foreg

Member
Oct 8, 2017
132
74
The moment when I realized this game use one the sound track also used in kerbal space program...
Was it on prurpose? My theory is that it's a hint for the next character will be a gender swapped Jebediah Kerman ;)
 

kratoscar2008

Well-Known Member
Sep 28, 2018
1,868
2,691
is there a walk threw I cant figure out what to do after u fuck the thief
You cant do anything sexual after you choose a follower. Thats where the content ends (Though you can cook with hex or fight with Carrot). You can try to get a threesome instead of just vamp girl. Not sure if you can fuck the Succubus alone.

why did they turn hexmaniac green ? just make her little tan green does not fit her if she does not have them she-hulk
muscles
View attachment 423355
She thicc so i love her, Carrot has the muscles.

This is Blasphemy !

...please respect the Traps
In this case i cant. I remember falling in love with "her" since they show "her" in the intro long before "she" is presented and you know "she" is a guy. If someone could make a porn game where you fuck woman Honjo and Yumi that would be awesome!

Hey dev, the H key also hides the MC and the vampy and succubus sprites dont dissapear if you make the succubus let vampire leave without sex.
 

Sexyverse

Member
Game Developer
Jul 23, 2017
180
344

As always, support is appreciated. The game just started so naturally there's not too much gameplay right now but we're really upping everything from the UI to the art to the amount of customization you can do. There's going to be a total of five companions that you'll be able to choose from and the other three will be added for the build at the end of this month and we'll be having the start of the main storyline as well. We'll also be putting in as much stuff as we can. There's a lot to do and we can use all the help we can get.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,065
12,635

As always, support is appreciated. The game just started so naturally there's not too much gameplay right now but we're really upping everything from the UI to the art to the amount of customization you can do. There's going to be a total of five companions that you'll be able to choose from and the other three will be added for the build at the end of this month and we'll be having the start of the main storyline as well. We'll also be putting in as much stuff as we can. There's a lot to do and we can use all the help we can get.
If you would actually stick to a game and develop it longer then 6 months I might actually think about it, just because of how much I like the art. But all of your games just wreak of wasted potential. 1-2 scenes with each girl, barely any character building, and end the game. I cant tell if its because you genuinely believe the games done, get burnt out on the game, or are just trying to find something that brings in the big bucks. Again hope this one is actually given time to shine before the axe comes.
 

Sexyverse

Member
Game Developer
Jul 23, 2017
180
344
If you would actually stick to a game and develop it longer then 6 months I might actually think about it, just because of how much I like the art. But all of your games just wreak of wasted potential. 1-2 scenes with each girl, barely any character building, and end the game. I cant tell if its because you genuinely believe the games done, get burnt out on the game, or are just trying to find something that brings in the big bucks. Again hope this one is actually given time to shine before the axe comes.
Seduction: A Night with Raven was always intended to be a small game and that was our first. Sensual Realms was our first RPG and the artist at the time wasn't as available as they used to be so we wrapped up that game. Titans Tower had the same artist and with both games it just seemed best to finish them both and move on with another artist. Ben 10: A Day with Gwen was also intended to be a small game. Infinity Crisis was intended to go on for much longer but issues with Patreon really felt like it wasn't a good platform for fan games. I know of other fan games that didn't have this problem but I have had issues in the past with my comics Patreon while others had no problems so I just didn't want to fight it anymore. The Mass Effect: A Night with Liara was just a sampling of a much larger project that we had to scrap.

I always wonder why people complain about the length of our games when I also see people complain about games that are never finished. When Sexyverse Games started we set out to do smaller games and test things out as a way to have completed projects that people could enjoy without waiting years to get a complete copy of. Infinity Crisis was supposed to be a bigger project but like I said we decided to cut it short. The original planned time of completion for Infinity Crisis was around October/November. There were plans for an expansion as well. Sometimes I have no control over what happens but I spend a lot of time contemplating what the best thing to do would be.

And we are always communicating with patrons and putting out news and updates and answering questions. Because the worst thing is to make your patrons feel like you cheated them. So we're upfront about a lot of stuff and let them know. So patrons for most of Infinity Crisis's development were aware of the original plans and then the updated plans.

As for sex scenes this is another thing that surprises me. As we put in sex scenes weekly for Infinity Crisis. There may not be a dozen for every character but there's 20 female characters (24 counting the cut characters). With most of them you can hug them, kiss them, have 1-2 sex scenes, and find yourself in a handful of other sex scenes as you progress through the story. Art production for Infinity Crisis started in July 2018 and we finished up the game art in July 2019. Maybe we had too many girls, maybe it would've been better to focus on a handful, or maybe we just needed to make the game much bigger. There were definitely more stuff we were going to put in but like I've said before I just wanted to end the project because Patreon cut down on what I could do.

Goddess Realm is different. We're going to be working on this game for a much longer time and barring any sudden massive blow to our production out of our control then that's what we're aiming to do. I don't know what the expectations are from many people but we put out art every week and builds every month. Profits are cut in half, half goes to my programmer and I use my half to pay for the art. You'd be surprised to learn that I barely make any money off of this. I spend several hours everyday writing, organizing, planning, promoting, etc. I don't spend money on much else and I'm constantly thinking about the games we work on and how to improve it and dealing with anything that needs to be done. I don't know how many times I have to tell people that I am very committed to what we do. I know this isn't the first extended post I have made trying to explain this as best as possible. I put out news posts for patrons and I keep them informed. I try to be transparent. I know this won't be the only time I have to tell people stuff I have told others before. If you don't have faith in us then that's fine. Being a patron, buying our games, even telling people about us requires faith.
 

Sexyverse

Member
Game Developer
Jul 23, 2017
180
344
Long story short, we did short games because we always intended them to be small or we just had to finish them up for reasons out of our control. Goddess Realm is planned to be a bigger game that will be in production for much longer. So as long as a meteor doesn't fall on any of our team members then it should be expected to be that way.
 

applepie123

Member
Aug 3, 2017
471
1,926
Long story short, we did short games because we always intended them to be small or we just had to finish them up for reasons out of our control. Goddess Realm is planned to be a bigger game that will be in production for much longer. So as long as a meteor doesn't fall on any of our team members then it should be expected to be that way.
Good luck. I really dig where this going, and based on your previous games, you guys really do possess a lot of talent especially when it comes to the drawings.
 

Mastodon

Member
Feb 20, 2018
204
417
All of their facial expressions seem to be coming from the ol' Nick Cage Facial Expression Library.
 
Aug 24, 2019
82
34
Hey sexyverse, did it ever occur as a thought to continue infinity crisis in the future? Or a reboot? I played it recently and I really enjoyed the style of the game, art and all. So I hope goddess realm goes smoothly for you and becomes a great game.
 

Sexyverse

Member
Game Developer
Jul 23, 2017
180
344
Hey sexyverse, did it ever occur as a thought to continue infinity crisis in the future? Or a reboot? I played it recently and I really enjoyed the style of the game, art and all. So I hope goddess realm goes smoothly for you and becomes a great game.
It'd have to be a sequel and with a different artist and as much as I would like to not have it on Patreon that would be the best place to put something like a larger game. And while I wold love to have teen characters and slap a disclaimer saying that everyone is over 18 I have a suspicion that I'm under more scrutiny than other games. No tin foil hat thinking, I just don't want to risk it. Best bet would be a superhero game with obvious clones on Patreon or a really small game released on Gumroad. Not to mention I have my hands full with Goddess Realm. So various reasons why I can't. Ideally I'd like to but it seems really doubtful for the foreseeable future.
 
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