Sparks127

Newbie
Aug 23, 2019
72
241
Was gonna comment on how they say it's "inspired by" but in actuality is barely legally distinct from said inspiration. But it's made with ai, so it's practically just plagiarism from the get go. Garbage.
 

bertie.grao

New Member
Apr 20, 2019
1
4
So. I want to be supportive of the dev, he seems motivated, and a lot of games get abandoned because of lack of motivation.

BUT:
Combat needs quite some rebalancing. I don't really see what my progression is if I lose most of my members every dungeon and even the protag to some random event (like meeting another isekai'd hero). The stuff I get from crawling only gets me weapons and armor that I loose next time my minion dies, so why would I care? The brothel upgrades the members, but again, why would I waste resources if they die all the time?

Costs also need rebalancing. An HP potion can't cost 200 if I need a dozen in the average dungeon.

Some minimal info should be displayed for the enemies, like their numerical HP. I'd also like some info on what order the combatants have actions, since I don't know when my healer is up. It would even be better if I could choose which party member can perform an action in order to have better timing for attacks/heals etc.

The town is needlessly complicated, we shouldn't have to navigate 3-4 screens to get to the blacksmith or the potion brewer. Others have pointed pout that signs would help to see which shop is where.


On a positive note, while I 'm not super fond of AI, it gets the job done, so the dev shouldn't get turned off by those who don't like that aspect.
 

F_myname

Newbie
Jul 29, 2018
59
69
Female protag ever a possibility? And also the progression needs a little tweaking. But overall quite promising start. Love lewd games with actual gameplay even if they are completely copied over. Best of luck on development
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,501
14,841
So. I want to be supportive of the dev, he seems motivated, and a lot of games get abandoned because of lack of motivation.

BUT:
Combat needs quite some rebalancing. I don't really see what my progression is if I lose most of my members every dungeon and even the protag to some random event (like meeting another isekai'd hero). The stuff I get from crawling only gets me weapons and armor that I loose next time my minion dies, so why would I care? The brothel upgrades the members, but again, why would I waste resources if they die all the time?

Costs also need rebalancing. An HP potion can't cost 200 if I need a dozen in the average dungeon.

Some minimal info should be displayed for the enemies, like their numerical HP. I'd also like some info on what order the combatants have actions, since I don't know when my healer is up. It would even be better if I could choose which party member can perform an action in order to have better timing for attacks/heals etc.

The town is needlessly complicated, we shouldn't have to navigate 3-4 screens to get to the blacksmith or the potion brewer. Others have pointed pout that signs would help to see which shop is where.


On a positive note, while I 'm not super fond of AI, it gets the job done, so the dev shouldn't get turned off by those who don't like that aspect.
It's called roguelike.
 
May 7, 2018
166
389
Shoutout to Iratus for a DD experience but your the bad guy. Also DD has lewd mods but they have the girls piss themselves every time they get hit for some reason.

Interesting to see a game like this, very interested!
 

slick97

Active Member
Dec 2, 2021
682
1,782
This game has some rather "unique" backend code... For those who don't wish to grind levels (which results in minuscule upgrades) I've modified the "levels.rpy" file to set all stats for all characters at all levels to 999. You won't see these upgrades until after you finished the tutorial (you will always lose this fight). You can also modify the values inside the "levels.rpy" file and they will apply every time you enter town.

Additionally, I'm including a very simple script to enable the console (press "shift + O"). I'll include a non-exhaustive list of commands you can use.
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SyleraOshino

New Member
Apr 4, 2019
6
6
Well, I'm going to have to say, I agree entirely with the one reviewer thus far.... it's a fantastic concept, but sullied somewhat by a reliance upon AI.

The gameplay itself isn't hardcore.... it's poorly balanced.

I went into my second dungeon, party members at level 1, and got two other "Hero" party encounters in the first five tiles.

The balance of these fights was atrocious. The first one was "challenging," but really just required an all-target-one gimmick and spamming health potions and healing to try to grind out a battle where the enemies have buffs that are far better than any spell or ability your party possesses.... then comes the second fight.

It wasn't even close. All the other party members had attack and defense buffs, could hit multiple party members at once for more damage than my strongest attacks - each, not spread out, but more than I can dole out single-target to two to four members of my party each attack - the MP recovery is wildly inadequate for the basic attack for each party member, considering enemies very clearly have no such constraints, and can just spam all their best abilities over and over endlessly, and with their buffs, my best attacks were lucky to break into the back half of single digits, as they hit for 12-20 on every hit, often to multiple party members at a time.

Then, there's the H-content, and the way the game plays generally.... I get it, you want to pretend your dungeon crawler is hardcore, and when someone dies, they're totally super-ultra-hyper-mega dead.... and yet when my mage was reduced to zero, she was taken doggy style by a goblin and creampied, was kneeling in the midst of the party, then when we won, it was "Morrigane has died."

I feel like because the creator is relying so heavily on what others have done - human or AI - there are serious missed opportunities for dynamics involving sexual corruption, pregnancy mechanics(and how it could temporarily sideline a party member), and a number of other serious shortcomings that just make this game pretty, but not all that much fun.

Make customer character creation. Let the player choose male or female. Introduce pregnancy and corruption mechanics that need management. Make the village more than just a veneer over the top of a table menu. In a world where life is so utterly expendable, wouldn't people be popping out babies as fast as they can? According to what I can make of the lore thus far, that seems to be the method most use: resources run long, but people to slow the tide of darkness are coming up short. An orphanage with breeding and skill mechanics - to make future party members and special classes, for later recruitment, without a gold cost for recruitment, since they're technically "family," would make this game utterly unique, and it would shine like a diamond.

Just some food for thought, if the creator ever wanders this way.
 
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Zellgoddess

Member
May 11, 2017
357
317
SOOO, WTELH is up with people giving someone shit about using AI models, if you're going to give them criticism at least be constructive. I mean what would have been your reaction had they used all hand drawn stick figures, would you be happy then. not everyone is a talented artist, tools exist for a reason, AI is a tool so don't give people crap for using them. You all want to complain about it, that's your right to do so, however it's also people's right to give each of you some humble pie. Each of you post your own art here for them to use, then you can complain all you want if they don't use any of them without looking like entitled A Hats.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,255
1,789
so this is a take from the other game but with sex in it lol, the other thing is it feels like nothing but iron man fights lol
 

El Presidente

Member
Jun 11, 2018
302
1,441
SOOO, WTELH is up with people giving someone shit about using AI models, if you're going to give them criticism at least be constructive. I mean what would have been your reaction had they used all hand drawn stick figures, would you be happy then. not everyone is a talented artist, tools exist for a reason, AI is a tool so don't give people crap for using them. You all want to complain about it, that's your right to do so, however it's also people's right to give each of you some humble pie. Each of you post your own art here for them to use, then you can complain all you want if they don't use any of them without looking like entitled A Hats.
It's not really on AI (even if i think it should be a placeholder more than the final product) but the problem is the overall gameplay. There are other games that use stolen pictures or use AI that are good game, this one is doing the bare minimum with the concept.
 

TJ412

Member
Sep 24, 2018
254
309
Funny when even directed to rip off the distinctive art-style of Darkest Dungeon, you can just tell it's AI. Like, I get it, it can be a big time and money-saver if you're not an art person, and maybe it's in service of a fun, novel or interesting game concept - but I'm never going to be interested in finding out, when the primary appeal of an H-game is visual, and AI art is so unappealing.
 

TJ412

Member
Sep 24, 2018
254
309
SOOO, WTELH is up with people giving someone shit about using AI models, if you're going to give them criticism at least be constructive. I mean what would have been your reaction had they used all hand drawn stick figures, would you be happy then. not everyone is a talented artist, tools exist for a reason, AI is a tool so don't give people crap for using them. You all want to complain about it, that's your right to do so, however it's also people's right to give each of you some humble pie. Each of you post your own art here for them to use, then you can complain all you want if they don't use any of them without looking like entitled A Hats.
The constructive part is this: even a complete novice of an artist is capable of creating images more appealing than AI-generated slop. I think it's fine to use AI images as placeholders, and doing so might help proof the game concept out to recruit/hire an actual artist. Otherwise, that's all it feels like - placeholders. It could be the most mechanically interesting H-game in history as far as I'm concerned, but its primary appeal - the porn - is undercut by these boring, dime-a-dozen AI-generated images and characters. Cheap out on the art in a primarily visual medium, and you cheap out on the whole potential appeal of your game.
 
3.80 star(s) 4 Votes