Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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stonie44

New Member
Feb 20, 2020
12
1
Hey, is there any way to use Hooh's dick navigator on other dicks? I found a good one that fits better with the skin, would be navigate it with it tho.
 

AmaNo04

Active Member
Jul 6, 2020
775
674
Hey, is there any way to use Hooh's dick navigator on other dicks? I found a good one that fits better with the skin, would be navigate it with it tho.
You can but you need to rig it manually with Lookat Gimmick.
I've been using it with hooh's FK dick + hanmen's shader.
 

stonie44

New Member
Feb 20, 2020
12
1
You can but you need to rig it manually with Lookat Gimmick.
I've been using it with hooh's FK dick + hanmen's shader.
oh, nice, what bone shall I rig to what bone of the navigator? Sorry, wasnt really using the lookat gimmick before.
 

AmaNo04

Active Member
Jul 6, 2020
775
674
oh, nice, what bone shall I rig to what bone of the navigator? Sorry, wasnt really using the lookat gimmick before.
Basically you need 2 things : Lookat Gimmick and it's Target gimmick. Both are hooh's gimmick. You should have them already.
Make a rotation constraints after the gimmick activated.
Target gimmick acts as the navigator and Lookat Gimmick as the tracker of the dick.
 

stonie44

New Member
Feb 20, 2020
12
1
Basically you need 2 things : Lookat Gimmick and it's Target gimmick. Both are hooh's gimmick. You should have them already.
Make a rotation constraints after the gimmick activated.
Target gimmick acts as the navigator and Lookat Gimmick as the tracker of the dick.
great, it works, thanks alot!
 

cptboofy

Member
Dec 7, 2022
393
271
Basically you need 2 things : Lookat Gimmick and it's Target gimmick. Both are hooh's gimmick. You should have them already.
Make a rotation constraints after the gimmick activated.
Target gimmick acts as the navigator and Lookat Gimmick as the tracker of the dick.
Did not know this was a thing! Will try it.
 

AmaNo04

Active Member
Jul 6, 2020
775
674
Did not know this was a thing! Will try it.
Yea I accidentally found it when learning gimmick.
At first I paired the joint gimmick to the dick directly. It was good but somewhat hard to control.

At that time I was also trying to make a spotlight to always aimed to the character.
Found out that can be done with Lookat Gimmick.

After some experiment, I can conclude that scripted dick is just essentially a dick with pre-configured Lookat Gimmick.
 
Oct 24, 2024
36
29
Am I off base on this assumption?

I thought hooh's dick puller moved the foreskin (making it useful for hand job animations). If not, how is it that people get hooh's dicks to have the foreskin sliding up and down the glans?
 
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Kaseijin

Active Member
Jul 9, 2022
639
1,115
Am I off base on this assumption?

I thought hooh's dick puller moved the foreskin (making it useful for hand job animations). If not, how is it that people get hooh's dicks to have the foreskin sliding up and down the glans?
Hi!
Hooh's dicks has some parameters that can be adjusted. If I am right, clicking in the "item" option when selecting hooh's dicks the menu will shown. in there we can find some values to be adjust, like "progression" (when the dong gets wet), rubber opacity,and so.
 
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Oct 24, 2024
36
29
Hi!
Hooh's dicks has some parameters that can be adjusted. If I am right, clicking in the "item" option when selecting hooh's dicks the menu will shown. in there we can find some values to be adjust, like "progression" (when the dong gets wet), rubber opacity,and so.
Thanks, I'll check that out. It's quite likely I've not paid enough attention there - I'm trying to cram a 5-6k render episode into a 7 month development cycle, and it's starting to feel a bit too furious now that I am in month 4 and 3.5k completed renders.

I am probably overlooking a lot of things because I am so focused on speed.
 
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Kaseijin

Active Member
Jul 9, 2022
639
1,115
Thanks, I'll check that out. It's quite likely I've not paid enough attention there - I'm trying to cram a 5-6k render episode into a 7 month development cycle, and it's starting to feel a bit too furious now that I am in month 4 and 3.5k completed renders.

I am probably overlooking a lot of things because I am so focused on speed.
Hope you make it in time!
btw, when you done, I would like to see a sample of your work, a gif or a short video, if you don't mind, of course :whistle:
 
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Shimra

Newbie
Dec 16, 2024
55
11
i am trying to set up a blowjob scene and i have the characters in position but i cant figure out how how to get the girls head to start moving. i have tried using the piston gimmick but it ends up making the head like a slider and not remotely near the animation i want. i think my issue is i am not sure what i need to parent to what to get it to work. any help would be appreciated.
 

AmaNo04

Active Member
Jul 6, 2020
775
674
i am trying to set up a blowjob scene and i have the characters in position but i cant figure out how how to get the girls head to start moving. i have tried using the piston gimmick but it ends up making the head like a slider and not remotely near the animation i want. i think my issue is i am not sure what i need to parent to what to get it to work. any help would be appreciated.
You used wrong bone as the child bone for the constraint.
 

AmaNo04

Active Member
Jul 6, 2020
775
674
which bone should i be using? i tried looking in ik and fk for a mouth base as i seen in another file but i dont see that in those tabs
There's no IK bone for mouth or head.
You need to move the upper body IK bone and maybe the center one too.
Then constraint the neck and head rotation to simulate the BJ motion.
 
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Shimra

Newbie
Dec 16, 2024
55
11
There's no IK bone for mouth or head.
You need to move the upper body IK bone and maybe the center one too.
Then constraint the neck and head rotation to simulate the BJ motion.
so if u have the time could u give me a step by step on how? i am looking in the constraints window in the ik tab and i am not seeing ik upper body bones. are those bones referring to the workspace window? i am not real familar with some of the lingo used yet for this so some things i am at a loss.
i can even send u the png file so u can see what i have done whether good or bad
 

AmaNo04

Active Member
Jul 6, 2020
775
674
so if u have the time could u give me a step by step on how? i am looking in the constraints window in the ik tab and i am not seeing ik upper body bones. are those bones referring to the workspace window? i am not real familar with some of the lingo used yet for this so some things i am at a loss.
i can even send u the png file so u can see what i have done whether good or bad
Sorry about that, im too used to it.
Basically you can divide IK bone to three categories :
Body : shoulder L, shoulder R, hips, thigh L, thigh R
Arm : elbow and hand
Leg : knee and leg

Both shoulder IK represent upper body, hip IK is center and both thighs IK are lower body.

It's all up to you how to move it, but you can ignore those 5 bones and use IK anchor.
Use 3 of them and change the anchor point to torso (upper body), waist (center) and hip (lower body).
Activate the IK anchor after your character is in IK mode.
It wont work if still in FK mode.
 
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