- Jan 28, 2018
- 1,034
- 810
More or less, some time soon it'll get the abandoned tag.Sorry to ask m8, but is this project dead?
More or less, some time soon it'll get the abandoned tag.Sorry to ask m8, but is this project dead?
It's HTML it's not encrypted or anything, you can see the code plainly, you don't even need to decompile it.hyperboy14 sadly it can only be continued via someone starting from scratch as this hasn't been shared of it's source code nor is it open source. Which is also the case for most abandoned games (HTML most commonly although you can attempt to continue those through having just the HTML files you download usually)
hyperboy14 sadly it can only be continued via someone starting from scratch as this hasn't been shared of it's source code nor is it open source. Which is also the case for most abandoned games (HTML most commonly although you can attempt to continue those through having just the HTML files you download usually)
I actually just looked at the code, while I was right that all of the variables and lines of code are clean and visible, I was wrong by assuming this was HTML, it isn't. This whole game is written into Java Script with a view port from an HTML file, not Sugar Cube or the like.BobCarter Not everyone uses the same program to make the HTML files however like Apocalyptic World, most people use Twine as far as I know but that HTML game doesn't so it can be open source I believe/understand from my talks with the main Dev to see about implementing changes I had made.
As a result I don't 100% believe that everything you do in an different program won't result in problems or limitations later on down the line since an function/tool may not exist in the currently used program to edit the HTML.
This said none of the JS or CSV's seem to be hashed, encrypted, or complied in any way as to make them inaccessible. You have full access to the raw files and code from the get go, however the skills to actually do things for this engine are less viable and less common as JS is obsolescent media at this point. (Not literally)
sadly it seems like when I serve the website using `python -m http.server` to acess it from my phone running on my pc, I can't send ?debug, when I try it fails, I tried the ipIf you wanna cheat, you can add?debug
at the end in the address line (.../index.html?debug
), this will enable a debug monitor while a game is played, scroll down to the bottom to find buttons which will add some currency.
Wait, I think I found the issue, it should be: `ipsadly it seems like when I serve the website using `python -m http.server` to acess it from my phone running on my pc, I can't send ?debug, when I try it fails, I tried the iport?debug and fails
sadly it seems like when I serve the website using `python -m http.server` to acess it from my phone running on my pc, I can't send ?debug, when I try it fails, I tried the iport?debug and fails
Stupid me and how weirdly I set up the routing, I guess.Wait, I think I found the issue, it should be: `iport/?debug` to work
no, I think it was my fault, it seems like when accessing something remotely, you need to add a backslash firstStupid me and how weirdly I set up the routing, I guess.
I'm looking into other ways to start in debug mode due to standalone client (and mobile app eventually down the line) anyway.
AYO modding support and the game having it's source code released after completion!! If you can pull it off then would be quite an consumer friendly Dev move you've done.<SNIP SNIP SNIP>
Additionally, I'm trying to split game mode logic from the overarching game view into "modules", so that hopefully, people will be able to add new game modes via the modding system. Can't promise it'll work as I'm still trying to find the best way to go about this.
- Full mod support (due to technical limitations, only available on standalone)
I'm also trying to document as much as possible as I'm going through the code refactoring, not just for modding purposes, but also to eventually release the source code once I hit 1.0, in case anyone wants to fork to do something else with it or just steal some code.
<SNIP SNIP SNIP>
Not trying to claim I'll be perfect (hence the long silence) but I do try to give back to the community in some way. Maybe it's because I'm basically a boomer in internet yearsAYO modding support and the game having it's source code released after completion!! If you can pull it off then would be quite an consumer friendly Dev move you've done.![]()
I modded by replacing a few videos with a few mp4 ones and renaming the mp4 for the webm (yeah thats bad, but I refuse to re-encode all my videos just because author went from mp4 to webm from 0.3 to 0.4 LOL), sadly the code is minified making almost impossible for me to really mod it as its unreadableAYO modding support and the game having it's source code released after completion!! If you can pull it off then would be quite an consumer friendly Dev move you've done.![]()
if the code was not minified, I would have already made a expanded version by now using a few uncensored LLM for help hahaNot trying to claim I'll be perfect (hence the long silence) but I do try to give back to the community in some way. Maybe it's because I'm basically a boomer in internet yearsand I learned coding back in the Quake/HL1 modding days.
I would love to live off of doing this fulltime if it were possible, but especially the western adult game scene already has enough patreon milkers. I absolutely despise the Adobe-fication of the indie scene.