Pleevy

Member
Nov 23, 2024
112
332
I don't know this one. Don't think I've ever encountered it before.
I bet almost no one has...I only discovered it trying to recreate specific conditions for the other bug I was trying to recreate that you guys will have solved for in 0.3.3/0.4. Muwhahahah! I will share another time.
Cream_the_Rabbit__lingerie_S1380441833_St25_G10.5.jpeg
You can open all the codes in the .rpy files in the game folder. These can be open even with just notepad. Notepad++ is better.
Oops. Forgot about that. I used Visual Studio Code to open the rpy files and code. Their tab works fine.
skepticalcream.jpeg
Uh huh...You knew you were gonna mess with me...setting me up like that...
The attached file is all your fault...Codemaster.
tailsexpression.jpg
If you could post all the instances where the narration actually state how much time had passed, it could help me identify them faster to adjust the amount of time passing.
Since I can search the code for key words like "Hour," "Minutes," etc. it should be more manageable. Not tonight though. I burned too much time in my first Ren'Py crash course...

Edit: So...i wanted to have my Big-Boy-Panties again...so I fixed some typos, and added a little more than just the original changes to the main Tails Pool Scene. The file has patch notes (to a degree) as well as a text file for timings for the time pass discussion. So far only made changes to the Tails Routes. Lots of learning, and may do more if the community approves of the changes.

Now, God willing...I sleep through the night...ZzzZZzzz...
 
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DarkLink

Newbie
Sep 8, 2017
33
71
This is what to do in the future, these images are the bases that I will use to make it more consistent, especially the clothes.

But my biggest question is, dark brown or orange hands?
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Looking good! Brown.

Also, nice work Xaverion on the new build! Only had time to play the first 3 days so far, and don't have too much in the way of super insightful feedback yet, other than it's great finally seeing Shadow Word: Porn's new art in game!

Seeing it alongside the old art really reminded me just how big of an improvement it is, and I'm happy to see others contributing to that effort as well! I know there are a few other priorities to get finished first, but getting art generated for all the scenes currently lacking it would be huge towards making the game feel complete and polished!
 

MrFluffums

Newbie
Dec 23, 2024
46
143

Xaverion

Newbie
Aug 30, 2022
80
318
I bet almost no one has...I only discovered it trying to recreate specific conditions for the other bug I was trying to recreate that you guys will have solved for in 0.3.3/0.4. Muwhahahah! I will share another time.
View attachment 4666796


View attachment 4666795
Uh huh...You knew you were gonna mess with me...setting me up like that...
The attached file is all your fault...Codemaster.
View attachment 4666798

Since I can search the code for key words like "Hour," "Minutes," etc. it should be more manageable. Not tonight though. I burned too much time in my first Ren'Py crash course...

Edit: So...i wanted to have my Big-Boy-Panties again...so I fixed some typos, and added a little more than just the original changes to the main Tails Pool Scene. The file has patch notes (to a degree) as well as a text file for timings for the time pass discussion. So far only made changes to the Tails Routes. Lots of learning, and may do more if the community approves of the changes.

Now, God willing...I sleep through the night...ZzzZZzzz...
Very nice. I added most of your patch with some light editing. Some typos and such are fixed and I removed .Tails18 and just add the 3 different lines to the if else statement instead. I also had a differnt time passing than yours. All Tails event normally takes 2 hours, but may extend to 2 hours 30 minuts or 3 hours if you do anything else to Tails.

You might as well just be the new writer lol.
 
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Pleevy

Member
Nov 23, 2024
112
332
Very nice. I added most of your patch with some light editing. Some typos and such are fixed and I removed .Tails18 and just add the 3 different lines to the if else statement instead. I also had a differnt time passing than yours. All Tails event normally takes 2 hours, but may extend to 2 hours 30 minuts or 3 hours if you do anything else to Tails.

You might as well just be the new writer lol.
Always good to have a second set of eyes for typos...we often do not see our own because they "look right" to us. Hey...this was my first time messing with code (HTML of old school web design not withstanding)...so baby steps...Today single variable options...tomorrow multiple...then...the world! And regardless...I still claim my big boy panties. I never said the changes were clean/the best from a coding standpoint...I just made sure they did not break the game (Re: No Tabs, first saves gray screened the whole thing...I had to go back through and find a BUNCH of "Tabs" which, I do not believe you can "find and replace" automatically.)

For time passing...I am fine either way...there is some semantics over "a couple" (usually defaults to 2), "a few" (Usually defaults to 3), "several" (which could easily be double digits) and so on...and then there is the instance where both are used for the "same "event, but different stat requirements make it go different places in the code, but that aspect of the event is effectively the same. I just skimmed the various events since that was where I was working with code and reported the text used and my safe/assumed values in the absence of concrete timing.

You may be biased based on your own proclivities...if others approve as well...I can see contributing more that way...but calling me "the new writer" might be premature. :oops:

Depending on when you release the next version, I might need your edition of my patch back to make new edits to so we don't end up with me updating a version that does not have those changes when I go to change anything else. Plus I want to review what 18 held since I thought I made each of them "unique enough" to justify them all in my simple single variable code mind...I might have been a little too tired to realize that I had not though if that is the case...and then learn from your if/else coding for future changes I make.
 

Xaverion

Newbie
Aug 30, 2022
80
318
Always good to have a second set of eyes for typos...we often do not see our own because they "look right" to us. Hey...this was my first time messing with code (HTML of old school web design not withstanding)...so baby steps...Today single variable options...tomorrow multiple...then...the world! And regardless...I still claim my big boy panties. I never said the changes were clean/the best from a coding standpoint...I just made sure they did not break the game (Re: No Tabs, first saves gray screened the whole thing...I had to go back through and find a BUNCH of "Tabs" which, I do not believe you can "find and replace" automatically.)

For time passing...I am fine either way...there is some semantics over "a couple" (usually defaults to 2), "a few" (Usually defaults to 3), "several" (which could easily be double digits) and so on...and then there is the instance where both are used for the "same "event, but different stat requirements make it go different places in the code, but that aspect of the event is effectively the same. I just skimmed the various events since that was where I was working with code and reported the text used and my safe/assumed values in the absence of concrete timing.

You may be biased based on your own proclivities...if others approve as well...I can see contributing more that way...but calling me "the new writer" might be premature. :oops:

Depending on when you release the next version, I might need your edition of my patch back to make new edits to so we don't end up with me updating a version that does not have those changes when I go to change anything else. Plus I want to review what 18 held since I thought I made each of them "unique enough" to justify them all in my simple single variable code mind...I might have been a little too tired to realize that I had not though if that is the case...and then learn from your if/else coding for future changes I make.
.Tails18 is something like this. I split the "Tails lets out a sigh. Peer pressure isn't healthy, Mr. Sonic. We can play again another day. Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek." up because it seemed like Cream was supposed to say the 2nd sentence.

label .Tails18:
s "Come on, buddy. Don't be such a spoil-sport."
x "Tails lets out a sigh."
c "Peer pressure isn't healthy, Mr. Sonic. We can play again another day"
x "Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek."
show cream dress ok eyes up at right
c "Thank you, Mr. Sonic! Maybe Tails can stay longer next time."
hide cream
x "She then hops away to her room."
jump Foyer

And .Tails18 is another version of the original:

s "No worries buddy. We had our fun."
x "Tails says goodbye to both of you and heads home. Cream is very happy that you brought her friend over to play.\
Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek."
show cream dress ok eyes up at right
c "Thank you, Mr. Sonic!"
hide cream
x "She then hops away to her room."
jump Foyer

Which shares the 2nd half part

Depending on when you release the next version, I might need your edition of my patch back to make new edits to so we don't end up with me updating a version that does not have those changes when I go to change anything else. Plus I want to review what 18 held since I thought I made each of them "unique enough" to justify them all in my simple single variable code mind...I might have been a little too tired to realize that I had not though if that is the case.
I might release v0.4 in the next hour or so. I think there's a lot of changes already for this update. It won't include any additional time passing changes/rework yet for events in Living room and Cream's tho. Maybe I'll try doing Cream's room, but not Living room. For now, cause there's over 4000 lines for Living Room coding
 

MrFluffums

Newbie
Dec 23, 2024
46
143
Depending on when you release the next version, I might need your edition of my patch back to make new edits to so we don't end up with me updating a version that does not have those changes when I go to change anything else. Plus I want to review what 18 held since I thought I made each of them "unique enough" to justify them all in my simple single variable code mind...I might have been a little too tired to realize that I had not though if that is the case...and then learn from your if/else coding for future changes I make.
...don't temp me into creating a private git repository on github and try to explain to noncoders how git works.

TL;DR: Git is a way to work on code simultaneously, that basically just tracks the changes everyone does, and if people don't change the exact same line of code, it merges all their changes. It also nicely keeps track of the history of changes etc (if they do change the exact same line of code, obviously you need to pick which edit becomes the 'true' edit).

I use it with Imya as he's writing some scenes for Cubsitting Simulator, it works quite well.
 

Pleevy

Member
Nov 23, 2024
112
332
.Tails18 is something like this. I split the "Tails lets out a sigh. Peer pressure isn't healthy, Mr. Sonic. We can play again another day. Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek." up because it seemed like Cream was supposed to say the 2nd sentence.

label .Tails18:
s "Come on, buddy. Don't be such a spoil-sport."
x "Tails lets out a sigh."
c "Peer pressure isn't healthy, Mr. Sonic. We can play again another day"
x "Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek."
show cream dress ok eyes up at right
c "Thank you, Mr. Sonic! Maybe Tails can stay longer next time."
hide cream
x "She then hops away to her room."
jump Foyer

And .Tails18 is another version of the original:

s "No worries buddy. We had our fun."
x "Tails says goodbye to both of you and heads home. Cream is very happy that you brought her friend over to play.\
Once Tails leaves, Cream gives you a big hug and hops to give you a peck on the cheek."
show cream dress ok eyes up at right
c "Thank you, Mr. Sonic!"
hide cream
x "She then hops away to her room."
jump Foyer

Which shares the 2nd half part

I might release v0.4 in the next hour or so. I think there's a lot of changes already for this update. It won't include any additional time passing changes/rework yet for events in Living room and Cream's tho. Maybe I'll try doing Cream's room, but not Living room. For now, cause there's over 4000 lines for Living Room coding
Ah, yeah...i think that was the VERY LAST change I made and in my head, I was making more of a change than I apparently did. (I told you I was tired) The jist being that the underlying reasoning was more to have slight variations with things like the Morality score having more bearing on things, and starting small/not total game revamping. this of course is moot if major changes are planned to those systems as some suggestions have been. Speaking of..I need to review the suggestions through Foxytails' link and see what is directly related to the Guests file...
...don't temp me into creating a private git repository on github and try to explain to noncoders how git works.

TL;DR: Git is a way to work on code simultaneously, that basically just tracks the changes everyone does, and if people don't change the exact same line of code, it merges all their changes. It also nicely keeps track of the history of changes etc (if they do change the exact same line of code, obviously you need to pick which edit becomes the 'true' edit).

I use it with Imya as he's writing some scenes for Cubsitting Simulator, it works quite well.
Woah there turbo...you're dangerously close to make this disjointed somewhat operational comradery far to official. :p
BSCR v0.4 has been uploaded. Link to my post with download links can be found in my signature.

I'll do the time passing rework for Cream's room and Living room in next week's update.
This works well. I suspect I would stick to the Guests file to keep learning and minimize risk of breakage, which means minimal if any overlap in what we are doing. More as I learn of course, but for now, minimal.

Since we are about to hit page 100 (Not sure why, but it feels like an accomplishment) I think you should create a new post for linking your signature to that has the updated version/download links etc. to be on page 100.:cool:

I also amused myself by thinking we should rename this remake either Babysitting Creamake or Bunnysitting Cream...just gonna throw that out there.:alien:

Also...I found PixelDrain's limit...there's a maximum concurrent downloaders per (presumably) IP...the download amount simply slows things down, but if I am on a more heavily in use proxy...no download for me...:cry: this could delay my progress.
Edit: Concurrent Downloads complete, I am up to date with 0.4 to test and work on.
Edit again: Also...Question on your versioning...would you say that your numbering is indicative of true proximity to what one might expect a 1.0 version to be? Or have you just been increasing the numbers sort of based on the size of the update, without that longer term mentality?
 
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Pleevy

Member
Nov 23, 2024
112
332
Whoa slow down....take it easy.
Just when I get to read about an update & download it - you've posted another update..LOL
View attachment 4668404
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Gotta go fast
Have you ever known Sonic to go slow? Maybe for a second when something knocks you down and steals your rings...but other than that.....Zooooooooom!

Besides...I tried getting this one to slow down and no dice. Just kinda gonna roll with it as best I can. I would say slow down just so no one experiences burnout. Progress is happening...and consistently it seems...better to keep that steady and slower than to try and burn though things fast and not be able to always keep that pace. Don't want to create an impossible set of expectations either.

I will DM you a code question Xaverion, probably later today. First I see some more cleanup on the Tails section that we both missed, and then I have some ideas for code learning and "improvement."
 
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Pleevy

Member
Nov 23, 2024
112
332
Would enjoy more references to pregnancy in the remake.
To be clear I'm not saying add pregnancy, just bring up the subject more in some way.
Not sure how viable that is, considering I am pretty sure there is a bit in it already for something that is not a core focus. For example, others you call talk about trying to get pregnant, and discussions about "magical baby chao"/"special hug" and/or explaining reality touch upon the concept. I suppose it could be integrated into some end game aspects...but most of the time, I suspect pregnancy talk would take away from the fun before/ultimately leading up to it, even if not a direct game mechanic. Another one of those..."up to the community" things I suppose...
My Goodness you move fast... and we greatly appreciate it
Seems to be the general consensus. Shall we call them Sonicaverion? :p
 
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