Zane Carlson

Member
Sep 22, 2023
370
257
oh i see, so its just a matter of time when it actually gets released
tbh that one had a ""gallery"" and it was all automated so i hope that gets changed (and i also hope that ""gallery"" was a placeholder)
i remember an area where all (if not most) enemies was just standing there doing nothing, that's what im talking about
i stopped bothering eventually because i was just spoiling myself before the thing was even out
That was the mirror to the right of the starting area.
It probably is designed to just show off the scenes as you can't escape once ensnared by them.
As for the rest of the place; it's not exactly designed with gameplay in mind.
Just a style, setting and theme.
Idek who gets these scenes or who is working on it.
All I know is that Zell made the art and animation.
is there no next area other than forest? entrance is blocked by a wolf girl i think
Zell added the Dessert preview behind the stone alter that you open with the green orb that you get from Mashira.
Then there is that area between the Potato Race and Fenrirs hallway.
I'm fairly sure that one will be the Big Tree.
Someone got an Idea for functional software that could extract animations of the old shiro no yakata and the new FOBS ? I remember someone redoing a shiro no yakata animation but he/she deletes his mega folder with
"Nieldoe"
I've been limited to using DragonUnpacker for getting into (Zells) old Pixel Maker game data but have had no luck with his newer stuff...<.<

"Noble Kind"
I tested several software programs to ripper the data from the zell23 game, but unfortunately nothing worked, I then used the oldest trick in the world: take image by image (from the game) and redo them, pixel by pixel, on Aseprite: IT'S LONG.
But it's well worth the effort

"muunecat"
Hii, have you tried this ?

View attachment 4227376 View attachment 4227379
 

NamelessMonkey

New Member
Nov 19, 2022
2
1
Hi,
Do you know how I can install the March build? I downloaded the build on here but it says I miss some MSVCP100.dll and MSVCR120.dll files. I added these files in the folder, but the game would still not start. It said it was unable to start correctly.
 
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May 12, 2022
291
286
Hi,
Do you know how I can install the March build? I downloaded the build on here but it says I miss some MSVCP100.dll and MSVCR120.dll files. I added these files in the folder, but the game would still not start. It said it was unable to start correctly.
what are the MCVCR files?! apparently when I tried downloading your files on that link.. it required an older version of windows?
This is a C++ issue. Because GameMaker works using C++, if this is the first game you've played on the engine, you'll have to figure this out before you can play any other game on the same engine properly. I (re)posted a solution a little bit ago, just refer to this post.

Ah, the classic GameMaker C++ issue. Not to fret, we've discussed this issue before and I posted a fairly reliable solution that should work 90% of the time.

Though an important step to take before following the advice above is to find anything that looks like the stuff in the screenshot below. Any method of installing the C++ files will fall flat if you try to do so without deleting the ones you have already because the overlap will break things even more, or just cause the download to just not work overall.
View attachment 4719391
 
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Zane Carlson

Member
Sep 22, 2023
370
257
so wait how is the March version different from FOBS A or B?
They are no longer updating A or B anymore.
As Kisama33 said they are remastering it into a complete one and from the ground up.
The month builds are the post that Zell makes at the end of each month with what has changed and a download with the new features included.
We just call the updates/builds after the month they were posted on.
If you want a full run down of changes or new additions go check them out on Pixiv FANBOX (a link to it should be at the font page)
so it's basically Fobs A and B combined with some bells and whistles? Neat, cheers.
I guess you could say that but we are far from it.
We have not even left the first/forest stage yet.
 
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