somebodynobody

Engaged Member
May 11, 2017
3,309
4,253
action.js issues with these from the mods. All the rest don't have the warning.

angela white (angela white is named wrong in her actions.js, so fix that in a text editor)

extended decker 666
 
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DandyMe

Active Member
Mar 27, 2024
512
376
There has only ever been 2 men in my camp.
Me and Blair's father.
Any other men were immediately killed. (including trans people)
1) The Farm is out of your camp..
2) You can sell them..
It just take a lot of time sometime, expecially after an attack to the camp..
 
Last edited:

caju

Well-Known Member
Oct 5, 2017
1,367
1,334
1) The Farm is out of your camp..
2) You can sell them..
It just take a lot of time sometime, expecially after an attack to the camp..
1) He does visit your camp/cabin
2) I could also turn the option off but I prefer to kill them. (you get rep for killing people)
 

rereader

Member
Aug 7, 2023
152
116
ttyrke i think it is worth adding a multiplier for the axe in npc inventories to count wood, because it only adds +1. this sum looks strange. (also cudos for deathchance's dependence on the presence of a knife. used it before i found it in the code)
Code:
    <<elseif _job === 'forest'>>
        <<set _settlementStatsData.wood +=  (_statsNpc.strength > 30 ? 2 : 1) +
            ((_statsNpc.skills ?? []).includes('woodcraft') ? 1 : 0) + setup.npcInventoryHas(_statsNpc, 'axe')>>
 

DandyMe

Active Member
Mar 27, 2024
512
376
1) He does visit your camp/cabin
2) I could also turn the option off but I prefer to kill them. (you get rep for killing people)
You got twice rep for enslaving people and sell, i can understand anyway if you like more killer reputation..
 
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