Disclaimer: In no way am I saying the creator has to do "this" or "that", it's merely my opinion based on my own experience creating NSFW games. The creator can do whatever they want in the end, obviously.
I wanted to share my thoughts regarding the femdom stuff, as a fellow developer. Mainly that, in my opinion, you're missing out on a large audience by not allowing player agency when it comes to a contentious tag such as femdom. Let me explain in more detail, because it's not so black and white, and I'm not saying any and all devs should just cater to everyone no matter what.
If you're making a BDSM game, bondage—the whole works—then yeah, obviously, the game is what it is. People trying to change it away from that would just be making no sense. This is contrasted by this game's situation, where the only real contentious tag is femdom.
The reason why the response "against" femdom is so strong is because, as pointed out by others, the tag when used on F95 is useless on its own and needs more details. It is used both for games that have a single scene that constitutes 0.1% of the total game, games where it's completely optional, and games where it is the focus and unavoidable. Also the reason why you get more pushback here compared to something like itch, is because this is a forum dedicated to talking about the game(s), and a forum userbase is naturally more inclined to say anything in the first place. (My personal itch.io, although it gets daily comments, is
nothing compared to the F95 thread, both good and bad.) Don't forget people are so passionate about it,
because they care. It's
because they want to like and enjoy your game. (Completely toxic and non-constructive people aside. I don't think they're worthy to discuss.)
So anyway, my point here is by not allowing the user some agency to avoid femdom, you're losing out on a chunk of people who would've otherwise loved the game. But that
one contentious tag is a killer for that audience (in its unavoidable form).
But what do I mean by that? "Just change your game to cater to as large an audience as you can and destroy your vision for your game, muahaha!"? Yes! Just kidding, of course not

I am saying, from a development standpoint (although of course still an opinion based on my own experience), that there are multiple ways to make femdom optional
while "costing" a reasonable amount of development work for what you create.
Let me give examples from off the top of my head:
- Alt dialogue. You can make a world of difference with how a scene plays out, depending on how the characters talk. For example, the Eris HJ scene would play very differently if the text was different when you aren't choosing the passive choices during that. Of course, that scene is animated to also be more on the femdom side with her facial expressions and her holding MC, which brings me to the second option.
- Minor animation changes. To use the same scene as an example, you won't be changing much overall. If you don't take the passive dialogue options, then have the scene play alt animations that are identical except very-easy-to-change things like facial expressions, and more-or-less static limb placement. For example, Eris has less of an arrogant/smug/whatever you want to call it grin, with the MC perhaps having less of a "completely under her control" face. (An argument could be made he'd make those at the start of the game, but quickly stop making those faces in scenes as he gets used to the stimulation I suppose, but better to just split them up under the choices for simplicity.) Limb placement would refer to, for example, how she is holding him up, and instead remove that and/or have MC do something more than passively having his arms by his side.
Again, I am talking simple things here as much as possible, I'm not saying to start having him grope her and all kinds of extra animations unless such things are viable with minimal effort—more so just static placement (that can also make use of body language).
- Alt routes. I am not talking huge branches here, but very small ones. These are best used for when you have a femdom scene that is particularly difficult to make optional or modify to be non-femdom, in other words when the other options on this list are difficult to pull off. In such a case, you can make a tiny branch with alt content that as quickly as possible weaves back into the story.
- Avoidable scenes. If nothing else on the list is really an option, make it canonically avoidable (not skippable, where you just don't see it.) Personally I have yet to see any case where things cannot be written in a manner to make this possible in the worst case scenario, and that's without ruining the integrity of the game. Also remember, people who want to see the scene will see it, and those who don't just won't.
E.g. for the Eris HJ scene, it would fit well to make use of option 1 and 2 with alt dialogue and slightly modified animation. There is no need for more involved stuff like variables to track if the user chooses passive (femdom) choices or otherwise.
To re-iterate, the only reason I think this is viable is because it can be done with a reasonable amount of work for a chunk of players that can now also enjoy your game. Don't forget that 99.9% of players never say anything and just play the game. Many of such supporters would also benefit from user agency, both the ones that go from being unable to play it, and the ones who play despite not being a fan of femdom. Of course, femdom players are eating good regardless, as what they get is completely untouched.
If there is no chance of flexibility here, I would really recommend a very clear message in the OP (typically written in yellow on F95) stating something akin to "Femdom is a major theme and is unavoidable." I'd even suggest adding it to the startup splash or as a warning when starting a new game, simply for clarity, as it is not stated anywhere else from what I could see on your various pages (F95, itch.io, Patreon Subscribestar). That'll deter all of the ones who just don't like femdom to not try the game at all, and as such being disappointed about it being unavoidable is now on them—even more so for the people who might mistakenly donate to something that later will include content they would not want to monetarily support. Gotta make sure people are informed as much as possible, eh?
All that aside, I really enjoyed the quality of the game. Congrats on the (re-?)release. I wish you success in your endeavours.