing" and you're in the main menu.
The girl in the metro/subway says that the MC would probably be able to handle himself easily, but at every "wrong" choice the MC dies immediately.

My suggestion would be for the "Fake" choices to introduce non canonical scenes, like saying fuck this im out, and then a quick "epilogue".
3. Regarding the “save/load menu is hidden behind extra menu clicks” issue, I may have misunderstood, but so far you can call out the save/load menus from anywhere with the right mouse button, and you can also call them out from the quick menu at the top of the screen.
in general RenPy games when you right click you are immediately presented with the Save file grid, although you need an extra click for the Load file grid.
In your game you are presented with a Main menu overlay and then you need to click Save/load to access the save file grid.
3. Regarding the removal of the auto save
when one choice leads to losing all of your progress irrevocably then it is not that pleasant.
There is a reason why RenPy is winning the AVN war, with Unreal, RPGM, Unity being way less used, and a lot of those games in the end transfer to Renpy.

Now you need to pretty much manually save scum with saving at every choice, while normally the RenPy would do that for you.
 
Last edited:

dolfe67

Forum Fanatic
Apr 25, 2020
5,414
15,109
Adding fake choice for comedy worked very well in games like Projekt passion, where they added humor or some kind of interesting alternative that either way ended in a game over and you were immediately presented with return to previous choice or go to main menu.
But here it is just a frame or two of "nothing" and you're in the main menu.
The girl in the metro/subway says that the MC would probably be able to handle himself easily, but at every "wrong" choice the MC dies immediately.

My suggestion would be for the "Fake" choices to introduce non canonical scenes, like saying fuck this im out, and then a quick "epilogue".
Yeah this VN is kinetic, the choices are just a right one or a (obviously) wrong one which leads to bad ends. Could remove the choices entirely as they're useless and it's not interesting or fun

On another note, the MC got bullied too much while he's supposedly smart. And how did they remove his clothes through his helmet and gun in hand? Without him waking up?
 

BigH4nd

Newbie
Mar 31, 2024
17
54
got to where i could save. closed it n went to bed. went to resume it, but cant even load saves unless i do the prolog again??
Hi RedBone

Thank you for your feedback, I haven't received any feedback from other players with similar issues since the new version was released, and I haven't found any similar issues when testing the new version on two different computers. However, I have to admit that the code for the "ban save" feature is not very robust, so there are many unexpected bugs, and my initial guess is that your archive is not saving the persistent correctly.

It is recommended that you create an archive completely from scratch in version 0.2, older versions of archives usually have a lot of problems. Or furthermore provide me with more information about it and let's see what went wrong.

Apologies for the bad experience you had during your playthrough.
 

BigH4nd

Newbie
Mar 31, 2024
17
54
Yeah this VN is kinetic, the choices are just a right one or a (obviously) wrong one which leads to bad ends. Could remove the choices entirely as they're useless and it's not interesting or fun

On another note, the MC got bullied too much while he's supposedly smart. And how did they remove his clothes through his helmet and gun in hand? Without him waking up?
Hi dolfe67

Thank you for your feedback. Your opinion about this plot is very precise and I have to be honest and tell you that there are serious logic problems with this plot, but the point I'm trying to make is that this is a visual novel that doesn't take itself that seriously, which may be mixed with some of my personal bad taste and little designs ;)

After all, this is a total hobby work, and I'm making this game with 100% passion. As such, sometimes I'll add plots that I find dramatic, even if they seem very presumptuous or have serious logic problems. If such plots cause you great confusion and seriously affect your playing experience, I will reduce the frequency of such logic problems in the future.
 

BigH4nd

Newbie
Mar 31, 2024
17
54
Thank you for these valuable suggestions, Wolfram99!

i pushed all the available sliders to the left and some sounds still came through, like background.
Yes, this issue will be properly addressed in subsequent updates.

Adding fake choice for comedy worked very well in games like Projekt passion, where they added humor or some kind of interesting alternative that either way ended in a game over and you were immediately presented with return to previous choice or go to main menu.
But here it is just a frame or two of "nothing" and you're in the main menu.
The girl in the metro/subway says that the MC would probably be able to handle himself easily, but at every "wrong" choice the MC dies immediately.

My suggestion would be for the "Fake" choices to introduce non canonical scenes, like saying fuck this im out, and then a quick "epilogue".
You've pointed out narrative contradictions and gameplay inconsistencies that I definitely need to improve on. I particularly like your idea of transforming "fake choices" into non-canonical mini-scenarios, which would be much more engaging than the simple death + main menu flow. I completely agree that players should receive more feedback and a smoother experience after making incorrect choices, rather than just a few frames before returning to the main menu. I'll redesign these choice points to include more interesting alternative endings and more convenient "return to previous choice" options.

The way you described Projekt Passion handling these choices sounds great, I'll check out this game to learn how they cleverly turn fake choices into added value for the game rather than points of frustration.

in general RenPy games when you right click you are immediately presented with the Save file grid, although you need an extra click for the Load file grid.
In your game you are presented with a Main menu overlay and then you need to click Save/load to access the save file grid.
I think I see what you mean, the original reason I went with this design was because I wanted to design the right-click callout menu to be an in-helmet view of the MC, and to do that I also created a filter layer to make the whole interface look like you're looking at the outside world through an electronic display or glass window. So far this design has not been well represented and has interfered with the player's Save actions, I'll look into improving this. It's nice to show the Save menu directly, but I need to think about it more :unsure:

when one choice leads to losing all of your progress irrevocably then it is not that pleasant.
There is a reason why RenPy is winning the AVN war, with Unreal, RPGM, Unity being way less used, and a lot of those games in the end transfer to Renpy.

Now you need to pretty much manually save scum with saving at every choice, while normally the RenPy would do that for you.
My journey into visual novels began with gal game, where most titles I played in my youth featured quite unforgiving choice designs. As you correctly pointed out, many options would irreversibly erase all progress, conditioning players to save before every decision. While I've personally become accustomed to this "save-scum" approach, I don't necessarily endorse it as optimal game design, it's simply a habit ingrained from my formative gaming years :( But I guess I do need to keep up with the changing times; I've only been working with the Ren'Py engine for about a year, and I admittedly haven't played enough modern Ren'Py titles to fully appreciate how player expectations have evolved. Your feedback has been eye-opening, it clearly indicates that auto-save functionality is something many contemporary Ren'Py players consider essential, a perspective I've overlooked. Ren'Py's success likely stems partly from its player-friendly features like autosaving, which I've neglected to properly implement.

I'll definitely restore the auto-save interface in future updates, though I'll maintain the narrative consistency by only enabling it after players unlock the Save/Load ability within the story.

I feel very fortunate to have received so much suggests and guidance from you, I think we are both trying to make this game better and that makes me deeply touched, thanks again for all the suggestions!
 

Juerhullycin

Well-Known Member
Feb 4, 2024
1,137
3,420
Lmfao, this dude keeps losing his gun he might as well throw it away, its ridiculous. He should just nail the gun to his hand.
He could do it like Khorn Berserkers and chain his weapons to his wrists. They do it not to lose their weapons when they try to gouge out their enemies' eyes or try to strangle them in their berserker's rage.
 

Anyminako

New Member
May 1, 2023
10
4
I love where she fear wetting :love: but I would like the POV when she do squirming her legs while holding pee. Add more omorashi content would be best game for me. (Wetting herself or pee desperation only) :)
 
3.80 star(s) 5 Votes