Ren'Py - Deep Vault 69 [v0.5.3] [bohohon]

  1. 3.00 star(s)

    JackMiejov

    Review for Deep Vault 69 v0.3.0:

    This release just got worse. Traveling outside of the vault completely changed for the worse. The map of the inside of the vault requires scrolling now so it's more tedious. There are less renders for the scenes (lots of dialogue without renders changing). Skipping to the new content showed a bunch of really old content. I thought the game was getting better, it still seems the dev still has no real direction after almost 2 years. It's just not worth the frustration. I'm out until I see a [completed] tag.

    Review for Deep Vault 69 v0.2.15:

    Some things are kind of coming together. The combat, XP, skills, etc. have become much better, but there's still too much that's incomplete to make it enjoyable. The new pregnancy minigame is a complete mystery as to how it works (it appears to be random, so there's really no game to it). Lockpicking seems a bit off, too. There are still a lot of bugs and annoyances in the game mechanics. For example: Searching for locations in the wasteland frequently ends up with two locations in the exact same spot, so one of them becomes inaccessible because it can't be clicked. There's no way to tell which locations on the map have already been visited. After going to a location and opening a locked safe, the safe will be locked again but empty if the player leaves and returns. Save games are broken for every update, so the developer added an option to skip to the content of the current update. That's great... except you lose all of your skills and inventory, and skipping to the newest content is useless if you didn't play the very last update. The game is clearly improving, but it's almost comical how it's been a never-ending series of noob mistakes.

    Review for Deep Vault 69 v0.2.0a:

    It really looks like game isn't really being developed with a plan to have individual updates meaningfully progress the story or be enjoyable by themselves. Hopefully, it will be more coherent and satisfying to play when there's a lot more content in the game.


    Review for Deep Vault 69 v0.1.23a:

    Summary: The game isn't terrible, but as of now, there's not a ton of content and what's there isn't very polished and it's just not worth the time to start playing. Going by the changelog, this is the 5th "major" update/release, and now that I've played a couple of releases, I'd recommend players are probably better off waiting another 3 or 4 updates after v0.1.23a before even starting this game.

    Story: 3/5 - The game is set in the Fallout universe. So far, there's not much of a story, and it's hard to give it points for originality since it borrows from the Fallout story and adult games in the Fallout universe have already been done. The interactions between characters seem very adolescent-like. There's not much build-up to any of the lewd scenes so far, and that really takes away from the erotic nature. However, there are a few erotic bits that are pretty good.

    Writing: 1/5 - The English writing is terrible. I assume the problem is the translation, but it's bad. There are spelling, grammar, punctuation, and just poor word choices everywhere. Sometimes, I was scratching my head trying to figure out what it meant. I often found myself clicking through the text because it just wasn't enjoyable to read. I hope the Russian language option is better.

    Art/Renders: 3/5 - The art itself is 5/5, but there needs to be a lot more renders. There is sometimes lots of dialogue/narration to click through without the renders changing, especially during lewd scenes where the text narrates what is happening, but... nothing is happening on screen. It feels like renders were meant to be there but are missing. Also, the static backgrounds for every room and sprites for the characters feels cheap.

    Animations: 2/5 - Most of the animations are during the lewd scenes and the MC is shown as a floating/dismembered hand, tongue, or penis. I know there are other games like this, but come on, it's cheap.

    Gameplay: 3/5 - It's an average sandbox. It starts out 100% linear but quickly branches off when more quests are added. The sandbox navigation is inconsistent with some rooms having both a "back" button and a hotspot to click to exit the room. Some rooms have only a hotspot that says "back" when you hover over it, and some have only the hotspot. The morning/afternoon/evening/night time-slots seem broken or just superfluous most of the time. There's no generic "advance time" option, but in the MC's room, there are options to "wait until night" and "sleep until tomorrow", but the wait until night is there even when it's already night. The turn-based combat is kinda lame right now. Hopefully, it'll get better or involve some strategy later, but at least for now, there are only 2 fights (not counting the very first fight where the player always loses). On the plus side, the quest/hint system is well done. The only issue I had was a gap where Jenny's quest said nothing for a while. I don't remember what caused it to change, but I assume it should've said something like "continue with XXX quest."

    Content: 3/5 - For a game that's been out for 8 months, the amount of content is about average. As mentioned, the lewd content has too much writing and not enough visuals, and since the writing is poor, it ruins the experience.
  2. 2.00 star(s)

    Smellfire

    Art is lovely. Story has been thought up by a 10 year old with a hard on.

    Game mechanics are ok, but very repetative.

    Engrish translation is pretty bad and grammer is awful. Jars after awhile.

    Not much content and whats there is mainly just dick teasing, early days so kind of expected.

    Right now not worth the time to play, come back in 6 months where it might be interesting IF they get a decent translator or your a russain speaker.
  3. 5.00 star(s)

    destroyergd

    great start,
    absolutely loved the art!
    story doesn't seem to be something new... but it's just the beggining, and it has potential.
    The english is broken, but with a lot of effort, you can understand (I'd take out 1 star, but it's early in development, and I wanna see where it goes).
  4. 5.00 star(s)

    Topo_Gigio

    Deep Vault 69 by @bohohon is a personal favourite of mine. I'm rating current content as of version [0.1.14_a] which is available to Patrons.

    Story: 5/5 - I never played any Fallout game, so for me this was all a new setting and atmosphere. I admit I really liked it and got me hooked. The character personalities are rich and different to each other. There's great humour and conversations feel natural and I enjoyed the different quests and dialogues implemented. Rating the highest score.

    Art: 5/5 - The 2D artwork is simply excellent. All drawn by hand, the different characters have different attributes and physycal characteristics and are unique. I really like the use of the soft/pastel colours and tones over all the game graphics combined with the black outlines, it's all very attractive to my eyes and pleasing and fits the atmosphere very well. Great effort has been put not only on character sprites, but also on backgrounds, inventory, screens, combat cards and interface in general, it all looks really well done and customised. Rating the highest score.

    Gameplay: 4/5 - The gameplay is enjoyable taking in consideration the Ren'Py limitations and the game in such early days. The built-in hint system works well, and the way the inventory and combat is handled is very robust and consistent. It includes the useful features to start a new game from the last update, avoiding issues with previous saves' compatibility. However, it is still early days so there's still room for improvement, especially in terms of navigation (which will be improved in future versions), the implementation of a gallery system (which is also to be implemented), so rating 4 out of 5 here which will improve to 5/5 as new updates are released.

    H scenes: 5/5 - Rating also top tier because the artist/developer has focused on improving this aspect since the early v0.1.0 version, by implementing a much better Live 2D animation system on both H scenes and character sprites.

    Future potential: 5/5 - With a great story and atmosphere, interesting characters, solid gameplay and gorgeous graphics, the potential of this game is top class. Also the artist/developer is very engaged and active with the community, provides regular updates, etc, and that also helps keeping players engaged.

    Final rating: 24/25 - 5 stars
  5. 5.00 star(s)

    Blaspheme

    (v 0.10)
    Not much to do as now, but the art is great art, the characters are fun and original, the IU and map are very clear and intuitive and there even is some gameplay (combats with cards, depending on your equipped items). Everything looks promising!
  6. 4.00 star(s)

    libertypics

    It's got unique hand drawn art that's hot and it tossed in a WT in version one so I'm not guessing what to do if I get stuck.
    Would all new games give us that kind of image and quality of life tools in them.
    I'll give it a 4 for now, here's hoping it keeps getting better.
  7. 5.00 star(s)

    Jonathan0009

    This game has a lot of potential. There isn't much in the game as of now (just a few teaser scenes) but it's a demo, so that's to be expected. The art is beautiful and the game has really managed to capture the fallout atmosphere. I also really enjoyed the already huge variety of characters and their appearances. There's a few mistakes in the grammar and some of the words seem to be in (what i'm guessing is) Russian.


    Btw, the cockroach is unbeatable.
  8. 5.00 star(s)

    BaasB

    (v0.1 Initial Release)

    This game has the potential to have everything you ever wanted from a fallout porn parody.

    i will personally keep a very close eye on this game's development.

    Keep up the great work, Bohohon