3D-Daz Daz3d Art - Show Us Your DazSkill

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vudurebel76

Member
May 11, 2024
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Hi guys! I'm an amateur at rendering, still learning how to do it, self-teaching, trying to get good enough to maybe start my own AVN after also learning how to code.
I need tips... my renders take a lot of time and still come out with what I call "dead pixels"... what's the best render settings for DAZ3D in order to get good quality without "dead pixels" and with the minimum amount of time spent on a single render???
This one took me 30 minutes to render... had to reduce the size to be able to post here... GGTT1WALLPAPER2-4Ksmall.png
 
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HogRocket

Engaged Member
Jun 8, 2020
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Wow ... what GPU do you have and how long did it take to render this ...
I've got an Nvidia 3080. Lots of renders used to take forever even so until I started using Night Hackers recommended settings which sped up most of my renders to a few minutes. Other test renders of this scene took quite a while, so for this final one I just set it to render and went to bed :LOL: :LOL: Not really sure how long it took.
 
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BlenderGuy

Well-Known Member
Nov 17, 2023
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Screenshot 2025-02-13 at 21.56.51.png

This is the viewport image.
It reminds me of a claustrophobic effect of old British horror films. I love this effect when something sinister is happening.

This is what I'm after but can't get because the camera lens will pull their noses out and deform their faces.

Does anyone know of a camera setting to replicate this, but without the usual face distortion?
 

HogRocket

Engaged Member
Jun 8, 2020
2,502
14,003
View attachment 4547999

This is the viewport image.
It reminds me of a claustrophobic effect of old British horror films. I love this effect when something sinister is happening.

This is what I'm after but can't get because the camera lens will pull their noses out and deform their faces.

Does anyone know of a camera setting to replicate this, but without the usual face distortion?
in photography, you would pull the camera way back and then zoom in until you get the same framing. It takes out the fisheye aspect of a wide angle lens. Most portraits are taken from fairly far away with a "long" (high magnification) lens to keep distortion down


focal length 15, "Z" distance parameter 62
Jill Closeup 01.jpg

focal length 15, "Z" distance parameter 453
Jill longshot 01.jpg
 
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BlenderGuy

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Nov 17, 2023
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in photography, you would pull the camera way back and then zoom in until you get the same framing. It takes out the fisheye aspect of a wide angle lens. Most portraits are taken from fairly far away with a "long" (high magnification) lens to keep distortion down


focal length 15, "Z" distance parameter 62
View attachment 4548013

focal length 15, "Z" distance parameter 453
View attachment 4548014
Yea, that's what I do.
I have the camera lined up with the distant dot you see in the line extending from the camera. Usually it would be about 30 feet or so away (when practical).

But what I wanted was what I always associate with Kubrick and Clockwork Orange.

Subtle lens distortion used to give a sense of claustrophobia. I've noticed you can mess with lenses, I might have a dabble.
 
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BlenderGuy

Well-Known Member
Nov 17, 2023
1,935
5,641
in photography, you would pull the camera way back and then zoom in until you get the same framing. It takes out the fisheye aspect of a wide angle lens. Most portraits are taken from fairly far away with a "long" (high magnification) lens to keep distortion down


focal length 15, "Z" distance parameter 62
View attachment 4548013

focal length 15, "Z" distance parameter 453
View attachment 4548014
It's only when you mess with lenses you realise how amazing the human eye is.
I wonder if the brain has a "lens distortion filter subroutine" lol.

Especially when it comes to replicating realistic POV on Daz.
 
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5.00 star(s) 13 Votes