So you're going to go to his house and make him work on it at gun point or what? The money is the incentive we have to try to make him work on it, saying he has to work on it without pay is called slavery. If you want to encourage more effort try to make the pay a worthwhile wage. Refusing to pay and then crying when no workers show up to your factory is the most hilarious stupidity.
Your analogy sucks. Don't do those anymore. Moving on.
I haven't played a version of this dime-a-dozen game since the very first appearance on this site. I don't actually give a shit about how the dev acquired their media. That was never the point of my question to the dev. I have never once knocked another person's hustle, but I do call out bullshit when I see it.
I have zero respect for this. To assume that I'm the type of person that doesn't believe others should benefit from hard work is nonsense and lazy thinking. Did you ever see me in the "Ravager" thread talking about that team protecting their game? Nope. Why? Because that's a project made entirely from scratch by a group of people that pay to have content exclusively made for their game. They pay their artists and their voice actors.
What's actually happening in this case is a dev benefiting from the hard work of others, not compensating them and then crying foul when they feel they're not being compensated enough for benefiting from the hard work of others.
Let's break down the dev's bullet points and then you can go crawl back under the desk, sweetheart.
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"Later, I switched to a hybrid model of an online version paired with a privately distributed offline version, which has taken a toll on the progress of game development."
Here we have the pirate dev blaming piracy for the delay in development of this game. You know what would make development of this game faster? Not starting an entirely different game. Personal responsibility goes a long way. In fact, if I remember correctly the excuse for the lack of development of this game was immediately said, BY THE DEV, to be the fact that this game was essentially a prototype for the second one.
"Due to the current leak of this version, I will need to implement a better security mechanism and have decided to publish the game online only until the issue is resolved."
Again, this game's development was already delayed by the development of the dev's second game. This is an excuse and a common milking tactic. It's meant to wring out tears and dollars from idiots. Or do you believe that it's okay for the dev to paywall stolent content while trying to morally browbeat people who, in turn, steal their content? Is that the hill you're going to die on? The dev would be in much more financial distress if they, legally, acted in the same way they pretend to expect players of their game to act.
Also, understand that making the game accessible solely through an online version makes it easier for the dev to take the money and run whenever their feelings are hurt enough. It also makes it much less secure for the end-user. Wait until the excuse that they couldn't pay server fees to keep the game going comes up.
"I include information intended only for the designated recipient, and each build is unique to its intended user."
Milking tactic.
"Leaks delay development progress, as I must spend more time protecting the game rather than developing it."
Redundant garbage. Already addressed.
"It adversely affects the quality of development."
Cookie cutter coding isn't difficult development. The hard work on this game and the other is already done by the porn studios and actors. The only thing adversely affecting quality is milking two games at once.
"Future development may be abandoned. Even though you might receive one or two versions in advance, the leaks can demotivate us to the point of potentially abandoning the project."
No one actually cares. No one that's not a gullible fool at any rate. This isn't some type of revolutionary game that won't be replaced. This is an empty threat. Milking tactic.
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You may resume slurping, princess.