If you need to light torches in the basement, then this is animal fat you need,How to make torch? Also what bandit do? I met them on dessert
who knows ^^Can you interact with the ranch monsters after watching Herta take care of them?
No, I'm legitimately asking because my axe broke and I'm softlocked from sleeping since i cant get coal or firewood anymore so I can't check lmaowho knows ^^
because of some things I can't answer openly, in the current version probably notNo, I'm legitimately asking because my axe broke and I'm softlocked from sleeping since i cant get coal or firewood anymore so I can't check lmao
Wheres the link brothaNewest Notes:
Game Version 0.210 Released!
The wait is over! The new version of the game is now live!
This update includes four new quests, further expanding the War Claw storyline and adding new slave training content.
Save files from version 0.193 are compatible, but we recommend starting a new save to fully experience the updates. Otherwise, some completed quests might display incorrectly (e.g., the Widow's dialogue at the Beast Ranch may become abnormal, and the Goblin Slayer may be misplaced from the main storyline).
This update does not include new content for the Red-Haired Guard. We are still rewriting her storyline, and her H-scenes will be released in the next update alongside the major Boneless Child content.
Additionally, we aim to add supporter names and a gallery review system in the next version... Stay tuned!
System
NPC
- Revised quest flagging and condition-checking mechanisms.
- Adjusted pathfinding logic for enclosed systems (e.g., restroom doors, cages).
- Fixed combat pre-motion detection.
- Fixed NPC face-targeting code.
- Improved door-locking mechanics; locks will no longer rely solely on keys.
- Implemented a fail-safe mechanism for Lua condition checks.
- Enhanced NPC idle animation system (for scene H-model displays).
- Fixed Boneless Child dialogue display (changed IsCrazy to Field).
- Improved NPC interaction code (now managed at a higher level to focus the camera properly in multi-character dialogues).
- Added a multi-character dialogue detection mechanism, ensuring the protagonist faces the speaker.
- Dirty Fixes: Adjusted attack speed.
- Dirty Fixes: Reduced training whip damage to zero.
- Introduced an NPC panic system.
- Added a development data reporting system.
Regions
- Added the Goblin Apprentice.
- Implemented Goblin Face-Blind Guard pass-through settings.
- Added the Goblin Messenger, who can teleport the player back to the village if carrying the chieftain’s quest.
- Introduced the Perverted Brothers.
- Added the Goblin Slave Master.
- Introduced a Frail Slave.
Quests
- Fixed terrain issues in certain areas.
- Added a Goblin excavation site.
- Opened three Goblin imprisonment rooms.
- Added two War Claw quests.
- Introduced a new slave training quest (unfinished, with a planned release route update).
- Added an exploration quest: "The Perverted Brothers."
no link, bro is teasing us lmaoNewest Notes:
Game Version 0.210 Released!
The wait is over! The new version of the game is now live!
This update includes four new quests, further expanding the War Claw storyline and adding new slave training content.
Save files from version 0.193 are compatible, but we recommend starting a new save to fully experience the updates. Otherwise, some completed quests might display incorrectly (e.g., the Widow's dialogue at the Beast Ranch may become abnormal, and the Goblin Slayer may be misplaced from the main storyline).
This update does not include new content for the Red-Haired Guard. We are still rewriting her storyline, and her H-scenes will be released in the next update alongside the major Boneless Child content.
Additionally, we aim to add supporter names and a gallery review system in the next version... Stay tuned!
System
NPC
- Revised quest flagging and condition-checking mechanisms.
- Adjusted pathfinding logic for enclosed systems (e.g., restroom doors, cages).
- Fixed combat pre-motion detection.
- Fixed NPC face-targeting code.
- Improved door-locking mechanics; locks will no longer rely solely on keys.
- Implemented a fail-safe mechanism for Lua condition checks.
- Enhanced NPC idle animation system (for scene H-model displays).
- Fixed Boneless Child dialogue display (changed IsCrazy to Field).
- Improved NPC interaction code (now managed at a higher level to focus the camera properly in multi-character dialogues).
- Added a multi-character dialogue detection mechanism, ensuring the protagonist faces the speaker.
- Dirty Fixes: Adjusted attack speed.
- Dirty Fixes: Reduced training whip damage to zero.
- Introduced an NPC panic system.
- Added a development data reporting system.
Regions
- Added the Goblin Apprentice.
- Implemented Goblin Face-Blind Guard pass-through settings.
- Added the Goblin Messenger, who can teleport the player back to the village if carrying the chieftain’s quest.
- Introduced the Perverted Brothers.
- Added the Goblin Slave Master.
- Introduced a Frail Slave.
Quests
- Fixed terrain issues in certain areas.
- Added a Goblin excavation site.
- Opened three Goblin imprisonment rooms.
- Added two War Claw quests.
- Introduced a new slave training quest (unfinished, with a planned release route update).
- Added an exploration quest: "The Perverted Brothers."
Since There has no gallery system in v0.193 yet, a completed save is really pointless.Can someone share their completed v0.193 save?