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A lot has happened since the last dev log - though not all of it was development-related
At the start of the week, my uncle passed away unexpectedly (53 years old). He wasn’t sick or anything - he just went to bed and never woke up. It’s been tough, and my mood hasn’t been great, but I’ve been trying to stay occupied with development. Tomorrow is the funeral
On top of that, I’ve been dealing with a brutal toothache for the past three days. It’s worst at night, which hasn’t exactly helped my sleep. My next doctor’s appointment isn’t for another two weeks, but I’m hoping it clears up on its own before then
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Now, onto development
Last weekend, I fully rendered the flashback scene, and the final count came in at 457 images - way more than the previous version (121). I’m really happy with how it turned out
PS: The image contains a blurred part because of Patreon's rules about public posts
Right now, I’m focused on finishing up the final scenes. I’ve already completed and rendered the scene with Olivia and Lily (check out some previews below). There’s a second part to that scene that I’m starting today, and I’m hoping to have it fully rendered by the weekend
In total, I still have about 13 scenes left to go - some big, some small - but overall, things are moving along well. I’ve also been juggling post-work, coding, writing, and testing
As for the release, I’m still aiming for this month, but with some big games coming out (like BaDIK), I might push it to next month. I try to avoid release around major releases since it’s just not worth it. We’ll see how things go
It’s still a little early to say for sure, but the final render count for Chapter 2 should land somewhere between 2,500 and 2,600 - nearly triple the old Chapter 2 (881). That number feels crazy to me, but I’m excited about how much the project has grown
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//Dream