svornost

Member
Jun 1, 2020
101
94
They don't like cybernetic limbs, either, be they the highest or the weakest, any replacement parts cause negative reception.
Body Purism doesn't care about replacement limbs for FS advancement. Implants, piercings, ears, tails, horns, facelifts, height or hip width surgeries, virginity, tattoos, and makeup. It's a really easy FS to play...just keep all your slaves unmodified baseline humans. In my experience it's FAR easier than Transformation Fetishism, which requires spending tons of money on turning your slaves into unrecognizable abominations.

(edit: for numbers, 16 extremely pregnant girls out of 32, everybody wearing biometrics, gets ONE point from the collars. The broodmothers get +15, and everyone not visibly pregnant racks up -32. Everyone not pregnant counts at least twice as hard as a broodmother (30+ babies).)
Pregnancy biometrics collars mark a slave as "visibly pregnant" if she's pregnant at all (even on week 1 of the pregnancy). That's what they're for. What kind of Repopulationist keeps half his fertile slaves not pregnant? That's your problem, right there...

ALL of the FSes are easily sustainable unless you have neighbors actively fighting your choices with influence. Revivalisms are fairly hard if you have neighbors with opposing Revivalism that is more advanced, but all the other ones can be sustained even against social influence just by having enough compliant slaves.

They're almost all also "so restrictive that any small deviations will cause implosion" as you put it (except for Maturity/Youth Pref, Pastoralism, and Antebellum Revivalism, which actually ARE super easy, since they have no per-slave penalties, only bonuses). Even the ones you like are that restrictive...they just happen to align with YOUR play preferences better. When you pick an FS, or ideally even before you pick it, you HAVE to "commit to the bit."

By the way, this is exactly why before you adopt an FS the game tells you how hard it thinks it will be for YOUR arcology to sustain. If it says "Resistant", maybe don't pick that one. Go for the ones that are "Primed" instead, because they're the ones that your playstyle so far has leaned toward.
 
  • Like
Reactions: JungleNuts

aspar4gus

Well-Known Member
Mar 27, 2019
1,012
2,484
So regarding weak FS that could easily get rejected or inevitably weakened every week, i noticed that this phenomenon only started to happen when i tried a playthrough where i set the max possible adopted FS to 7, i think there's a flaw in the calculating side of things that make every FS weakened unsustainably when there are 7 active FS at the same time

This confused me at first because when i played with the default 5 max FS i never had any such problems
 

Zorlond

Member
Jun 15, 2021
386
550
Pregnancy biometrics collars mark a slave as "visibly pregnant" if she's pregnant at all (even on week 1 of the pregnancy). That's what they're for. What kind of Repopulationist keeps half his fertile slaves not pregnant? That's your problem, right there...
They were just born (came outta the incubator). I don't knock up a girl before she can talk. And it only takes one week of that sort of negative for the FS to collapse. That's what I'm saying, it collapses too fast unless you're 100% All The Time.

ALL of the FSes are easily sustainable unless you have neighbors actively fighting your choices with influence. Revivalisms are fairly hard if you have neighbors with opposing Revivalism that is more advanced, but all the other ones can be sustained even against social influence just by having enough compliant slaves.
There -are- a lot of Arabics in my game. I might re-try Egypt once I buy out the other arcologies. Still, most Revivalisms don't have positives or negatives, leaves their behavior very much up to guesswork.

By the way, this is exactly why before you adopt an FS the game tells you how hard it thinks it will be for YOUR arcology to sustain. If it says "Resistant", maybe don't pick that one. Go for the ones that are "Primed" instead, because they're the ones that your playstyle so far has leaned toward.
But Repopulation can be Primed one week and Resistant the next, if enough babies pop out all at once.
 
Jan 18, 2021
409
801
(edit: for numbers, 16 extremely pregnant girls out of 32, everybody wearing biometrics, gets ONE point from the collars. The broodmothers get +15, and everyone not visibly pregnant racks up -32. Everyone not pregnant counts at least twice as hard as a broodmother (30+ babies).)
(...)
They were just born (came outta the incubator). I don't knock up a girl before she can talk. And it only takes one week of that sort of negative for the FS to collapse. That's what I'm saying, it collapses too fast unless you're 100% All The Time.
(...)
But Repopulation can be Primed one week and Resistant the next, if enough babies pop out all at once.
Indeed there is a balancing issue there, because every baby that comes out of the incubator will have such a negative influence that a few simultaneous releases from the incubator will crash your Repopulationist FS in just one week. If you expand your arcology and the incubator to have a large number of tanks, then it only takes two or three massively pregnant girls to give birth at the same time to guarantee that your FS will collapse 18 weeks later when the babies come out of the incubator as non-pregnant girls.

One way to avoid this negative impact is to avoid using the incubator for the broodmothers, and think that your repopulation efforts are targeting the rest of the world, not your own arcology. Babies released to an orphanage will not be counted as non-pregnant girls (Side note: I am wondering what kind of orphanage would be happy to receive a truckload of babies every week. I guess the Free Cities orphanages have unlimited food, beds and funds.) So one way to play a Repopulationist FS is to keep your incubator as small as possible and release most of the babies as soon as they are born. You can grow your harem mainly by buying pregnant slaves from the market or by knocking up non-pregnant slaves as soon as you buy them, so that you never have non-pregnant girls by the end of a week.

I admit that this is a weird way to play, because I prefer playing with a large incubator (200+ tanks) so that my arcology grows from its own slaves instead of having to buy them from the market, and releases young pregnant mothers to the rest of the world instead of releasing immature babies to orphanages.

I initially thought that the incubator was interesting for a Repopulationist FS, but it turns out that it is exactly the opposite: the incubator is a tool for the Eugenics FS, not for the Repopulationist FS.

Think about it like this:
  • A Repopulationist FS focuses on the babies and does not care about how they grow later, so it needs to have a large clinic with many pregnant mothers, but a small incubator.
  • A Eugenics FS focuses on perfecting the selected babies, so it needs a small clinic but a large incubator so that the chosen ones can reach maturity and propagate their perfect genes to the next generation.
 

zzczys

Active Member
Jul 20, 2019
921
191
Repop mainly wants people to look and be able to get pregnant
Set a rule to have slaves wear fake bellies, bigger the better. As the FS gains power, slaves that are allowed to pick clothing will pick fake belly when possible.
Slaves of any gender must be able to get pregnant. Fix barren females, by growing them new ovaries. Some times they are have ovaries but dont have a womb, so remove everything and give them new ovaries. Give menopausal slaves younger ovaries. Male slaves can be given ovaries or anal wombs.

Do all this before going for the FS.

Pregnant/booby bodyguards are less effective in their role though.
 

Zorlond

Member
Jun 15, 2021
386
550
Some times they are have ovaries but dont have a womb, so remove everything and give them new ovaries.
Actually, I found that those with completely sterile wombs and working ovaries can be healed by using the Replace option on installing cloned ovaries. No need to take anything out first, one click and you swap the broken parts for working parts in the same medical procedure. And apparently cloned ovaries include the womb, even though technically they're different parts of anatomy.

... of course, I figured that out only after taking the extremely long route around by removing a barren futa's entire vagina, changing her penis into a new vagina, then installing new ovaries, and then installing a new penis and ballsack.

She was not happy.
 

svornost

Member
Jun 1, 2020
101
94
If you expand your arcology and the incubator to have a large number of tanks, then it only takes two or three massively pregnant girls to give birth at the same time to guarantee that your FS will collapse 18 weeks later when the babies come out of the incubator as non-pregnant girls.
Set your incubator to induce puberty. Get them pregnant right when you release them (pick "Inseminate them" in the release screen). No gaps, every slave is always pregnant before the end of the week.

Pregnant/booby bodyguards are less effective in their role though.
Yup, you have to eat the -2 penalty on your bodyguard, or have several that you can cycle out (you're given a pass on the social penalty for slaves in their postpartum period, and you don't take a deadliness penalty until four weeks into the pregnancy, so if you have five bodyguard candidates you can just rotate them...eight weeks on, 36 weeks off, more or less).
 
Last edited:

joeys88

Member
Oct 10, 2017
289
407
Speaking of the repopulation FS why is gender fundamentalism an exact copy save for not liking futa? Both focus on slave fertility and pregnancy for their approval almost entirely. Would make more sense for fundamentalism to focus on feminine traits instead of entirely on pregnancy. So things like beauty, non androgynous/masculine faces, hip/shoulder ratio, etc. I'd understand if it gave a malus for barren slaves, but contraceptives use seems weird. Especially considering its mutually exclusive fs is focused more on changing adding masculine traits or surgically altering them.
 

svornost

Member
Jun 1, 2020
101
94
Gender Fundamentalist is woefully underdeveloped, but it's not a copy of Repopulationism. It doesn't particularly care about contraceptives, for instance, despite what you've written, and infertile slaves don't have a malus, they just don't qualify for the "could be a mother" bonus. Also, if you enact Eugenics, it actually does switch over from granting motherhood bonuses to granting figure bonuses, which is really bizarre behavior in my book.

Gender Fundamentalist and Gender Radicalist are both due for a big rework in Pregmod 5.0, which is one of the reasons nobody's making any improvements to them now. Post-rework, Fundamentalism will be more about men being men and women being women, and Radicalism will be focused on unconventional/blended gender roles instead of strictly feminization.
 
  • Like
Reactions: JungleNuts

joeys88

Member
Oct 10, 2017
289
407
It doesn't particularly care about contraceptives, for instance, despite what you've written, and infertile slaves don't have a malus
Huh thats weird, I could've sworn I had a huge malus to it at one point due to contras. Abandoned an FS to check and yeah its just showing only pregnant/fertile slaves now. Although gender radicalism disappeared from the list of options completely which is odd.(Maybe a bug in the 12/23 build?) Glad to hear its being reworked, cause yeah all it cares about atm is pregnancies which isn't particularly distinct from repopulationism.
 

bluecoffee

New Member
Apr 5, 2021
4
3
Hi all, I've been trying out some AI Models and using the anime/hentai in-game prompts.
I've uploaded the images on my civitai account,
I'll try the other prompt and then try custom prompts too.

puffy - Anime - Beatrice (No. 525) - Slave gown.png user/Bluecoffee93/posts mixtapeBlues - Anime - Beatrice (No. 525) - Slave gown.png identitycrisis - Anime - Beatrice (No. 525) - Slave gown.png 3moonNIRealFp16 - Anime - Beatrice (No. 525) - Slave gown.png occidentalmix - Anime - Beatrice (No. 525) - Slave gown.png
 

Tataro

Well-Known Member
Mar 27, 2018
1,108
1,634
I really wish the game used the pixelart thats on frontpage. Find it innately hot
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,092
1,492
Wrong, I include the Biometrics neclaces in with 'being dressed for the part' (along with maternity attire). Their effect is not enough to prevent a hard crash of the FS, the positive just isn't big enough.
I got repopulation as my second FS, as in when it was weaker as each one diminishes how effective a new one is, and I have never had it fail before. I hate to say this as it's not really much of an argument, but this sounds like a skill issue.
 

zzczys

Active Member
Jul 20, 2019
921
191
sounds like a skill issue.
I second that. Granted its a difficult FS to maintain, so need to carefully understand it before going for it.
Firstly understand what the FS means; repopulation. By any means.
So for slaveonwners this means all slaves need to be able to get and look pregnant.

Female slaves are already built to get pregnant unless barren or menopausal or sterile, and theres 2 types of sterile. All are easily fixed with a fully upgraded remote surgery and the organ fab and possibly the pharma fab.
For the male slaves, just add ovaries to them or anal wombs.
That should sort out the ability to get pregnant. Passing the associated policies should also contribute.

Look pregnant;
Obedient devoted Slaves that are allowed to pick clothing will pick fake belly to wear. Or you can just set a rule to mandate it. Biometric collars contribute to look.
 
  • Like
Reactions: JungleNuts

Zorlond

Member
Jun 15, 2021
386
550
I second that. Granted its a difficult FS to maintain, so need to carefully understand it before going for it.
Firstly understand what the FS means; repopulation. By any means.
So for slaveonwners this means all slaves need to be able to get and look pregnant.

Female slaves are already built to get pregnant unless barren or menopausal or sterile, and theres 2 types of sterile. All are easily fixed with a fully upgraded remote surgery and the organ fab and possibly the pharma fab.
For the male slaves, just add ovaries to them or anal wombs.
That should sort out the ability to get pregnant. Passing the associated policies should also contribute.

Look pregnant;
Obedient devoted Slaves that are allowed to pick clothing will pick fake belly to wear. Or you can just set a rule to mandate it. Biometric collars contribute to look.
Which, if you had bothered to read my other comments, is the exact problem.

You have to pursue each one at 100% maximum at every single moment, or it will collapse, and you don't get even one week of grace period before it will cave in. That's not skill, that's inflexibility and fragility. Especially with something inherintly cyclical like pregnancy.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,702
13,484
for those with AMD GPUs who cannot get stable diffusion to run cause of some bs tensor core error, this worked for me:




then you just have to do the usual to get pregmod to run with stable diffusion (they have a manual ingame that you can follow step by step).

edit: stable diffusion runs, but pregmod refuses to work with it. still figuring this shit out. what a pain...
 
Last edited:
4.40 star(s) 23 Votes