If you would actually stick to a game and develop it longer then 6 months I might actually think about it, just because of how much I like the art. But all of your games just wreak of wasted potential. 1-2 scenes with each girl, barely any character building, and end the game. I cant tell if its because you genuinely believe the games done, get burnt out on the game, or are just trying to find something that brings in the big bucks. Again hope this one is actually given time to shine before the axe comes.
Seduction: A Night with Raven was always intended to be a small game and that was our first. Sensual Realms was our first RPG and the artist at the time wasn't as available as they used to be so we wrapped up that game. Titans Tower had the same artist and with both games it just seemed best to finish them both and move on with another artist. Ben 10: A Day with Gwen was also intended to be a small game. Infinity Crisis was intended to go on for much longer but issues with Patreon really felt like it wasn't a good platform for fan games. I know of other fan games that didn't have this problem but I have had issues in the past with my comics Patreon while others had no problems so I just didn't want to fight it anymore. The Mass Effect: A Night with Liara was just a sampling of a much larger project that we had to scrap.
I always wonder why people complain about the length of our games when I also see people complain about games that are never finished. When Sexyverse Games started we set out to do smaller games and test things out as a way to have completed projects that people could enjoy without waiting years to get a complete copy of. Infinity Crisis was supposed to be a bigger project but like I said we decided to cut it short. The original planned time of completion for Infinity Crisis was around October/November. There were plans for an expansion as well. Sometimes I have no control over what happens but I spend a lot of time contemplating what the best thing to do would be.
And we are always communicating with patrons and putting out news and updates and answering questions. Because the worst thing is to make your patrons feel like you cheated them. So we're upfront about a lot of stuff and let them know. So patrons for most of Infinity Crisis's development were aware of the original plans and then the updated plans.
As for sex scenes this is another thing that surprises me. As we put in sex scenes weekly for Infinity Crisis. There may not be a dozen for every character but there's 20 female characters (24 counting the cut characters). With most of them you can hug them, kiss them, have 1-2 sex scenes, and find yourself in a handful of other sex scenes as you progress through the story. Art production for Infinity Crisis started in July 2018 and we finished up the game art in July 2019. Maybe we had too many girls, maybe it would've been better to focus on a handful, or maybe we just needed to make the game much bigger. There were definitely more stuff we were going to put in but like I've said before I just wanted to end the project because Patreon cut down on what I could do.
Goddess Realm is different. We're going to be working on this game for a much longer time and barring any sudden massive blow to our production out of our control then that's what we're aiming to do. I don't know what the expectations are from many people but we put out art every week and builds every month. Profits are cut in half, half goes to my programmer and I use my half to pay for the art. You'd be surprised to learn that I barely make any money off of this. I spend several hours everyday writing, organizing, planning, promoting, etc. I don't spend money on much else and I'm constantly thinking about the games we work on and how to improve it and dealing with anything that needs to be done. I don't know how many times I have to tell people that I am very committed to what we do. I know this isn't the first extended post I have made trying to explain this as best as possible. I put out news posts for patrons and I keep them informed. I try to be transparent. I know this won't be the only time I have to tell people stuff I have told others before. If you don't have faith in us then that's fine. Being a patron, buying our games, even telling people about us requires faith.