I initially did think the Aversion Undead is a bit too powerful in this niche scenario, although after thinking about it some more: It does require a heavyweight item to work as an cost and until I started using the undead for that purpose, I would use one of the previous loop's forsaken before I spared/sacrificed them to offset Splendor's shenanigans. The undead just allowed me to repeat the usage more efficiently. Raid training is the only one I'd ever repeat in a single loop, which is easy enough to use a throwaway for.
So I'm undecided if it's too powerful or just a better option for a specific niche.
Speaking of Aversion Undead and another niche that needs a heavyweight item: My hope was that I'd also get Velvet Key and be able to sacrifice an Aversion Undead onto Victory in order to give her a better defiler (either Tempt or Orgy, I hadn't decided), alongside a lower Disgrace, but I hadn't yet had the option to pick the precursor item let alone Velvet Key itself.
Yeah, it's certainly fun to throw each of the various bosses against each other for their interactions. I personally like Splendor's most, but the others are still good. In any case, I've probably said it before but all the little tidbits about future plans for routes/fights/etc are very much something I'm looking forward to.
Undead Forsaken are definitely meant to be the "utility" specialists. Animalistic and (later) Devil ones are stronger "by default," but if you can get an Undead that synergizes with your items, it's meant to be a worthwhile investment. The question always comes down to opportunity cost - each extra Forsaken makes it a bit trickier to manage your team's Motivation, and Forsaken sitting on your bench aren't helping you at all.
question, distortion-base ee genaration(for ex. 30 ee after rampancy) don't go into formula for breaking despair? i think maybe i trigger rampancy on day 20 and break just zero all trauma, so even if screen tell me 30 ee, but actual ee generation was 0 or 1
because now when i trying recreat with cheat menu i can't do the same outcome, sadly cleaned save from screenshot
Yes, the one-time EE from break scenes and such are not meant to count toward the Despair requirement. I realize that the wording is a bit ambiguous, but I'm not sure how to concisely improve it.
I wish there was a setting to make generated heroines have no vulnerabilities broken when created. You can go in and restore them manually, yeah, but that's tiresome.
It wouldn't be impossible to add a game setting to do that, but it seems like a better solution is to provide alternative flavor toggles (like the one which "makes all Chosen virgins" by changing the flavor for Morality Break). Unless the gameplay for pre-broken Chosen is itself what you don't like?
is there a discord for this game?
i can't figure out how to reliably get my animal chosen to Surrender to Instinct (especially a higher level one) EVEN after reading the code. pretty frustrating stuff. it would be really nice if the game told us what each chosen was planning to do this turn at least. it can easily chalk it up to Psychic Reading.
There's an unofficial Discord listed in the resources.txt file. I'm sometimes there.
Suggestion: could the text colour in the training results screen be different for when the fighting style changes?
I tried changing the color, so let me know if it helps.
Here's mine, if you'd like. Thought it would be an easy way to fulfill the condition by doing the T3 broken core/unbroken minor thing, didn't seem to work. To reproduce, load the day 20 save, go fight Vassal with built commander, click pummel->caress->grind->humiliate, then capture Spice when she arrives, then do w/e until fight ends. The break scene gives about 67 energy, the requirement is 40. Gives me the same message on Vassal at day 21, -1 day left.
Oh, it looks like this is a case where a bug made the misunderstanding worse. The break scene's energy isn't supposed to contribute to the Despair requirement. I did find what was causing the "-1 day" message to display, so at least that should be fixed in the next version.
I wont claim to be a UI designer, and I personally would be 100% okay with it just being a debug wall of text that lists everything individually, but I would think, as a toggleable option, something like sorting the bonuses/maluses by categories:
Code:
PAIN ['''' ] ( 0 + 46 = 46) only a hurting a little
(46 BASE + 0 ANGST) * (1 ITEMS) * (1 FORSAKEN) / (1 LOOP) / (1 SPECIES) / (1 ALLIES)
would already be significantly better than nothing. The player should be able to find what is contributing to the ITEMS, SPECIES and ALLIES portion, the LOOP portion should be self explanatory, but this would more clearly show the effects of using different forsaken and forsaken actions and what is the base damage beyond a few ----|-- on the character page.
I see what you mean here, thanks for the illustration. I think I'll do something like this, and then have a separate place where you can see in detail what's contributing to each modifier.
Maybe have fleeing Chosen provide a (possibly compounding per level or per turns fled) damage bonus or a temporary base damage increase against non fleeing Chosens, which scales off of achievement level, while still having it weaker than a full orgy (it will naturally be anyways since its a 3-damage type defiler+)? I think having downsides to Aversion itself is fine, just that having downsides to the achievement is probably not as fine, and this maintains the need to trigger the Orgy at the right moment as a consideration for gameplay while making it not entirely negative to have triggered Aversion.
Giving each Distortion its own drawback its definitely fine, but Aversion's drawback is meant to be the lack of energy generated after the battle. I'm going to play more with this and hopefully include a slight rework in the coming update.
not sure whether it's just me, but playing against angels just feels annoying with all their adaptations. not fun or challenging. just annoying.
You aren't the only person to feel this way. I'm reworking Ego Murder and Twisted Reward in the coming release, so hopefully it'll feel better to play.
You need at least some forsaken to deal with devil choosen.
I did consider a despair-distort-everyone run, which would limit me to a few bosses who can be deployed while despair distorted, but I think I'll wait until the game is closer to done before doing that.
I'm considering single-distortion runsin general for when the game is closer to done, where everyone gets the same distortion. Some distortions are obviously easier than others.
Devil Chosen can be defeated without T3 breaks by using Distortions (except for Megalomania), but Judgment explicitly requires you to get a T3 Break against her in order to win the loop, so I think that's as far as you can get.
Not sure if it was a one off or an actual bug, and either way its been ages since I last downloaded a version of the game, but apparently touching the hips button while customizing my chosen's outfit borked the game so completely I had to redownload it.
Absolutely NO clue if this is just a case of my luck acting up, or if its something that needs looking into
If this ever happens again, send the save to me and I'll take a look at it.
I'm having an issue where all saves and exports are refusing to generate, option settings aren't being saved between play sessions (closing then re-opening the program) and the portraits setting in particular doesn't even save after leaving the options menu, reverting to default (Off) immediately when I return to the main menu then open the options menu again.
I'm on the latest version (R62), updated to the latest Java Runtime (8) and Java Development Kit (23), I've tried the JAR and the EXE, both have this issue and I can't even load/use someone elses saves.sav to jumpstart it.
If anyone has a method to fix this issue it'd be appriecated or if someone knows where default settings are saved, like one of the Class files in the JAR or something, so I can just brute force edit - if nothing else the Portraits Option - there and not worry about it going forward. I'm having no issues but the saving files/settings issue, the game itself plays perfectly normal and as intended otherwise.
When the game is unable to read images from the portrait folder, it automatically toggles the portraits option off. So, even if you were to force the game to run with the portrait option on, there's some setting on your computer which would still prevent the portraits from actually working.