Hmm after checking new enchant version do not think I like it much. First it does not work well with limited roster. 4 to 1 means you need to keep like 12 in your roster which already early game kinda almost overshadows. Ok shrines increase it but still it is a lot of breeding. Found ways to reduce breeding times but it still kinda limited to clicks. Between breeding to improve genes (random roullette between getting weaker gene, stronger gene and mutation), breeding to breed combination of genes, and for fusion it is a lot of clicks. Yeah probably you just need to breed good genes for your combat partners and fuse production monsters sufficing with just training from training grounds and equipment but it is a lot. Even if it is intended to go as game goes it is not really attached to anything so you encouraged to wait. In factorio quality modules worked because you could automate assembly dissassembly, and it was interesting puzzle between quality and productivity balancing to recover losses, plus you really could go to any level of insanity for getting maximum quality from just taking one step back, to literally building shadow factories which attempt to craft each part to rank 5 to increase chances to get legendary equipment. But all of it was automated with good blueprinting. Here well to get top gene can't breed till I get combination I want or upgrade. Can't breed till I get lvl quality I need. Effectively it is just tedium to increase amount of clicks necessary.
Not saying fusion makes them weaker.... hmm I guess intended, but still breeding like 256 monsters for each production chain feels a bit too much tier 1 is like 5 or 6 buildings and I can see it scaling to like 36 just for basic resources would be a lot of breeding and a lot of clicking. Also dunno what to think about that threat mechanic, especially since you can be attacked while traveling so you get actively punished for trying to carve actually already quite limited space for buildings you need at the beginning.
also 1.7 patch notes dunno what to think, maybe in far future it would be cool to have stronger encounters, and those bonuses but right now feels kinda not fun thing to experience. Feels like feature added I am worrying about something that might be problem later or might not be. Even though it is good to make venues open for this kinda coding it in at best time sink at worst hurts other development parts. Like dungeons, for now it is mostly clean them remove so they would stop spreading their influence onto my city. No need to level even more than 1 party because starting one is good maybe it is to a better, because breeding takes so much effort at this point.
Or somehow to tie down production with exploration instead of just time because now it feels like factory and production only intersects with combat with need to stop incursion and clean up more land. Maybe let outposts to be manned by some teams and they actively protect and you can see what they do in scripted combat. Should not take too much processing power. And make breeding less annoying. Kinda reason so many people kinda abused reduced breeding times in palworld, and there were no 5 tiers of genes most of those were rare but 1 level and could only disappear on breed so it did not took much to breed genes you like could take a while to transfer ones you like to species you like but again it was not that hard too.
Off course it might be not just my kind of game so my complaints and opinion does not matter so please do not take it too close to heart. I understand that my tastes might be not indicative of others and if you and other people enjoy as is this means it is just game not for me.