v33 is officially released:
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- New Content:
* The Quinn Massage Parlor arc continues, ending with you overcoming his final challenge, sorry the scene is so long, I split it into 3 parts for easier review
* Added a full B-route to the quinn massage parlor, where you refuse to bring in anyone to his parlor, and instead have his own attendants do the breaking for you. This adds a new scene for each of them and still unlocks the original A-route scenes with some text differences
* Dahlia returns after her stay at the parlor, with a new scene and her old placeholder status quo replaced
* Added 8 new scenes with the gyaru trio Ginger, Goldie, and Raven, 3 on the rooftop and the remaining 5 at night.
- Other changes:
* Removed the text and sound effects from that one Abba kneeling image
* Added a memorial hall to the school entrance to the patrons since my patreon page went down, along with a subscriber plaque as well (I copied Syrup Town's code)
* Added a chunky's meal to reset Quinn so you can do alternate route stuff/bring other people
- Bugfixes:
* Fixed Gekka and Eva appearing in versions they shouldn't
* Fixed the broken alternate styles on the mobile client
* Fixed a bunch of typos and misgenderings
* Fixed a bug preventing you from getting Saffron's completion text
* Installing the .apk will no longer overwrite syrup town's installation (dear god was this a rabbit hole)
I'm really sorry it took so long! I can't believe it took me a month to write those gyaru trio scenes alone. I'd like to blame my ADHD, but a big part of it was perfectionism, I wanted this update to feel great because of how long it took, and those higher standards left me totally blanking on what to do, and eventually I just decided to get it done no matter what. And in situations like this, my mind just stays empty and I waste days away.
I cover it in the post but I'll summarize here. Maybe I'm spoiled by syrup, but man I wish I could have cut away for a shot to show the two other girls making out or something, or do another angle to spice up the scene. I really like the control syrup gives me. Here's an example of a new Raven scene compared to a syrup town scene I finished the other day:
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I did consider using more AI, but I don't plan on making Hentai University an AI-centric game. I'm still trying to find a good way to allow all of the uncensorings to be opt-in since I know a lot of people don't want any AI at all. I'm not sure what to do here. I thought about some kind of toggle that uses the original censored versions as backups, but that'd potentially double the game's filesize, and I can't really offer a downloadable file replacement for an apk version.
Plus, even though it didn't make it into this update, what about scenes like this where I used AI to actually make the dick:
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Do I use the original ugly bastard image? Do I manually censor the version I had the AI make? I don't blame anyone who hates AI at this point, I really wish the situation around it weren't so heated, I just want to make porn...
Speaking of, because this update took me so much longer and it was so much harder to get myself in the groove than expected, I think I should def focus more in on syrup town and not try to juggle two games for at least a little while. But I don't want to leave hentai university fans dry, and most of the feedback I've gotten is that many university players don't mesh well with syrup's visuals even in the non-furry mode. While I like shortstacks, the whole point of the mode was to try and offer something to peeps who don't vibe with syrup as a fluffy animal paradise.
It'd be a huge worry off my mind if I could still offer fun gaem to hentai university fans without needing to keep adding to the older engine, and hentai university 2 would be a pretty massive undertaking. Maybe going for taller character designs with a less cartoony artstyle would help university fans transition better to syrup town enjoyers?
On the left is the current non-furry mode artstyle, on the right is a mockup I did:
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The original images didn't include any ears or tails, so I've actually been thinking about redoing them for a while now, but it seemed like way too much work for such a little change.
But, even if this is the plan, there are lots of challenges beyond just "generate taller":
* Finding a workflow to getting the images tall enough to have their full body standing without sacrificing face detail, like some kind of outpainting to draw the legs and feet separately, otherwise the faces will be too small to be expressive
* Upscaling the standing shots without the weird resolution messing things up
* Making normal proportioned characters look nice when my default style is shortstack/chibi
* How should I handle extra ears? Especially on Helena and the foxes, who have super short hair. They look weird with a smooth side of the head where her ears should be.
There are so many options and I know it'd be best to just lock in on any, but there's so much opportunity cost, I've got a pretty bad case of decision paralysis.
I generated a few others in the same style as above so I'd be able to workshop ideas with you all:
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The games are, tonally, similar enough that if you like HU you'll probably like syrup. Granted the focus is a bit different, as syrup is definitely sillier and more focused on heat than hypnosis/direct corruption. Still, I think the big turnaway is the art style. If you've played both, lemme know what you think, or feel free to let me know what you think of the update in general!