FoxyTails

Member
Feb 9, 2020
252
536
Since I am going through the game looking for bugs, Something says we should list key scenes that there are no images (And yet have never been) for at this point, even if not one for EVERY screen, though with the AI functionality...I can see it getting there more viably than ever before.
Not at pc atm, but I can say off the top of my head some scenes iirc with no pics are :
Sally fountain blowjob​
Fingering Cream in movies (watching cartoon)​
Sonic/Amy at her home​
Sonic/Knuckles/Cream 3-some​
Sonic/Amy Cream 3-some​
Sonic & Cream in shower - Tongue bath / Cum bath​
Cream room - larger toy use /DP​
Vanilla room - 'her other tailhole'​
Vanilla room - Cream sleeps with you​
Sex on Swings​
Naked Pool - Blow job / Pool sex​
IIRC there's also a couple of 'Eating cream out - food scenes. 1 in HBH game & 1 with 'special icecream'
also with HBH game I think there's a footjob scene missing as well
 

Leithan

Newbie
Jan 31, 2022
71
143
...
Something says we should list key scenes that there are no images (And yet have never been) for at this point, even if not one for EVERY screen, though with the AI functionality...I can see it getting there more viably than ever before.
Not an artist or very familiar with AI generation but to avoid needing 6000+ images a format like this might be reasonable:

1. Starting scene as described by the game(Sonic reading book to Cream in her room with variants on the book depending choice if not too hard to create).

2. Slightly changed character positions/arousal states(Cream falling asleep or Sonic with bulge in clothes and wandering eyes).

3. For any sex scenes an establishing shot which can be modified to have different expressions or fluids as the scene progresses.

4. A climax image for Sonic and/or Cream that is either another modified starting shot or sometimes a new image depending on the scene(Cream asleep with a facial shot after the cartoons/movie in living room or her post-orgasm on her bed after using the carrot toy.)

5. Final image of reaction post-scene if required with a few reusable images based on the outcome and stats gained/lost during it.

Having a few images be repeats for poses and expressions that are frequently used and then do 2-5 custom scene images seems like it would be easier than trying to make each scene 100% unique.

Could have fun with some custom Bad End type images of Cream kicking Sonic in the chest/groin/face or a few of her screaming for help and running away. I think this version had a lot of the darker non-con stuff edited out but there may be a few of those scenes left as well if anyone wants to try their hand at them.
 
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Novaca

Newbie
Feb 19, 2022
42
136
Not an artist or very familiar with AI generation but to avoid needing 6000+ images a format like this might be reasonable:

1. Starting scene as described by the game(Sonic reading book to Cream in her room with variants on the book depending choice if not too hard to create).

2. Slightly changed character positions/arousal states(Cream falling asleep or Sonic with bulge in clothes and wandering eyes).

3. For any sex scenes an establishing shot which can be modified to have different expressions or fluids as the scene progresses.

4. A climax image for Sonic and/or Cream that is either another modified starting shot or sometimes a new image depending on the scene(Cream asleep with a facial shot after the cartoons/movie in living room or her post-orgasm on her bed after using the carrot toy.)

5. Final image of reaction post-scene if required with a few reusable images based on the outcome and stats gained/lost during it.

Having a few images be repeats for poses and expressions that are frequently used and then do 2-5 custom scene images seems like it would be easier than trying to make each scene 100% unique.

Could have fun with some custom Bad End type images of Cream kicking Sonic in the chest/groin/face or a few of her screaming for help and running away. I think this version had a lot of the darker non-con stuff edited out but there may be a few of those scenes left as well if anyone wants to try their hand at them.
I'm trying to make the non-con with Sonic and Tails, but is very hard to stay on the line of consistency
 

Novaca

Newbie
Feb 19, 2022
42
136
I was even thinking to myself that it would be good to have a discord server to be able to better align ideas and organize everything.
 
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Xaverion

Newbie
Aug 30, 2022
82
321
-Time passage change "text bug": Some activities indicate more time spent than the generic event time passage accounts for. for.
From: Living Room>Summon>Take off Dress>Take off Panties>Lay Cream on Couch and Explore>Just stick it in already
"She soon passes out from all the pleasure, so you cuddle up with her and decide to rest on the couch for an hour"
From:Living Room>Summon>Take off Dress>Take off Panties>Let Cream Play with Hedgehog
"She keeps playing with it for almost an hour"
Now, that's probably overly nitpickey...and most won't care...at that point they are probably just into the salacious scene...but the way my brain works...It caught my attention. In fact in hindsight...I need to go do them all over again and see if the time pasage was variable at all...I was just noting it based on the change down to 15/30 that had been done for events in whichever change it was. ^_^;;
-None of the encounters with others: Sally, Amy, Knuckles, or Tails appear to pass any time/energy. I went through Tailsdom, 3x sally 2x amy, 2x knuckles, both to the 3some and alternate route for testing...and I only spent the energy for the phone calls, and did them all ;) by 8:15 AM.
Yeah, I haven't gone through a couple locations yet regarding the time passing. These are Cream's room, Living room, and Backyard. I also haven't done the phone events and the guest visits (Tails, Sally, Amy, Knuckles) yet.

I also definitely plan to specify time pass according event narrative.

Like for your first example, 1 hour and 30 minute might pass (15 minutes, body exploration, 15 minutes sex (I think?), 1 hour cuddle)

For the second example, 1 hour passes as stated.

If you could post all the instances where the narration actually state how much time had passed, it could help me identify them faster to adjust the amount of time passing.

Is the special Ice Cream supposed to actually abate hunger? It got treated as a full meal, though Ice Cream in the mall and the snacks in the square only do a small amount (add 1 to hunger), as opposed to fully cooked meal/pizza (Reverts hunger to +5)...AND theres a lot of activity that would require energy/drain hunger going on when the special ice cream is in use...
Yeah, remnant of the old codes. Changed it to +3 now. Maybe less if people think that's still too much. Also, snacks at the Fountain Square now fill between 1 to 3 hunger bar based on the random snack you bought.

-Marine Arc: Text error or code error, 300 rings subtracted for the Grand sponsorship but the text says you hand over 500.

-Sally gives you the porn shop map perpetually even if you already have it if you invite her over and go through the sleeping with her schtick.
Good catch. Both fixes has been included in v0.3.3

And now to start all over with 0.3.2...By the time I download it...you better not have released 0.3.3 :p
You dare challenge the Code Master? I'm tempted to just release v0.3.3 now since I already fixed the simpler bugs other than the time passing issues. But I'll probably hold until tomorrow, or I'll just include it as part of the v0.4 update. We'll see.

In other words, in vanilla.rpy line 269 a "hide cream" is missing (see 224 for an example).

Although a better solution, IMHO, would be to change overworld.rpy.
For example if line 115:
$ renpy.show(get_bg("Vanilla"))

Would be replaced with:
scene expression get_bg("Vanilla")

If you'd do that for all traversable locations, all old sprites will be hidden when you arrive at that location, so you don't have to pay as much attention to hide sprites after scenes end (because they get hidden anyway).
Thanks for the suggestion. That work and definitely made it easier to maintain.

I made new images of Marine (even too many, by the way) with some inconsistencies but nothing too serious, unfortunately I couldn't edit because I did everything on my cell phone, I work far from where I live so I'm away all week and I only have Saturday to edit, if you want


View attachment MarineIA.rar
These looks great. I'm definitely open to adding these as her new sprites. Though of course, Marine needs to have a more consistent look to make it look proper.
 

Novaca

Newbie
Feb 19, 2022
42
136
Yeah, I haven't gone through a couple locations yet regarding the time passing. These are Cream's room, Living room, and Backyard. I also haven't done the phone events and the guest visits (Tails, Sally, Amy, Knuckles) yet.

I also definitely plan to specify time pass according event narrative.

Like for your first example, 1 hour and 30 minute might pass (15 minutes, body exploration, 15 minutes sex (I think?), 1 hour cuddle)

For the second example, 1 hour passes as stated.

If you could post all the instances where the narration actually state how much time had passed, it could help me identify them faster to adjust the amount of time passing.


Yeah, remnant of the old codes. Changed it to +3 now. Maybe less if people think that's still too much. Also, snacks at the Fountain Square now fill between 1 to 3 hunger bar based on the random snack you bought.


Good catch. Both fixes has been included in v0.3.3


You dare challenge the Code Master? I'm tempted to just release v0.3.3 now since I already fixed the simpler bugs other than the time passing issues. But I'll probably hold until tomorrow, or I'll just include it as part of the v0.4 update. We'll see.


Thanks for the suggestion. That work and definitely made it easier to maintain.


These looks great. I'm definitely open to adding these as her new sprites. Though of course, Marine needs to have a more consistent look to make it look proper.
This is what to do in the future, these images are the bases that I will use to make it more consistent, especially the clothes.

But my biggest question is, dark brown or orange hands?
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MrFluffums

Newbie
Dec 23, 2024
50
163
Latest release version is v0.3.2. MrFluffums's MEGA contains the v0.3.2 Android version. You can find the link to his MEGA a couple post back or you can go to my BSC Remake post with all the download links which includes a link to MrFluffums's MEGA
Yeah, I don't bother to post that I've updated it 'cause it's easy enough to check for people what the version number in the APK name is :p


Minor bugfix update, v0.3.2, has been uploaded. Link to my post with the Download links is in my signature.

Credit where credit is due
View attachment 4661053
Absolute madlad btw that you tracked down who worked on the previous versions. And thank you for the mention <3
I only just remembered that Aval0nx was part of a duo. The coder of the original was called Avian I believe.
 
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Xaverion

Newbie
Aug 30, 2022
82
321
Yeah, I don't bother to post that I've updated it 'cause it's easy enough to check for people what the version number in the APK name is :p



Absolute madlad btw that you tracked down who worked on the previous versions. And thank you for the mention <3
I only just remembered that Aval0nx was part of a duo. The coder of the original was called Avian I believe.
The Credits scene already existed with all the ones who worked on the previous versions in BSC:BetaMix. I just update the list of successive versions, and added my name and the contributors that helped me
 
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Pleevy

Member
Nov 23, 2024
117
351
A sprite will stay on screen indefinitely unless you use either a 'hide' statement or a 'scene' statement. the scene statements entire purpose is to hide everything, and if you also pass along an image name the scene statement will forward that image to the show statement.

Basically its normal behavior for creme to stay on screen and if the code doesnt explicitly hide her, she'll be there forever
In other words, in vanilla.rpy line 269 a "hide cream" is missing (see 224 for an example).

Although a better solution, IMHO, would be to change overworld.rpy.
For example if line 115:
$ renpy.show(get_bg("Vanilla"))

Would be replaced with:
scene expression get_bg("Vanilla")

If you'd do that for all traversable locations, all old sprites will be hidden when you arrive at that location, so you don't have to pay as much attention to hide sprites after scenes end (because they get hidden anyway).
Please note: I have not been able to replicate this particular scenario yet, and I accidentally purged the save while looking to clear out some other crap, and all my saves for like every game on the computer in question are now zapped. Luckily...I game mostly on a different system these days, except for niche things like this. As I indicated, I think it is likely a rare one that almost no one else will ever find, and might not be worth altering a lot of code, will keep trying as time allows along with looking for other bugs.
If I had all the original sprites, I would do everything in 2 or 3 days, I'm even doing some using the prints, the bad thing is that the background comes with it and is not used for the game, but it already serves as a base and training in case the devs want to use the drawings I made in the AI
Does anyone know the file size limit on F95 for DMs and posting? Will attempt to add the conglomeration per our DM discussion.
Not at pc atm, but I can say off the top of my head some scenes iirc with no pics are :
Sally fountain blowjob​
Fingering Cream in movies (watching cartoon)​
Sonic/Amy at her home​
Sonic/Knuckles/Cream 3-some​
Sonic/Amy Cream 3-some​
Sonic & Cream in shower - Tongue bath / Cum bath​
Cream room - larger toy use /DP​
Vanilla room - 'her other tailhole'​
Vanilla room - Cream sleeps with you​
Sex on Swings​
Naked Pool - Blow job / Pool sex​
IIRC there's also a couple of 'Eating cream out - food scenes. 1 in HBH game & 1 with 'special icecream'
also with HBH game I think there's a footjob scene missing as well
Well...you are really calling into question my ability to bug check...I have never seen about half of these just in the text form...s no promises on what is and is not working...I did finally find the elusive footjob though.
Not an artist or very familiar with AI generation but to avoid needing 6000+ images a format like this might be reasonable:

1. Starting scene as described by the game(Sonic reading book to Cream in her room with variants on the book depending choice if not too hard to create).

2. Slightly changed character positions/arousal states(Cream falling asleep or Sonic with bulge in clothes and wandering eyes).

3. For any sex scenes an establishing shot which can be modified to have different expressions or fluids as the scene progresses.

4. A climax image for Sonic and/or Cream that is either another modified starting shot or sometimes a new image depending on the scene(Cream asleep with a facial shot after the cartoons/movie in living room or her post-orgasm on her bed after using the carrot toy.)

5. Final image of reaction post-scene if required with a few reusable images based on the outcome and stats gained/lost during it.

Having a few images be repeats for poses and expressions that are frequently used and then do 2-5 custom scene images seems like it would be easier than trying to make each scene 100% unique.

Could have fun with some custom Bad End type images of Cream kicking Sonic in the chest/groin/face or a few of her screaming for help and running away. I think this version had a lot of the darker non-con stuff edited out but there may be a few of those scenes left as well if anyone wants to try their hand at them.
I'm trying to make the non-con with Sonic and Tails, but is very hard to stay on the line of consistency
Well, couple things...I personally think the scene should be rewritten as it stands, to be less "violent/sudden" and more sort of hidden desire in BDSM fashion. ANd for the coming comments, I would be willing to try my hand at it...just juggling a lot right now...If not, then the progression might only need 4 max (keeping Leithans suggestions in mind) -
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Yeah, I haven't gone through a couple locations yet regarding the time passing. These are Cream's room, Living room, and Backyard. I also haven't done the phone events and the guest visits (Tails, Sally, Amy, Knuckles) yet.

I also definitely plan to specify time pass according event narrative.

Like for your first example, 1 hour and 30 minute might pass (15 minutes, body exploration, 15 minutes sex (I think?), 1 hour cuddle)

For the second example, 1 hour passes as stated.

If you could post all the instances where the narration actually state how much time had passed, it could help me identify them faster to adjust the amount of time passing.

Yeah, remnant of the old codes. Changed it to +3 now. Maybe less if people think that's still too much. Also, snacks at the Fountain Square now fill between 1 to 3 hunger bar based on the random snack you bought.

Good catch. Both fixes has been included in v0.3.3

You dare challenge the Code Master? I'm tempted to just release v0.3.3 now since I already fixed the simpler bugs other than the time passing issues. But I'll probably hold until tomorrow, or I'll just include it as part of the v0.4 update. We'll see.

Thanks for the suggestion. That work and definitely made it easier to maintain.

These looks great. I'm definitely open to adding these as her new sprites. Though of course, Marine needs to have a more consistent look to make it look proper.
I say hold for the 0.4, but that's just me. Gives more time for other content creation and various other pieces coming up.

Yes...I challenge...because I am a glutton for punishment. *wink*

As for the narration reads for timing...The answer depends on whether you could give me a quick lesson in Renpy or enough steps to use a text editor to be able to search the code. I happened across those in play testing, but seeing as there is apparently still quite a bit of this game I have never seen in all my time exposed to it...I cannot expect to come across them all that way...so a search would let us finish this. It would also let me find scenes like the Tails Scene and I could "patch" a re-write, as long as I am educated enough to not break code while doing it.

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Xaverion

Newbie
Aug 30, 2022
82
321
As for the narration reads for timing...The answer depends on whether you could give me a quick lesson in Renpy or enough steps to use a text editor to be able to search the code. I happened across those in play testing, but seeing as there is apparently still quite a bit of this game I have never seen in all my time exposed to it...I cannot expect to come across them all that way...so a search would let us finish this. It would also let me find scenes like the Tails Scene and I could "patch" a re-write, as long as I am educated enough to not break code while doing it.
You can open all the codes in the .rpy files in the game folder. These can be open even with just notepad. Notepad++ is better.

For just simple text dialogue coding,

(CHARACTER NAME) ("TEXT DIALOGUE")

Example:

Cream "Hi there Mr. Sonic. Would you like to play dolls with me?"

In BSC, Cream has already been defined as:
define c = Character("Cream", who_suffix=":", who_color="#f59342", who_outlines=[ (3, "#000000", 1, 1) ])

It's to make it easier to refer to the character. So you can just write-

c "Hi there Mr. Sonic. Would you like to play dolls with me?"

-instead.

You can find all the definitions in script.rpy

Tho, for you doing the Tails scene, probably only need to know these 3:
define s = Character("Sonic", who_suffix=":", who_color="#52baff", who_outlines=[ (3, "#000000", 1, 1) ])
define tl = Character("Tails", who_suffix=":", who_color="#FFFACD", who_outlines=[ (3, "#000000", 1, 1) ])
define x = Character(None)

x is used for narration or just for the text with no character name.

Please note: I have not been able to replicate this particular scenario yet, and I accidentally purged the save while looking to clear out some other crap, and all my saves for like every game on the computer in question are now zapped. Luckily...I game mostly on a different system these days, except for niche things like this. As I indicated, I think it is likely a rare one that almost no one else will ever find, and might not be worth altering a lot of code, will keep trying as time allows along with looking for other bugs.
It's already been fixed for Vanilla's room, Cream's room and another place. The code alteration by MrFluffums has been applied, so it shouldn't happen post v0.3.3/v0.4.

I found a 4th wall break where the "Narrator" speaks directly to you and then there's code altering the menu in that part of the game...(at least temporarily)
I don't know this one. Don't think I've ever encountered it before.
 
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Shade900

Newbie
Jul 25, 2022
40
43
Latest release version is v0.3.2. MrFluffums's MEGA contains the v0.3.2 Android version. You can find the link to his MEGA a couple post back or you can go to my BSC Remake post with all the download links which includes a link to MrFluffums's MEGA
Is there a easy way to find it
 
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