rhoghadessa

Newbie
Dec 1, 2021
40
27
Other than the Slave Food thing, what I'd like to see with the 'banned content' side of the modded version is a more variable slave age system (unrelated to 'ideal slave age' for Beauty score purposes). Currently it's just simply 'lowest age slaves will appear' and when set, the 'molestation below age x' policy will match this setting, but what it should be instead is 'legal (sex) age'.

Using 'safe' ages as an example, if I had the setting for 'lowest age slaves will appear' at '18 years old', most slaves will appear at 18 years and older. However, you can't set the 'legal (sex) age' to be say 21, that is to say that in your Arcology, slaves (and maybe citizens) aren't legally allowed to have sex until 21. The in-game consequences for this would be that those slaves under 21 would be barred from working in the Brothel/Club/Master Suite by automatic assignment ('choose their own assignment'), though you can still assign them to those places anyway at a reputation cost (and rumour if Master Suite).

My thinking of it is more in the line of 'while underaged, they work in the Servant Quarters / Farm' with your 'adult' slaves doing the actual 'slave work'. Maybe this can give rise to a 'Black Market Brothel' as well for the Manufacturing Sector (since most Arcologies only have few Shop Sectors) where you could send underaged slaves to do prostitution for increased income, at the cost of crime per slave as you're pretty much promoting illegal prostitution. The main idea though is that with the Incubator/Nursery, one could have them be released from those Facilities below the 'legal age' (e.g. 18 in my 'safe' example), but not expect them to go straight into whoring and stuff in a kind of 'have them get used to how things are done'. Perhaps it could even be tied in with a Slave Birthday event where upon reaching 'legal age', you can choose to break them in as a 'birthday present' - I'm pretty sure an event like this already happens but for any Slave Birthday if they're still virgin I think, and the Whore/Public Servant 'milestone' event.

But beyond this I suppose FC would require more non-sexual Facilities for this to work properly as there isn't really anywhere else for underaged slaves with this idea to work at right now in big numbers. Maybe if there's another level or two to Classrooms ('Slave College') that you can send your slaves to in order to improve their Intelligence further but takes time? This would also benefit normal slaves as currently the Intelligence drink only raises Intelligence so much and even doing a body transfer doesn't improve their Intelligence (since it seems to be tied to the Slave themselves), so it feels like the only stat that can't be improved if they're too dumb to begin with.
 

vader1098

New Member
Jun 2, 2017
1
0
For comfyui, where do you put the model checkpoints? I have them in ComfyUI/models/checkpoints but it can't find them when I enter the name in settings.
 

rhoghadessa

Newbie
Dec 1, 2021
40
27
For comfyui, where do you put the model checkpoints? I have them in ComfyUI/models/checkpoints but it can't find them when I enter the name in settings.
That should be the spot you put model checkpoints for ComfyUI. Did you try restarting ComfyUI after putting the model checkpoints there? If you add model checkpoints while ComfyUI is running, it doesn't 'register' the additions until you do.

If you mean in FC itself, it should show up there but try restarting ComfyUI if you had just added the model checkpoint in and can't see it in FC. You shouldn't have to manually punch in the model checkpoint name as there should be a dropdown menu you can pick your model checkpoints from:

FC - ComfyUI Model Checkpoint Selection.jpg
 

rhoghadessa

Newbie
Dec 1, 2021
40
27
What do you mean? It's your slaves getting it from farm animals, like those "donkey shows" they supposedly have in Tijuana.
I think that's what was meant, for the Farm. With the Old World mindset, 'animals' on a 'farm' usually means your typical 'farm animals' like sheep, cattle and horses for their produce or for riding, like the 'show horse' or race horse kind of riding at least. In the Free Cities, 'animals' on a 'farm' means doing live bestiality shows, having your slaves breed with animals (live or recorded) for profit. Apparently this actually brings in a lot of money, especially if you have an extremely well know porn star of a slave do the bestiality shows, but I digress - if you're not into the bestiality stuff, having animals on the Farm is just costing you upkeep for no gain at all.

After all, if what you had in mind was having cattle for dairy products, in the Free Cities, you have 'Hucows' instead. Can even genetically engineer them to have flavoured milk if you want, but the idea of using typical cattle for dairy products haven't crossed the mind of Free Cities denizens. After all, that's Old World thinking.
 
Mar 9, 2023
238
62
I'm more expressing dismay that disabling bestiality doesn't actually fully disable bestiality (in that the flavor text from slaves working at the Farmyard still makes it very clear what happening). And if you're too uncomfortable with bestiality to use them, it also locks you out of the income from shows; prior to the addition of selling food and food storage space, it meant you couldn't get any profit from the Farmyard (which is what my experience was when I tried out the Farm).
 

Zorlond

Member
Jun 15, 2021
386
550
I'm more expressing dismay that disabling bestiality doesn't actually fully disable bestiality (in that the flavor text from slaves working at the Farmyard still makes it very clear what happening). And if you're too uncomfortable with bestiality to use them, it also locks you out of the income from shows; prior to the addition of selling food and food storage space, it meant you couldn't get any profit from the Farmyard (which is what my experience was when I tried out the Farm).
If you turn on the Food System (it's under Options > Game Options > Mods, and you can turn it on mid-game), then the game eventually mentions one week that people are having food problems. A few weeks of that, and you have the option to start selling food to people. When that kicks in, it starts costing money if you don't keep up with demand (as the Arcology starts going hungry). Any extra food that you make that's more than storage can hold is auto-sold at market prices.

There was also a bug in the food system (dunno if it got fixed) where if the old food that you start the game with is still in storage the game will crash when the week progresses, but just manually sell that old food before that and it should be okay.
 
Mar 9, 2023
238
62
If you turn on the Food System (it's under Options > Game Options > Mods, and you can turn it on mid-game), then the game eventually mentions one week that people are having food problems. A few weeks of that, and you have the option to start selling food to people. When that kicks in, it starts costing money if you don't keep up with demand (as the Arcology starts going hungry). Any extra food that you make that's more than storage can hold is auto-sold at market prices.
Yep. That's why I said "prior to the addition of selling food and food storage space."
I'm glad for the change, but I'm still bitter about my experience with the old system.
 

rhoghadessa

Newbie
Dec 1, 2021
40
27
I've never actually used them before, but when you use the Eugenics SMR policies where it says 'if the slave isn't max intelligence/beauty they are sterilised', does it just make all slaves you buy from the Slave Market max intelligence/height/beauty, or does it just roll you pre-sterilised slaves if they aren't max intelligence/height/beauty? I usually aim for nearly max intelligence/beauty slaves (thus why I always pick the Utopian Orphanage and ask them to do stricter admission criteria), but I've never actually imposed those particular policies before.

At most I've only imposed the other ones like 'slave must be healthy' 'slave must not be ugly' slave must not be dumb' kind of policies. Though I note that the Indentured Servant slave market seem to not follow those policies, probably because they're not truly 'full' slaves, since while it can roll Brilliant slaves, it can still roll dumb as brick ones.
 

Qahlz

Active Member
Jul 25, 2023
550
459
I've never actually used them before, but when you use the Eugenics SMR policies where it says 'if the slave isn't max intelligence/beauty they are sterilised', does it just make all slaves you buy from the Slave Market max intelligence/height/beauty, or does it just roll you pre-sterilised slaves if they aren't max intelligence/height/beauty?
The latter. Like you already noted, if you want more beautiful or intelligent slaves, you need to roll out the "Quality standard" policies.

Though I note that the Indentured Servant slave market seem to not follow those policies, probably because they're not truly 'full' slaves, since while it can roll Brilliant slaves, it can still roll dumb as brick ones.
Yup, if you check out the flavor text of the regular markets after implementing quality standards it mentions that the slaves not passing those standards are either put in menial work or turned into fuckdolls. I guess that the indenture contracts prohibit both.
Another market that is not affected is the fleshheap. Not sure about the various prisons.
 

Darin68

Member
Jan 4, 2018
274
114
Is that the original game or a modded version? I haven't seen anything with that version schema in the popular mod.
If you're using the modded version, I recommend grabbing a version from the "Releases" page instead of some commit off the master branch.
I think this is the pregmod version
 

rhoghadessa

Newbie
Dec 1, 2021
40
27
Another market that is not affected is the fleshheap.
It'd be amazing if it did, for body swapping purposes. While there is that 'custom flesh heap' slave thing that has to be used the very next week for body swapping, it seems to always cause an error whenever I do use it, so for ugly or old slaves that I want to 'keep', I usually end up rerolling the normal flesh heap a fair bit.

Though I suppose since the game kind of assumes the MC has 100 Intelligence and Beauty, I could just implant a fertilised egg to later incubate as a vegetable. Though I can't see why we can't just simply use the Incubator to create 'test tube babies' for this very purpose, instead of needing to have someone carry it to term first, even if you accelerate gestation; same with cloning. Though that does give me an idea to go with in the future if I get bored enough - mass-produce clones of yourself (FeMC), have the body swap recipients carry the clone to term, and then transfer over. An entire Arcology, filled with slaves that all look like their supreme leader!
 
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rhoghadessa

Newbie
Dec 1, 2021
40
27
The latter. Like you already noted, if you want more beautiful or intelligent slaves, you need to roll out the "Quality standard" policies.
Not meaning to double-post, but I was playing FC a bit more recently and as I always did in the past whenever I put up the Recruiter, tick all the boxes in the recruitment criteria (I always use a starter slave with 100 Intelligence and Beauty as one of the two starter slave duos in this role, alongside Head Girl). The standard three criterias are for her to look for potential slaves that are Intelligent and/or Tall and/or Beautiful. But there is also the 'Target only individuals that can pass Eugenics SMRs' option as part of the Recruiter stuff.

So this got me thinking. If you had Eugenics SMR active for Intelligence and Beauty, and then you had that option active on the Recruiter, does that not mean that the Recruiter will only pull in 100 Intelligence and Beauty (or close to them) slaves for you? The Recruiter can already bring in Brilliant and Beautiful slaves normally already, but I feel like having those two Eugenics SMRs at least would raise the quality even further.

The whole 'slaves not meeting the criteria will be sterilised' is not a problem for most part if you never buy slaves from the standard slave markets - slaves from the Slave Schools, Special Slaves category (e.g. Shelter Slaves), Indenture Market, Wetware CPUs, Flesh Heap (obviously), Prisoner Sales and slaves from other Arcologies do not have to go through the Eugenics SMR tests, so one could just grab slaves from those places instead while having Intelligent/Beautiful Eugenics SMR policies active if you don't want pre-sterilised slaves (not that it's difficult to reverse it). No idea if slaves recruited via events will also face the same scrutiny, but I suppose I can try this again in another Eugenics FS play when I get around to it where I actually have those Eugenics SMRs active. I've only ever used the Eugenics FS to buy their rather expensive but almost always perfect Elite Breeding slaves, and to get the Elite Breeder mark inscribed on my slaves for that huge Attractive bonus which still gives a sizeable bonus even if you kick out the Social Elite and drop Eugenics FS.
 

cynnamonspice

New Member
Sep 26, 2020
5
1
I can never get the AI packs to load properly

I'm on the step where I've downloaded stable diffusion, the relevant models, put them in the directory, but can't figure out how to configure.

when I run webui-user.bat it says Python not found and launch unsuccessful

can anyone help?
 
Last edited:

cynnamonspice

New Member
Sep 26, 2020
5
1
I actually got it to work but does anyone else have an issue with the AI not following the prompts for the girls? Outside of skin tone and hair color, I'm not getting anything close to the descriptions

Even downloaded the extra LoRAs for futa/dick girls but the portrait comes out male every time...any advice?
 

Saitama520

Newbie
Jun 16, 2018
86
81
I actually got it to work but does anyone else have an issue with the AI not following the prompts for the girls? Outside of skin tone and hair color, I'm not getting anything close to the descriptions

Even downloaded the extra LoRAs for futa/dick girls but the portrait comes out male every time...any advice?
The easiest thing to do would be to try a different model, and maybe increase the CFG scale a bit. Models produce what they've been trained on and while LoRAs can help, sometimes just using another model is the best course of action to get closer to what you want. You can also try to partially customize the prompt for specific slaves to increase the weights on certain things.

AI image generation follows the "throw enough shit at the wall" approach but Free Cities only requests one image for a portrait, so you may have to manually instruct it to replace images that really miss the mark. Also, doublecheck the prompt it's sending; I know of several instances where a slave was female but for whatever reason the prompt being sent contained "male, boy" and such. The AI system's got a few bugs.
 
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