Crush has surfaced on Patreon - here is what he said.
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Hey guys, I'm very sorry for the long radio silence. I've been working non-stop on the game, but I needed some time to work and experiment alone on something important.
I know that “going dark” was really shitty and unprofessional, and you guys have every right to be pissed off with me. The truth is that sometimes – when things are creatively difficult, and I’m feeling like shit – I let the stress and doubt and haters get on top of me, and I feel like I need to just fuck off and fix everything before I can show my face again.
I knew it was the wrong thing to do even while I was doing it (which just added to my negative emotional spiral), but I did it anyway, because I didn’t have the mental bandwidth or emotional energy to be the crab you deserve. I'm sorry and ashamed for handling the stress so badly.
Progress report
I’ve been busy
finishing the entire Lifepath in the game engine. This was originally planned to be spread over four separate releases, but I realised that (A) it was taking too long to make and (B) it wasn’t turning out like I wanted.
The point of
Female Agent has always been to make the game I wanted to play: an RPG with a highly customisable heroine, who alternates between
kicking and
showing some ass to get through the main quest.
Starting a new game shouldn’t be the long, intricate grind it was becoming – the Lifepath
I want to play is a fun, highly interactive character creator, where I get to create and customise an
aristocratic English rose or an
all-American cheerleader with a unique backstory the game will reference later, stick her in MI6 or the CIA, then call her in for a meeting and tell her that she’s trading in her business suit and laptop for a thong and high heels to go undercover.
So I sealed myself away and did some absolutely
brutal redesign work (which will shortly go out to testers for feedback). So the next release will be the entire Lifepath, i.e. the next release will be the previously planned four releases, all rolled into one, and I think it’ll make the early game much more replayable and better paced.
Next steps
Now I have clarity and my idea for a redesigned Lifepath is now finished and working in the engine. I need to push that out to testers for feedback and improvement, and of course there will be new artwork required from lovely
Victoria. So my next step is going to be detailed comms with V and testers. We’ll aim to get the entire Lifepath to you as soon as possible.
Again I’m really, sincerely sorry for the radio silence. It was unprofessional of me and I’m going to make up for it with better comms and a better game for everybody.
❤