wep

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One


As you can see on the picture, release date is April 29.
I wanted to release sooner but with the amount of content, it just can't be done. It's gonna be a tight schedule these 12 days, so I'll be brief, I have tons of work to do.

Next week public post about the new game mechanic.

A countdown timer has been added to the main page.

Episode 2 will be available for Scientist tier and above Patrons first on release day.
Public release will be later. (Probably at Episode 3 Patron release)
 

wep

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and two


Hey there! It's Monday, let's get right to it!
There will be a separate public post with the release date.

So let's start with the work of the people who help the project.

Most of the voice acting is done, I'll post samples this week. I think they are awesome! I managed to get Alexia to do the partial voice acting for all mature characters, including mom! She's done an awesome job!
You can find out more about here and her work on her !
Tracy's voice is not fully done yet but I'll post as soon as it is.

So the new game mechanic is ready. The coder is ironing out the bugs, making the small tweaks I requested. Now I can tell you all about it. There will be a public post about this next week with pictures, but for now only you guys get to know.

There will be an event on Day 4 (remember, we left off at Day 2 night) in which the main character is home alone. So why not use the time to do some exploration in the house?

The basis of this mechanic is a point-and-click style minigame. You will be able to go to various locations of the house and interact with items. There will be an objective to the exploration, but there are also going to be clues which you can use to get a clearer view of the story. Something like a simple detective game.

It adds more interactivity and more actual 'gameplay' rather than just reading through the story. (I know that can be tiring.)
In Episode 2 this mechanic will serve as an experiment (and of course some fun gameplay). I say this because I designed it with expandability in mind. If you like it (and I hope you will) then it will be seriously expanded in Episode 3.

So about my work now.

The scenes for the main build are completed and steady rendering is in progress. I'm working on the Dream Scenes now for the Mad Scientist tier Patrons. Not much left.
I did some amount of writing and actual coding for the game, but I can finally start working on that with full force. I've been taking tons of notes with my ideas on them so my mind is eagerly waiting to unleash everything, so the writing process is going to be a breeze (and a breeze of fresh air).
It was really tiring to work this much on the scenes with no change of work. I thought about switching it up, doing some images and some writing, but that's just not how I work. But hey, I made about 260 images afterall. Without the extras. And I'm note done yet.

So next week pictures about the exploration and voice sample of Tracy.
This week voice samples and preview image.

Next public post has release date. I'll also add a countdown timer to the main page. So that's it for now,

and as always, thank you to everyone for the support!

-Sin
 

jackkane

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aww I saw file was attached in my notice and thought episode 2 was up.:FeelsBadMan: thanks for the news though.
 

wewlad

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Gotta admit, i'm pretty fucking hype.

Seems ambitious as fuck. Voice acting is interesting and I just hope he maintains build up and doesn't rush to sex.

ANy idea how much content we can expect?
 

wep

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Gotta admit, i'm pretty fucking hype.

Seems ambitious as fuck. Voice acting is interesting and I just hope he maintains build up and doesn't rush to sex.

ANy idea how much content we can expect?
Not really, but at least we have two new characters (the sister and the friend's mother) and a mother's gym session.
Moreover he claims that is going to be longer than ep 1.
 

jande21

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Anybody able to post the preview he put up today?
 

wep

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The winner of the poll has been mom's meeting with the publisher.

There will be 2 variations of this, depending on the outfit choice in EP1.
It's going to be a big difference, I suggest trying both routes and go with the one you prefer!
You don't have permission to view the spoiler content. Log in or register now.
 

Adoringfan

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This guy is taking his time with an update, wonder if it will be monthly or quarterly like that home invasion/snow daze game.
 

JQuiche

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The update will be two days long and pretty much twice the size of the 2 first days guys, he said it days ago and I think he's pretty legit considering that he is the only dev on patreon that does previews/update every 2 days and answer his patreons and is actually a good guy.
 

wewlad

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The winner of the poll has been mom's meeting with the publisher.

There will be 2 variations of this, depending on the outfit choice in EP1.
It's going to be a big difference, I suggest trying both routes and go with the one you prefer!
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My absolute dick.

The mother is fucking perfect. THICC yet has a mature(ish) face.

Let's just hope he maintains build up and gives us a sizeable amount of content
 

Adoringfan

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Hope this doesn't turn out to be a trainwreck, the magic spell on a geocities website is different, I am hoping the sandwich is proof that this game has promise.
 

Yevaud6

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There's been some real quality games I've noticed lately, this among them just notice the game is $80 away from animation. Crossing my fingers that happens. Kind of unfortunate it jumps from $1 patron to $10, but it seems to be working for him. I have high hopes for this one.
 

jande21

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He just posted a voice sample for the mother, for the $15 patrons.
 

Yevaud6

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really hoping he hit's that $80 mark before next update so he won't have to backtrack through older content to add animations. With the quality of the game it's going to get there. I can't wait. 2nd favorite game on this site right now, and definitely agree with you there dust.
 

Bloo

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really hoping he hit's that $80 mark before next update so he won't have to backtrack through older content to add animations. With the quality of the game it's going to get there. I can't wait. 2nd favorite game on this site right now, and definitely agree with you there dust.
He's 1 dollar away from hitting the goal, i'm sure he'll hit it.
 

wep

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So McFly asked a great question on the Community page here on Patreon.
It has also came up in the past by OZ among others.
Currently, developing Episode 2 takes 7 out of 7 days of the week. Of course I take breaks sometimes, but there isn't a single day I'm not working on the project.

So what can I do to reduce workload so I won't die of either overworking myself, or my girlfriend killing me for not spending enough time with her?

First
About rendering and the new workstation. Well numbers are easily understandable, so I'll put it that way.

When I started, as I said, I saved up for a nice rig over the months, and as I use CUDA cores for rendering I'll use those as numbers for "rendering power". There are many other factors there, but let's keep it simple. I started with 2560.

When the workstation is finished, there will be 14,336 cores. That's a big jump in horsepower.

Second
Episode 2 is huge. I almost bit off more than I could chew. These things happen, as you guys get enthusiastic about a new episode and so do I, and I try to pack everything I can in it. And sometimes I overestimate what can be done. I don't have any stats yet, but I roughly estimate 2-2.5 times the content of EP1. I will still aim to release as much content as possible. Just within reasonable limits.

Third
There are a lot of new things. A new game mechanic. The partial voice acting. New characters, setting up new environemnts and a lot of behind the scenes stuff, like looking for a reliable coder, who can do it faster than I can, (so I can use that time to make images and write the story), gettin my idea across so he understands. Look/listen through 25 applications for voice acting, only to find I'm not satisfied with any of them. These take time. These take days.

BUT! These only have to be done once. Now I need something coded fast, I have a go-to guy. I need new voice lines, I have my VAs.

Fourth
As I write the script, from Episode to Episode, it becomes easier and faster as well, because I'm laying the foundation for everything in these first few hours of the story. When I wrote the script for Episode 2, I also set up a lot of things for EP3, EP4... even the Final Chapter. I can build upon those easily.

Fifth
Hiring help. This is a big one. Right now I'm doing everything on my own, aside from the game mechanic done by the coder and the voice acting. Even the game mechanic is just a framework. I have to put the pieces together.
But after EP2 is released, I'm getting help with some of the time consuming 'mundane' tasks. (Trust me, there are a lot of those)


And finally, a good developer works hard and does his job.
A great developer however, innovates. And of course, has a few cool tricks up his sleeve. Currently I'm pumping out the story progression as much as I can, to get to a point where the game can transition to what it is truly meant to be. More fun gameplay and story, and I can finally have time to go to the cinema with my lady :)

As the saying goes: All beginnings are difficult. But we are soon past that.
And I'm sure you already guessed but I aim to be a great developer and make a great game for all of you.

TL;DR: Yes. I plan to do monthly content.

This was just kind of a bonus post that wasn't in schedule, but I felt like I have to make.

Dev Update and news coming Monday.
I hope guys are having a great weekend!



And as always, thank you everyone who supports and comments and messages, it makes a big difference!

-Sin
 
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