- Nov 13, 2020
- 608
- 233
anyone know the File edit to increase the amount of NPCs being spawn on the Field? I feel like there is to little being spawn
Actually for Skyrim I used the old Nexus Mod Manager lol. I thought on switching to Vortex since is basically NMM 2.0 but that would require me to basically reinstall things all over again and for that I'll rather do it on SE instead. Never used Mod Organizer so no idea how to operate on that D:That would be real sweet, having a person who's modded a particular game before as mentor or guide is something I didn't have with Fallout, so it took me months to get a working setup going. I really may try my hand at Skyrim soon if I have that kinda support. So I may come back at you when I really go for it. Thanks.
And I don't really care if LE or AE/SE, I need to start somewhere, right? Once I get the hang of it again, I may switch, see what the differences really are. But before that, but I need to completely re-learn XEdit/Gamebryo modding after an almost 3-year long hiatus.
But come to think of it, what mod manager you use? Please say MO2, not Vortex...I'm MO2 for life, Vortex's mod sorting mechanic is like this big, strange tentacle monster that messes with my load order at every step.
And for now, BotN still has me captivated anyway. Still trying to breed Pride's uber-demonette, and some tiny bees & giant ork ladies for my own pleasureAnd I actually got a working, complete version of Subverse still to check out, took only 6 hours to download with my snail internet connection
. Only played an hour and a half or so yesterday, seems pretty cool, just not sure if it's worth the almost 70gig it takes up on my drive - especially compared to a working, kinked-out & hoochyfied Skyrim setup
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Thank you and others that replied.v0.756.1
Added: New Bovaur variant: Mare
Added: New hybrid: Unicorn
It seems that this is what you are looking for + this is the latest build in which a new race was added (you lose almost nothing).
BOTN_Testing_07561A_Windows_x64_DX11.zip
BOTN v0.756.1 Saves.zip
Let's take this debate off of BotN thread, iz about a different game. DMed you earlier.Actually for Skyrim I used the old Nexus Mod Manager lol.
breedersofthenephelym.miraheze.org/wiki/Celestewhich character was celeste?
Oh you talk about the other NPC at the town?from what ive seen it only changes the wild ones
You do know that any such mod would probably have to be updated with every new build to stay functional, given how the dev even flags save files from older versions to not function on new ones, right?this game has a lot of potential, but only if the dev allow to create mods.
Just go to settings > fetish > futanari > pick only futai wish the settings let you change every npc to futa
wait i still dont understand how to use cheat is anyone can help me
You need a key for and then insert the code , then intro, in case you havent configure or you ignore what key is, go to settings and pick keyblindings, other way without insert codes is with a ``?´´ icon, but still you need set a key for use the cheatsHow do you use cheats in the newest build?
that will be deleted prob when dev or admins notice it, i had her added time ago and was deleted from database and then i got a message withbreedersofthenephelym.miraheze.org/wiki/Celeste
thanks for telling me and one more thing what keystone and where to get itYou need a key for and then insert the code , then intro, in case you havent configure or you ignore what key is, go to settings and pick keyblindings, other way without insert codes is with a ``?´´ icon, but still you need set a key for use the cheats
You must be registered to see the linkswithout typing commands: Click the icon > ? located at the bottom left.
You must be registered to see the links: Settings > Key Bindings > Console then click and pick the key you want.
Enable Console: Settings > Key Bindings > Console then click and pick the key you want.
In case you have more doubts check this i explain and i added all the cheats that are currently working
https://thef95zone.info/threads/breeders-of-the-nephelym-v0-761-6-derelicthelmsman.2483/post-15558593