HTML Cock Roulette [v0.4.1] [aereton]

3.90 star(s) 7 Votes

GAY TAG: keep it or yeet it?

  • Keep

    Votes: 527 61.5%
  • Yeet

    Votes: 330 38.5%

  • Total voters
    857
  • Poll closed .

Rat-attack

Active Member
Aug 18, 2020
778
824
Dev is still active on here since their still logging in it seems:

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Don't know when they last updated their signature but I would say that's probably the way to see if they've dev progress on the update and if it's been abandoned. Although I too would have thought that 0.5 would have been released by now unless something has occurred to result in problems.
 
  • Sad
Reactions: hyperboy14

Rat-attack

Active Member
Aug 18, 2020
778
824
hyperboy14 sadly it can only be continued via someone starting from scratch as this hasn't been shared of it's source code nor is it open source. Which is also the case for most abandoned games (HTML most commonly although you can attempt to continue those through having just the HTML files you download usually)
 
  • Sad
Reactions: hyperboy14

BobCarter

Well-Known Member
Jan 28, 2018
1,032
810
hyperboy14 sadly it can only be continued via someone starting from scratch as this hasn't been shared of it's source code nor is it open source. Which is also the case for most abandoned games (HTML most commonly although you can attempt to continue those through having just the HTML files you download usually)
It's HTML it's not encrypted or anything, you can see the code plainly, you don't even need to decompile it.
 
  • Like
Reactions: profkat

Rat-attack

Active Member
Aug 18, 2020
778
824
BobCarter Not everyone uses the same program to make the HTML files however like Apocalyptic World, most people use Twine as far as I know but that HTML game doesn't so it can be open source I believe/understand from my talks with the main Dev to see about implementing changes I had made.

As a result I don't 100% believe that everything you do in an different program won't result in problems or limitations later on down the line since an function/tool may not exist in the currently used program to edit the HTML.
 

hyperboy14

Member
Sep 15, 2020
110
97
hyperboy14 sadly it can only be continued via someone starting from scratch as this hasn't been shared of it's source code nor is it open source. Which is also the case for most abandoned games (HTML most commonly although you can attempt to continue those through having just the HTML files you download usually)

Thank you for the info.
 
  • Like
Reactions: Rat-attack

BobCarter

Well-Known Member
Jan 28, 2018
1,032
810
BobCarter Not everyone uses the same program to make the HTML files however like Apocalyptic World, most people use Twine as far as I know but that HTML game doesn't so it can be open source I believe/understand from my talks with the main Dev to see about implementing changes I had made.

As a result I don't 100% believe that everything you do in an different program won't result in problems or limitations later on down the line since an function/tool may not exist in the currently used program to edit the HTML.
I actually just looked at the code, while I was right that all of the variables and lines of code are clean and visible, I was wrong by assuming this was HTML, it isn't. This whole game is written into Java Script with a view port from an HTML file, not Sugar Cube or the like.

This said none of the JS or CSV's seem to be hashed, encrypted, or complied in any way as to make them inaccessible. You have full access to the raw files and code from the get go, however the skills to actually do things for this engine are less viable and less common as JS is obsolescent media at this point. (Not literally)
 
  • Hey there
Reactions: Rat-attack

Feyschek

Well-Known Member
Jun 12, 2021
1,717
1,135
This said none of the JS or CSV's seem to be hashed, encrypted, or complied in any way as to make them inaccessible. You have full access to the raw files and code from the get go, however the skills to actually do things for this engine are less viable and less common as JS is obsolescent media at this point. (Not literally)
:ROFLMAO: After such a statement, my brain shuts down from the dumb reality.
If JS is outdated, then it's time for someone to be treated.
 

aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
628
1,144
1731963477460841.gif

Life always finds a way - uhh, to get in your way I guess. Which is a shame, since I'm refactoring and fleshing out most systems, taking significant time already even without any distractions.

That said, you can look forward to these features next:
  • Standalone desktop application (Win/Linux/Mac) (no worries though, HTML package will still be provided)
  • Full mod support (due to technical limitations, only available on standalone)
  • Fresh, more performant UI
  • Revised game logic, unlocking mechanisms, asset loading
  • JOI game mode (a more curated experience, still features some randomness but will guide you from start to finish)
Additionally, I'm trying to split game mode logic from the overarching game view into "modules", so that hopefully, people will be able to add new game modes via the modding system. Can't promise it'll work as I'm still trying to find the best way to go about this.

I'm also trying to document as much as possible as I'm going through the code refactoring, not just for modding purposes, but also to eventually release the source code once I hit 1.0, in case anyone wants to fork to do something else with it or just steal some code.


No ETAs yet but please know that I want to hit 1.0 as soon as reasonably possible. Don't mean to just rush through but I want to give some attention to all the countless other ideas I keep getting. Thanks for listening to my TED talk :HideThePain:
 

arcagamer

Newbie
Jul 4, 2021
18
4
If you wanna cheat, you can add ?debug at the end in the address line (.../index.html?debug), this will enable a debug monitor while a game is played, scroll down to the bottom to find buttons which will add some currency.
sadly it seems like when I serve the website using `python -m http.server` to acess it from my phone running on my pc, I can't send ?debug, when I try it fails, I tried the ip:port?debug and fails
 

arcagamer

Newbie
Jul 4, 2021
18
4
sadly it seems like when I serve the website using `python -m http.server` to acess it from my phone running on my pc, I can't send ?debug, when I try it fails, I tried the ip:port?debug and fails
Wait, I think I found the issue, it should be: `ip:port/?debug` to work
 
  • Thinking Face
Reactions: aereton

aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
628
1,144
sadly it seems like when I serve the website using `python -m http.server` to acess it from my phone running on my pc, I can't send ?debug, when I try it fails, I tried the ip:port?debug and fails
Wait, I think I found the issue, it should be: `ip:port/?debug` to work
Stupid me and how weirdly I set up the routing, I guess.

I'm looking into other ways to start in debug mode due to standalone client (and mobile app eventually down the line) anyway.
 

arcagamer

Newbie
Jul 4, 2021
18
4
Stupid me and how weirdly I set up the routing, I guess.

I'm looking into other ways to start in debug mode due to standalone client (and mobile app eventually down the line) anyway.
no, I think it was my fault, it seems like when accessing something remotely, you need to add a backslash first
 

Rat-attack

Active Member
Aug 18, 2020
778
824
<SNIP SNIP SNIP>
  • Full mod support (due to technical limitations, only available on standalone)
Additionally, I'm trying to split game mode logic from the overarching game view into "modules", so that hopefully, people will be able to add new game modes via the modding system. Can't promise it'll work as I'm still trying to find the best way to go about this.

I'm also trying to document as much as possible as I'm going through the code refactoring, not just for modding purposes, but also to eventually release the source code once I hit 1.0, in case anyone wants to fork to do something else with it or just steal some code.

<SNIP SNIP SNIP>
AYO modding support and the game having it's source code released after completion!! If you can pull it off then would be quite an consumer friendly Dev move you've done. :geek:(y)
 

aereton

Digital Hedonist Games
Game Developer
Mar 9, 2018
628
1,144
AYO modding support and the game having it's source code released after completion!! If you can pull it off then would be quite an consumer friendly Dev move you've done. :geek:(y)
Not trying to claim I'll be perfect (hence the long silence) but I do try to give back to the community in some way. Maybe it's because I'm basically a boomer in internet years :HideThePain: and I learned coding back in the Quake/HL1 modding days.

I would love to live off of doing this fulltime if it were possible, but especially the western adult game scene already has enough patreon milkers. I absolutely despise the Adobe-fication of the indie scene.
 
  • Heart
Reactions: Rat-attack

arcagamer

Newbie
Jul 4, 2021
18
4
AYO modding support and the game having it's source code released after completion!! If you can pull it off then would be quite an consumer friendly Dev move you've done. :geek:(y)
I modded by replacing a few videos with a few mp4 ones and renaming the mp4 for the webm (yeah thats bad, but I refuse to re-encode all my videos just because author went from mp4 to webm from 0.3 to 0.4 LOL), sadly the code is minified making almost impossible for me to really mod it as its unreadable
 

arcagamer

Newbie
Jul 4, 2021
18
4
Not trying to claim I'll be perfect (hence the long silence) but I do try to give back to the community in some way. Maybe it's because I'm basically a boomer in internet years :HideThePain: and I learned coding back in the Quake/HL1 modding days.

I would love to live off of doing this fulltime if it were possible, but especially the western adult game scene already has enough patreon milkers. I absolutely despise the Adobe-fication of the indie scene.
if the code was not minified, I would have already made a expanded version by now using a few uncensored LLM for help haha
 
3.90 star(s) 7 Votes