Hi there,
there is already a certain degree of feedback when you completed story and set life role to wife, mood reactions are different, there are few unique dialogues, status sections are rewritten and so on. Unique reactive dialogues for each character and for each role would be beyond my possible work hours, sorry, the increase in work load is exponential as this should be implemented for every character and it would also not be possible in some situations because of variability. Some players might unlock wife life role and not finish the story at all, so the game needs to behave somehow correctly in all those different scenarios.
But I was thinking exactly the same thing you are when designing the game and I wanted characters to react to new gameplay realities, so I did implement what was possible and reasonable. ;-) However I am collecting all those suggestions as an inspiration for my second game so the feedback is still appreciated.
Cheers for playing,
Mr. Palm