Daz Help Finding This Hair Asset

PopeTarty

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Sep 18, 2018
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Hey I've been dying trying to find this hair asset. It's used in Shadows of Desire, and I found the same hair on a different model for sale but the model didn't come with the hair. Any help would be massively appreciated!

image.png 3-116.jpg
 

eri

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Dec 3, 2017
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Not exactly the same probably.



 

PopeTarty

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Sep 18, 2018
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Not exactly the same probably.



Hey sorry I never spotted your reply! Yea it was the Yui hair btw, found that out after a lot of looking. But if you're also able, any idea where I can find the skin texture Shaman used? Tried asking directly but they were illusive about it. It's very pale and soft, yet with some subtle red to her legs, as well as some nice detailing in her face. Either way, appreciate your help so much ❤ SPOILER_sneak_peek_cheat_1.jpg SPOILER_SPOILER_image.png 171123_53ac17a0803f079338d11c36b25ca756.jpg
 

MissFortune

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If it's worth anything, the skin isn't fantastic. You could probably find something among the Daz Originals that'd both look similar and offer a higher level of detail in the process. That being said, a look around the Asian models on Daz should give you something to work with.

VOOTW might have something close, maybe Cinnabar. is both pale and soft, but also still lacking in some detail. Between one of these and perhaps skin builder to get the detailing you want, you should have something close to what you want.
 

PopeTarty

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Sep 18, 2018
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If it's worth anything, the skin isn't fantastic. You could probably find something among the Daz Originals that'd both look similar and offer a higher level of detail in the process. That being said, a look around the Asian models on Daz should give you something to work with.

VOOTW might have something close, maybe Cinnabar. is both pale and soft, but also still lacking in some detail. Between one of these and perhaps skin builder to get the detailing you want, you should have something close to what you want.
Thanks for your help, it's really appreciated :), I just started a couple weeks ago, and have been putting in several hours a day but it's been a lot of learning lol.

Few more questions if you don't mind. Firstly, I've been modeling on Genesis 8.1, tho do you think Genesis 9 should be where I go to, especially for making something like Shaman's model for Cami? What I read online, most people suggested sticking to Genesis 8, especially for Adult Renpy games, but I'm not sure how much more developed the market is for genesis 9 now in 2025. Secondly, does Genesis 9 have things like Skin builder available? And lastly, any tips for someone learning and starting out? I've been having so much fun but I'd love to hear any tips from more experienced folk! Thanks again ❤
 

osanaiko

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Genesis 9 has some good things, but it does mean you need very recent hardware - the VRAM memory requirements are significantly higher than previous generations.
 

PopeTarty

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Genesis 9 has some good things, but it does mean you need very recent hardware - the VRAM memory requirements are significantly higher than previous generations.
How high we talking? Like studio levels?

I'm rocking a pretty top end setup, i9 13900, 4090, 64GB DDR5, plenty of storage.
 
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eri

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How high we talking? Like studio levels?

I'm rocking a pretty top end setup, i9 13900, 4090, 64GB DDR5, plenty of storage.
Like example. You probably have 24gb vram. But lets say 12vram. You could fit 2 G9 or 3 probably but lets stick with 2. With G8 lets say 3-4.
And this is without THE magic tricks. And also we need to remember some characters comes with 8k skin for example and some with 4k. Both are good, and it depends who made the character at daz store. Not every characters g8/g8.1/g9 will look that good as the previous one that you liked.

When you have that type of end game machine, you dont really need to care about much and I would go for g9 and if you find something you like in g8 just use that too.

The problem might end up in ram not vram at the end too probably or not.
 
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PopeTarty

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Like example. You probably have 24gb vram. But lets say 12vram. You could fit 2 G9 or 3 probably but lets stick with 2. With G8 lets say 3-4.
And this is without THE magic tricks. And also we need to remember some characters comes with 8k skin for example and some with 4k. Both are good, and it depends who made the character at daz store. Not every characters g8/g8.1/g9 will look that good as the previous one that you liked.

When you have that type of end game machine, you dont really need to care about much and I would go for g9 and if you find something you like in g8 just use that too.

The problem might end up in ram not vram at the end too probably or not.
Thanks so much! I read some posts on forums that G9 might not be the best due to a lack of current content for it? So I was starting with G8.1. However those could have been old so I wasn't sure. But it looks like G9 can output some really impressive stuff! I appreciate all the help around here, it's a lot of learning to start off. But it's been a ton of fun so far ❤
 
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MissFortune

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Few more questions if you don't mind. Firstly, I've been modeling on Genesis 8.1, tho do you think Genesis 9 should be where I go to, especially for making something like Shaman's model for Cami? What I read online, most people suggested sticking to Genesis 8, especially for Adult Renpy games, but I'm not sure how much more developed the market is for genesis 9 now in 2025. Secondly, does Genesis 9 have things like Skin builder available? And lastly, any tips for someone learning and starting out? I've been having so much fun but I'd love to hear any tips from more experienced folk! Thanks again ❤
Since the hardware question has already been answered, I'll go into a more technical side of it. G9 has some quirks. Breast shapes can be weird, shoulders sizes need adjustments more than not. However, the benefit of G9 is that you can buy one set of clothes for male and female, you can mix male and female models to get a more feminine or masculine character of either gender. Trans characters are a lot easier to make in doing so, as well.

Some might disagree with me, but whatever's changed in the skins between G9 and 8/8.1 has made skins a much better. It completely curbs anything before it. In Daz, at least. Most of my G9 stuff hasn't been rendered yet, but I find it quite a lot more appealing than much of the 8/8.1 stuff, sans a few of the Daz Originals. If we're talking about skin textures, that is.

G9 really shines with good lighting and closeups. But will look great regardless if put in the right scenes. There's no post on these, but for example:

1743762046340.png
RannNew2.png JD2.png

But as mentioned, they are heavier. Even with 2 4090s myself, 5 or so G9 models can become a struggle. To a point where I can no longer work smoothly in Iray Preview. But 99% of the time, you'll be good - and for when you aren't, there's always scene optimizer to crunch the textures (don't use it on models) a bit for some more VRAM headroom.

As for Skin Builder, Zev0 said maybe two years ago and we still don't have it. G9 skins are a bit more complicated, so it's hard to blame him. That being said, everything they put it out is real useful at some point or another. is a relatively new one, but absolutely god-tier once you start working on a VN. That and Scene Optimizer are must-own, imo.

If you're planning on delving into AVN development, I'd highly recommend learning lighting, angles, and composition (I tend to point newer users towards Dreamlight's lighting tutorials as they're quite fundamentally strong in the basics of taking real lighting techniques and applying them to Daz, or any other 3D software for that matter.) before you start on it. Releasing a 0.1 that looks great is always going to fare better than hating a 0.1 that you're learning with - and will save you the pain (and/or temptation) of going back and remaking the early content.
 

eri

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Just be careful, if you have a close up scene, scene optimizer when resizing textures (skin,hand in my case), it can/could look bad/weird.
And yes, G9 mostly shine with skin as already was said from MissFortune.
 
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osanaiko

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G9 is that you can buy one set of clothes for male and female, you can mix male and female models to get a more feminine or masculine character of either gender. Trans characters are a lot easier to make in doing so, as well.
So you're saying that Daz is supporting the WOKE agenda that is DESTROYING traditional gender roles!! We only want to see Michael and Victoria, not Mike and Victor! Or Vicky and Michelle! Or what about Futalicious... mmmm girlcock hnnng.

(note that this is a (probably poor) attempt at a joke in case you think I'm serious :poop:)
 
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no_more_name

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Mar 3, 2024
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Some might disagree with me, but whatever's changed in the skins between G9 and 8/8.1 has made skins a much better.
It's not about disagreeing or not. You can open shader mixer and could compare shader network between G9 and G8.1, bricks by bricks, and you will see nothing to compare as they use the exact same shader (PBRSkin).

G9 looks better overall because maps are "better" overall. By better I mean better baked or at higher resolution, nothing you couldn't do before if you could handle it. For exemple I saw Subd4 G9 figure ("HD") with addtional Normals baked from a SubD6 mesh. Better cards and better tools allow it, but had nothing to do shader-wise.

Arguments could be made between UberShader & PBRSkin, but that's another debate.

Should someone starting making a VN with Daz should jump on G9?
Yes, indeed. Should probably be better quality overall.

Is there something at play ?
Eveything that is done on G9 can be done elsewhere, regardless of the figure used.

This is a raw render of a kitbashed skin using UberShader (so no micro details) made ~6 years ago for a shitty prototype.

zzzzzzzzzzz.jpg
 
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MissFortune

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It's not about disagreeing or not. You can open shader mixer and could compare shader network between G9 and G8.1, bricks by bricks, and you will see nothing to compare as they use the exact same shader (PBRSkin).

G9 looks better overall because maps are "better" overall. By better I mean better baked or at higher resolution, nothing you couldn't do before if you could handle it. For exemple I saw Subd4 G9 figure ("HD") with addtional Normals baked from a SubD6 mesh. Better cards and better tools allow it, but had nothing to do shader-wise.
Eh. I've had people tell me they're the same, and I won't claim to know the science behind it ('cause I don't for the most part). I'm just going by what I see and that's G9 being clearly better despite being claimed the same as 8.1. Something's clearly different, imo.

Talking purely in the lens of Daz (obviously other software manage this quite easily at this point.), G9 just looks better. Michael/Victoria are evidence enough of that when you look at them side by side. Maybe that's the maps, maybe that's something under the hood. It doesn't really matter, kinda beside the point in the context of the post.
 

no_more_name

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Mar 3, 2024
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I've had people tell me they're the same
Probably me :ROFLMAO:

G9 just looks better. Michael/Victoria are evidence enough of that when you look at them side by side.
You could bake V9 maps for G8.1/8/3 UV for a 1:1 result, there is no magic nor this is rocket science. Problem with buying the new shinny skin forever, is never being fully in control. Fixing a broken skin, setting a fonctional SSS, properly changing/matching a skin tone, baking your own map if needed and whatnot.

I do believe, perhaps wrongly, that a little bit of skin shader knowledge do better in the long run that buying the last shinny thing (as good/better as it is). Especially if you are sticking with Uber/PBRSkin for a zillion renders and Daz skins are running the show.